mesa/src/compiler
Samuel Pitoiset e3e929f8c3 nir: implement the GLSL equivalent of if simplication in nir_opt_if
This pass turns:

   if (cond) {
   } else {
      do_work();
   }

into:

   if (!cond) {
      do_work();
   } else {
   }

Here's the vkpipeline-db stats (from affected shaders) on Polaris10:

Totals from affected shaders:
SGPRS: 17272 -> 17296 (0.14 %)
VGPRS: 18712 -> 18740 (0.15 %)
Spilled SGPRs: 1179 -> 1142 (-3.14 %)
Code Size: 1503364 -> 1515176 (0.79 %) bytes
Max Waves: 916 -> 911 (-0.55 %)

This pass only affects Serious Sam 2017 (Vulkan) on my side. The
stats are not really good for now. Some shaders look quite dumb
but this will be improved with further NIR passes, like ifs
combination.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-06-04 12:41:10 +02:00
..
glsl glsl: Add ir_binop_vector_extract in NIR 2018-06-01 18:09:22 +02:00
nir nir: implement the GLSL equivalent of if simplication in nir_opt_if 2018-06-04 12:41:10 +02:00
spirv compiler/spirv: reject invalid shader code properly 2018-06-01 08:09:35 -07:00
.gitignore nir/spirv: Remove a duplicate spirv2nir from .gitignore 2016-10-04 07:43:15 -07:00
Android.glsl.gen.mk Android: clean-up trailing '\' in make variables 2017-03-22 17:52:06 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk android: Use new nir intrinsics python scripts 2018-03-28 14:48:47 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
blob.c blob: Don't set overrun if reading 0 bytes at end of data 2017-10-31 23:36:54 -07:00
blob.h blob: Use intptr_t instead of ssize_t 2017-10-13 15:02:34 -07:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp glsl: prevent spurious Valgrind errors when serializing NIR 2018-04-20 09:21:23 +02:00
glsl_types.h mesa: include mtypes.h less 2018-04-12 19:31:30 -04:00
Makefile.am autotools: Include new meson files 2018-04-20 20:26:56 -07:00
Makefile.glsl.am compiler: All leaf Makefile.am should use += 2018-03-29 14:09:41 -07:00
Makefile.nir.am nir: Fix a typo in src/compiler/Makefile.nir.am 2018-04-09 08:32:45 -06:00
Makefile.sources nir: Add the start of a format conversion helper header 2018-05-09 11:16:33 -07:00
Makefile.spirv.am spirv: autotools: add vtn_gather_types_c.py in distribution tarball 2018-04-10 10:37:46 +02:00
meson.build meson: remove dummy_cpp 2018-04-24 14:08:15 -07:00
nir_types.cpp glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
nir_types.h compiler: int8/uint8 support 2018-03-14 10:08:42 -04:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl mesa: Remove prog_hash_table.c 2016-09-12 10:48:35 +10:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: Add SYSTEM_VALUE_IS_INDEXED_DRAW and instrinsics 2018-05-02 11:20:40 +02:00
shader_enums.h compiler: Add SYSTEM_VALUE_IS_INDEXED_DRAW and instrinsics 2018-05-02 11:20:40 +02:00
shader_info.h mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock. 2018-06-01 16:36:36 +01:00