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On entering SPM we need to store the tile data for the current render into the scratch buffer so we need to setup an EOT program to do so. Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com> Reviewed-by: Frank Binns <frank.binns@imgtec.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21386> |
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