mesa/src/glsl/link_uniform_initializers.cpp
Ian Romanick cc42717b50 linker: Set block bindings based on UniformBlocks rather than UniformStorage
For blocks, gl_shader_program::UniformStorage isn't very useful.  The
names stored there are the names of the elements of the block, so
finding blocks with an instance name is hard.  There is also only one
entry in ::UniformStorage for each element of a block array, and that is
a deal breaker.

Using ::UniformBlocks is what _mesa_GetUniformBlockIndex does.  I
contemplated sharing code between set_block_binding and
_mesa_GetUniformBlockIndex, but building the stand-alone compiler and
the unit tests make this hard.  I plan to return to this effort shortly.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Cc: github@socker.lepus.uberspace.de
2014-04-11 12:26:01 -07:00

278 lines
8.3 KiB
C++

/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "main/core.h"
#include "ir.h"
#include "linker.h"
#include "ir_uniform.h"
#include "glsl_symbol_table.h"
#include "program/hash_table.h"
/* These functions are put in a "private" namespace instead of being marked
* static so that the unit tests can access them. See
* http://code.google.com/p/googletest/wiki/AdvancedGuide#Testing_Private_Code
*/
namespace linker {
gl_uniform_storage *
get_storage(gl_uniform_storage *storage, unsigned num_storage,
const char *name)
{
for (unsigned int i = 0; i < num_storage; i++) {
if (strcmp(name, storage[i].name) == 0)
return &storage[i];
}
return NULL;
}
static unsigned
get_uniform_block_index(const gl_shader_program *shProg,
const char *uniformBlockName)
{
for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
return i;
}
return GL_INVALID_INDEX;
}
void
copy_constant_to_storage(union gl_constant_value *storage,
const ir_constant *val,
const enum glsl_base_type base_type,
const unsigned int elements)
{
for (unsigned int i = 0; i < elements; i++) {
switch (base_type) {
case GLSL_TYPE_UINT:
storage[i].u = val->value.u[i];
break;
case GLSL_TYPE_INT:
case GLSL_TYPE_SAMPLER:
storage[i].i = val->value.i[i];
break;
case GLSL_TYPE_FLOAT:
storage[i].f = val->value.f[i];
break;
case GLSL_TYPE_BOOL:
storage[i].b = int(val->value.b[i]);
break;
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
/* All other types should have already been filtered by other
* paths in the caller.
*/
assert(!"Should not get here.");
break;
}
}
}
void
set_sampler_binding(gl_shader_program *prog, const char *name, int binding)
{
struct gl_uniform_storage *const storage =
get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name);
if (storage == NULL) {
assert(storage != NULL);
return;
}
const unsigned elements = MAX2(storage->array_elements, 1);
/* Section 4.4.4 (Opaque-Uniform Layout Qualifiers) of the GLSL 4.20 spec
* says:
*
* "If the binding identifier is used with an array, the first element
* of the array takes the specified unit and each subsequent element
* takes the next consecutive unit."
*/
for (unsigned int i = 0; i < elements; i++) {
storage->storage[i].i = binding + i;
}
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
gl_shader *shader = prog->_LinkedShaders[sh];
if (shader && storage->sampler[sh].active) {
for (unsigned i = 0; i < elements; i++) {
unsigned index = storage->sampler[sh].index + i;
shader->SamplerUnits[index] = storage->storage[i].i;
}
}
}
storage->initialized = true;
}
void
set_block_binding(gl_shader_program *prog, const char *block_name, int binding)
{
const unsigned block_index = get_uniform_block_index(prog, block_name);
if (block_index == GL_INVALID_INDEX) {
assert(block_index != GL_INVALID_INDEX);
return;
}
/* This is a field of a UBO. val is the binding index. */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
int stage_index = prog->UniformBlockStageIndex[i][block_index];
if (stage_index != -1) {
struct gl_shader *sh = prog->_LinkedShaders[i];
sh->UniformBlocks[stage_index].Binding = binding;
}
}
}
void
set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
const char *name, const glsl_type *type,
ir_constant *val)
{
if (type->is_record()) {
ir_constant *field_constant;
field_constant = (ir_constant *)val->components.get_head();
for (unsigned int i = 0; i < type->length; i++) {
const glsl_type *field_type = type->fields.structure[i].type;
const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
type->fields.structure[i].name);
set_uniform_initializer(mem_ctx, prog, field_name,
field_type, field_constant);
field_constant = (ir_constant *)field_constant->next;
}
return;
} else if (type->is_array() && type->fields.array->is_record()) {
const glsl_type *const element_type = type->fields.array;
for (unsigned int i = 0; i < type->length; i++) {
const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
set_uniform_initializer(mem_ctx, prog, element_name,
element_type, val->array_elements[i]);
}
return;
}
struct gl_uniform_storage *const storage =
get_storage(prog->UniformStorage,
prog->NumUserUniformStorage,
name);
if (storage == NULL) {
assert(storage != NULL);
return;
}
if (val->type->is_array()) {
const enum glsl_base_type base_type =
val->array_elements[0]->type->base_type;
const unsigned int elements = val->array_elements[0]->type->components();
unsigned int idx = 0;
assert(val->type->length >= storage->array_elements);
for (unsigned int i = 0; i < storage->array_elements; i++) {
copy_constant_to_storage(& storage->storage[idx],
val->array_elements[i],
base_type,
elements);
idx += elements;
}
} else {
copy_constant_to_storage(storage->storage,
val,
val->type->base_type,
val->type->components());
if (storage->type->is_sampler()) {
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
gl_shader *shader = prog->_LinkedShaders[sh];
if (shader && storage->sampler[sh].active) {
unsigned index = storage->sampler[sh].index;
shader->SamplerUnits[index] = storage->storage[0].i;
}
}
}
}
storage->initialized = true;
}
}
void
link_set_uniform_initializers(struct gl_shader_program *prog)
{
void *mem_ctx = NULL;
for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *shader = prog->_LinkedShaders[i];
if (shader == NULL)
continue;
foreach_list(node, shader->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
if (!var || var->data.mode != ir_var_uniform)
continue;
if (!mem_ctx)
mem_ctx = ralloc_context(NULL);
if (var->data.explicit_binding) {
const glsl_type *const type = var->type;
if (type->is_sampler()
|| (type->is_array() && type->fields.array->is_sampler())) {
linker::set_sampler_binding(prog, var->name, var->data.binding);
} else if (var->is_in_uniform_block()) {
const glsl_type *const iface_type = var->get_interface_type();
linker::set_block_binding(prog, iface_type->name,
var->data.binding);
} else {
assert(!"Explicit binding not on a sampler or UBO.");
}
} else if (var->constant_value) {
linker::set_uniform_initializer(mem_ctx, prog, var->name,
var->type, var->constant_value);
}
}
}
ralloc_free(mem_ctx);
}