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Juan A. Suarez Romero cbcfb34cf7 v3d: use BITSET for the masks
So far we were using raw uint32_t for handling masks. But this has the
issue that it only allows to handle up to 32 elements; if we need to
handle more elements, the we need to upgrade to uint64_t.

And this happened inadvertently with commit 370f02bf02 ("gallium: Bump
PIPE_MAX_SHADER_IMAGES to 64"), where the number of elements to handled
were increased from 32 to 64, but we didn't upgrade the mask type.

To fix this, and avoid this happening again in the future, let's use
BITSET, which is designed to handle bitmasks, and can able to handle as
many elements as desired.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29299>
2024-05-21 12:39:41 +00:00
.ci-farms ci: lima farm maintenance 2024-05-20 12:15:15 +02:00
.ci-farms-disabled ci: lima farm maintenance 2024-05-20 12:15:15 +02:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: Reference hang debugging documenttion 2024-05-16 09:47:53 +00:00
.gitlab-ci ci/alpine: re-enable Mold linker 2024-05-17 11:11:59 -07:00
android nouveau: import libdrm_nouveau 2024-03-13 15:21:07 +00:00
bin ci_run_n_monitor: explain how to pass multiple targets without having to use regexes 2024-03-29 19:23:24 +00:00
build-support meson: move tsan-blacklist.txt to build-support with the other build support files 2024-05-01 07:05:12 +00:00
docs Revert "egl/wayland: Remove EGL_WL_create_wayland_buffer_from_image" 2024-05-17 14:15:47 +00:00
include vulkan: Update XML and headers to 1.3.285. 2024-05-14 09:30:40 +00:00
src v3d: use BITSET for the masks 2024-05-21 12:39:41 +00:00
subprojects meson: Update proc_macro2 meson.build patch 2024-05-10 20:07:01 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include teflon: Initial commit 2024-01-24 10:02:10 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs freedreno: Add reformatting commits to .git-blame-ignore-revs 2023-09-22 02:07:36 +00:00
.gitattributes gitlab: Highlight .cl as C 2023-11-02 11:37:46 +00:00
.gitignore .gitignore: add .cache folder 2024-05-13 14:32:12 +00:00
.gitlab-ci.yml ci: identify and label S3 buckets 2024-05-07 22:08:07 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap mailmap: add entry to unify Roman Stratiienko's contributions 2024-05-16 12:05:27 +00:00
.mr-label-maker.yml mr-label-maker: mark *-vkd3d.txt files as CI results expectations files 2024-05-14 11:46:41 +00:00
CODEOWNERS CODEOWNERS: update Imagination maintainers 2024-01-19 10:26:15 +00:00
meson.build meson: use glslang --depfile argument when possible 2024-05-20 17:34:17 +00:00
meson_options.txt meson: implement split-debug 2024-04-23 18:31:39 +00:00
README.rst README: update links to our own docs 2024-05-15 17:13:10 +00:00
VERSION VERSION: bump to 20.2 2024-04-24 19:51:59 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.