mesa/src/gallium
Emil Velikov cbc4d9730a targets/nine: remove the custom pipe-driver path management
Since the up-streaming of nine, the static target was used by default.
The dynamic pipe-drivers being available only via manual tweak of
configure.ac.

As we'll be removing the library_path argument from the pipe-loader with
follow-up commits, we can remove D3D9_DRIVERS_PATH/D3D9_DRIVERS_DIR.
Everyone doing local hacking on nine, or wishing to have a env override
can bring them back within the pipe-loader.

Cc: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Rob Clark <robclark@freedesktop.org>
2015-11-21 12:52:18 +00:00
..
auxiliary pipe-loader: remove HAVE_DRM_LOADER_GALLIUM and HAVE_PIPE_LOADER_DRM 2015-11-21 12:52:18 +00:00
docs gallium: add support for gl_HelperInvocation semantic 2015-11-12 17:58:23 -05:00
drivers configure: use HAVE_DRISW_KMS when handling kms swrast 2015-11-21 12:52:18 +00:00
include gallium: add the concept of batch queries 2015-11-20 17:27:28 +01:00
state_trackers automake: use GALLIUM_PIPE_LOADER_DEFINES only where applicable 2015-11-21 12:52:17 +00:00
targets targets/nine: remove the custom pipe-driver path management 2015-11-21 12:52:18 +00:00
tests automake: use GALLIUM_PIPE_LOADER_DEFINES only where applicable 2015-11-21 12:52:17 +00:00
tools gallium: add an index argument to create_query 2014-07-01 11:34:31 -04:00
winsys winsys/radeon: Use CPU page size instead of hardcoding 4096 bytes v3 2015-11-09 17:24:32 +09:00
Android.common.mk android: enable the radeonsi driver 2015-06-09 12:25:50 -07:00
Android.mk winsys/amdgpu: add a new winsys for the new kernel driver 2015-08-14 15:02:28 +02:00
Automake.inc pipe-loader: add pipe_loader_sw_probe_kms() implementation 2015-11-21 12:52:18 +00:00
Makefile.am configure: use HAVE_DRISW_KMS when handling kms swrast 2015-11-21 12:52:18 +00:00
README.portability gallium: replace INLINE with inline 2015-07-21 17:52:16 -04:00
SConscript scons: don't build the kms-dri winsys 2015-07-22 16:35:25 +01:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.