Find a file
Alyssa Rosenzweig cbd9cb04cf agx: fix load_first_vertex
base vertex is GL, first vertex is VK. because we missed this check, VK (but not
GL) shaders using first vertex (but not base instance) would not get that flag
set and so hk wouldn't bother uploading the draw parameters, so first_vertex
would read garbage.

because vertex ID is defined differently between the Khronos and Microsoft APIs,
every complex DXVK vertex shader will implement vertex ID with a subtraction of
first vertex.

forcing geometry shaders worked around the bug, because IIRC geometry shaders
also force the draw parameter upload path for $REASONS. maybe

disabling preambles changed symptoms simply because the uniform file looked
different, and we were reading uninitialized garbage regardless writing stuff in
preambles would maybe change the garbage for other draws or something.  (Not
sure on the details but the physical uniform registers I guess get reused over
the lifetime of a shader core and never zero initialized) So we were reading
uninitialized garbage and yeah everything blows up

Anyway. I just wasted too much of my life on this.

This single line of code fixes rendering in every DX11 game. that's probably not
an exaggeration.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31532>
2024-10-05 18:30:13 +00:00
.ci-farms Revert "ci: disable Collabora's farm due to maintenance" 2024-10-05 16:32:51 +00:00
.ci-farms-disabled Revert "ci: disable Collabora's farm due to maintenance" 2024-10-05 16:32:51 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: Reference hang debugging documenttion 2024-05-16 09:47:53 +00:00
.gitlab-ci ci/build: mention the .build-for-tests-jobs exception 2024-10-04 11:18:58 +00:00
android android: gbm: split the DRI backend into separate library 2024-09-30 13:56:19 +02:00
bin ci: Make token parsing more robust 2024-09-20 11:03:50 +00:00
build-support meson: move tsan-blacklist.txt to build-support with the other build support files 2024-05-01 07:05:12 +00:00
docs etnaviv: Enable ARB_draw_buffers_blend for HALTI5+ 2024-10-04 09:48:24 +00:00
include vulkan: Update XML and headers to 1.3.296 2024-09-26 11:12:03 +00:00
src agx: fix load_first_vertex 2024-10-05 18:30:13 +00:00
subprojects ci: Bump DirectX-Headers and Agility SDK dependencies to 1.614.1 2024-09-12 15:01:18 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include teflon: Initial commit 2024-01-24 10:02:10 +00:00
.dir-locals.el
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs freedreno: Add reformatting commits to .git-blame-ignore-revs 2023-09-22 02:07:36 +00:00
.gitattributes gitlab: Highlight .cl as C 2023-11-02 11:37:46 +00:00
.gitignore .gitignore: add .cache folder 2024-05-13 14:32:12 +00:00
.gitlab-ci.yml ci/image-tags: add DEBIAN_PYUTILS_TAG 2024-10-02 13:29:33 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap mailmap: update rohan's primary email address 2024-06-19 09:06:15 +00:00
.mr-label-maker.yml mr-label-maker: add gfxstream 2024-09-26 18:53:58 +00:00
CODEOWNERS CODEOWNERS: update Imagination maintainers 2024-01-19 10:26:15 +00:00
meson.build fix(FTBFS): build: link OpenCL target with dep_clang from top-level 2024-09-29 11:38:54 +00:00
meson_options.txt mesa: add gfxstream-experimental to -Dvulkan-drivers 2024-09-19 20:06:04 +00:00
README.rst docs: Match README installation guide with meson.rst 2024-07-27 11:53:53 +00:00
VERSION VERSION: bump to 24.3 2024-07-19 16:37:23 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.