mesa/src/egl/main
2011-11-10 16:00:46 -07:00
..
Android.mk android: add support for egl_dri2 2011-08-28 21:56:23 +08:00
egl.def egl: Add egl.def for win32 build. 2010-08-20 19:22:50 +08:00
egl.pc.in Add egl.pc file 2010-05-04 14:13:46 -04:00
eglapi.c egl: add Android-specific extensions 2011-08-21 02:01:48 +08:00
eglapi.h egl: add Android-specific extensions 2011-08-21 02:01:48 +08:00
eglarray.c egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglarray.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglcompiler.h Define INLINE macro in terms of inline. 2011-09-08 09:17:42 +01:00
eglconfig.c egl: EGL_MATCH_NATIVE_NATIVE_PIXMAP cannot be EGL_DONT_CARE 2011-07-29 10:24:45 +09:00
eglconfig.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglcontext.c egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglcontext.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglcurrent.c egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglcurrent.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
egldefines.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
egldisplay.c egl: silence unused var warning 2011-11-10 16:00:46 -07:00
egldisplay.h egl: add null platform 2011-09-20 17:44:15 +08:00
egldriver.c egl: add copyright notices 2011-07-02 18:21:31 +09:00
egldriver.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglfallbacks.c egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglglobals.c egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglglobals.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglimage.c egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglimage.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
egllog.c egl: add copyright notices 2011-07-02 18:21:31 +09:00
egllog.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglmisc.c egl: add Android-specific extensions 2011-08-21 02:01:48 +08:00
eglmisc.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglmode.c egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglmode.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglmutex.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglscreen.c egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglscreen.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglstring.c egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglstring.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglsurface.c egl: make pixmaps and pbuffers EGL_BUFFER_PRESERVED 2011-07-29 10:24:39 +09:00
eglsurface.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglsync.c egl: add copyright notices 2011-07-02 18:21:31 +09:00
eglsync.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
egltypedefs.h egl: add copyright notices 2011-07-02 18:21:31 +09:00
Makefile egl: add null platform 2011-09-20 17:44:15 +08:00
README.txt egl: some basic docs for libEGL 2008-06-11 19:35:52 -06:00
SConscript scons: Updates for targets/egl-static. 2011-01-12 17:40:01 +08:00


Notes about the EGL library:


The EGL code here basically consists of two things:

1. An EGL API dispatcher.  This directly routes all the eglFooBar() API
   calls into driver-specific functions.

2. Fallbacks for EGL API functions.  A driver _could_ implement all the
   EGL API calls from scratch.  But in many cases, the fallbacks provided
   in libEGL (such as eglChooseConfig()) will do the job.



Bootstrapping:

When the apps calls eglOpenDisplay() a device driver is selected and loaded
(look for dlsym() or LoadLibrary() in egldriver.c).

The driver's _eglMain() function is then called.  This driver function
allocates, initializes and returns a new _EGLDriver object (usually a
subclass of that type).

As part of initialization, the dispatch table in _EGLDriver->API must be
populated with all the EGL entrypoints.  Typically, _eglInitDriverFallbacks()
can be used to plug in default/fallback functions.  Some functions like
driver->API.Initialize and driver->API.Terminate _must_ be implemented
with driver-specific code (no default/fallback function is possible).


A bit later, the app will call eglInitialize().  This will get routed
to the driver->API.Initialize() function.  Any additional driver
initialization that wasn't done in _eglMain() should be done at this
point.  Typically, this will involve setting up visual configs, etc.



Special Functions:

Certain EGL functions _must_ be implemented by the driver.  This includes:

eglCreateContext
eglCreateWindowSurface
eglCreatePixmapSurface
eglCreatePBufferSurface
eglMakeCurrent
eglSwapBuffers

Most of the EGLConfig-related functions can be implemented with the
defaults/fallbacks.  Same thing for the eglGet/Query functions.




Teardown:

When eglTerminate() is called, the driver->API.Terminate() function is
called.  The driver should clean up after itself.  eglTerminate() will
then close/unload the driver (shared library).




Subclassing:

The internal libEGL data structures such as _EGLDisplay, _EGLContext,
_EGLSurface, etc should be considered base classes from which drivers
will derive subclasses.