mesa/src/gallium
Patrick Lerda ca14c2d5bf panfrost: fix refcnt imbalance related to blitter
This issue is mainly a consequence of a call to util_blitter_clear()
with unnecessary blitter states, these states are never freed.

This change is inspired from radeonsi and r600.

Note: PAN_SAVE_FRAGMENT_STATE is added and always enabled
at this stage.

For instance, this issue is triggered on Mali-T720 with
"piglit/bin/fcc-read-after-clear sample tex -auto -fbo", "piglit/bin/cubemap -auto"
and "piglit/bin/fbo-srgb -auto" or on Mali-T820 with "piglit/bin/longprim -auto -fbo"
and "piglit/bin/ext_render_snorm-render -auto -fbo"
while setting GALLIUM_REFCNT_LOG=refcnt.log.

cc: mesa-stable

Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22522>
(cherry picked from commit 689f38b2b4)
2023-07-18 22:38:06 +01:00
..
auxiliary renderonly: Make sure we reset scanout on error in create_kms_dumb_buffer_for_resource() 2023-07-16 22:11:49 +01:00
drivers panfrost: fix refcnt imbalance related to blitter 2023-07-18 22:38:06 +01:00
frontends wgl: Fix depth/stencil image support when using zink kopper 2023-07-18 22:38:06 +01:00
include frontends/va: remove private member and update target buffer 2023-05-25 17:40:23 +01:00
targets rusticl: enable radeonsi 2023-04-11 20:44:36 +00:00
tests meson: replace deprecated meson.get_cross_property(...) with meson.get_external_property(...) 2022-12-01 22:09:55 +00:00
tools trace: Don't use italic escape code. 2023-01-27 12:05:17 +00:00
winsys winsys/panfrost: Make sure we reset scanout on error in create_kms_dumb_buffer_for_resource() 2023-07-16 22:11:49 +01:00
meson.build hgl: remove 2023-02-18 00:44:43 +00:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.