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G13 does not support sampler descriptor LOD biasing, so this needs to be lowered to shader code for APIs that require this functionality. Add an option to do this lowering while doing our other backend texture lowerings. This generates lod_bias_agx texture instructions which the driver is expected to lower according to its binding model. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21276> |
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