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When I was writing drm-shim, I was focused on the v3d kmsro case -- use my intel device as the kmsro display device and add on a simulator-based v3d device that we could render with. But for the noop backends we use for shader-db, it's a lot more useful to just overwrite the first render node in the system so that you don't have to pass a -d <how many render nodes I already have in my system> argument. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4664> |
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| .. | ||
| meson.build | ||
| README.md | ||
| v3d.c | ||
| v3d.h | ||
| v3d_noop.c | ||
| v3dx.c | ||
v3d backend
This implements some of v3d using the closed source v3dv3 tree's C/C++-based simulator. All execution is synchronous.
Export: MESA_LOADER_DRIVER_OVERRIDE=v3d LD_PRELOAD=$prefix/lib/libv3d_drm_shim.so. The v3dv3 version exposed
will depend on the v3dv3 build -- 3.3, 4.1, and 4.2 are supported.
v3d_noop backend
This implements the minimum of v3d in order to make shader-db work. The submit ioctl is stubbed out to not execute anything.
Export MESA_LOADER_DRIVER_OVERRIDE=v3d LD_PRELOAD=$prefix/lib/libv3d_noop_drm_shim.so. This will be a V3D
4.2 device.