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_mesa_glsl_has_builtin_function is used to determine whether any variant of a builtin are available, for the purpose of enforcing the GLSL ES 3.00+ rule that overloads or overrides of builtins are disallowed. However the builtin_builder contains information on all builtins, irrespective of parse state, or versions, or extension enablement. As a result we would say that a builtin existed even if it was not actually available. To resolve this, first check if at least one signature is available for a builtin before returning true. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101666 Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
/*
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* Copyright © 2016 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef BULITIN_FUNCTIONS_H
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#define BULITIN_FUNCTIONS_H
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extern void
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_mesa_glsl_initialize_builtin_functions();
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extern ir_function_signature *
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_mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
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const char *name, exec_list *actual_parameters);
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extern bool
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_mesa_glsl_has_builtin_function(_mesa_glsl_parse_state *state,
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const char *name);
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extern gl_shader *
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_mesa_glsl_get_builtin_function_shader(void);
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extern ir_function_signature *
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_mesa_get_main_function_signature(glsl_symbol_table *symbols);
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extern void
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_mesa_glsl_release_builtin_functions(void);
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namespace generate_ir {
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ir_function_signature *
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udiv64(void *mem_ctx, builtin_available_predicate avail);
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ir_function_signature *
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idiv64(void *mem_ctx, builtin_available_predicate avail);
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ir_function_signature *
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umod64(void *mem_ctx, builtin_available_predicate avail);
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ir_function_signature *
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imod64(void *mem_ctx, builtin_available_predicate avail);
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ir_function_signature *
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umul64(void *mem_ctx, builtin_available_predicate avail);
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ir_function_signature *
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sign64(void *mem_ctx, builtin_available_predicate avail);
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}
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#endif /* BULITIN_FUNCTIONS_H */
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