mesa/src/amd/vulkan/radv_shader.h
Samuel Pitoiset d91c3bde8c radv: fix and rework shaders upload with GPL
For fast-linking, we really want to upload the binaries directly in
a library to avoid creating and uploading at pipeline creation time.

To achieve that, add a radeon_winsys_bo pointer to radv_shader in
order to indicate that a shader is already uploaded. When a lib is
imported, the pipeline slab BO is also incremented to make sure it's
not freed when the lib is destroyed.

This also allows to free binaries right after they are uploaded.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18860>
2022-10-11 10:06:53 +00:00

756 lines
24 KiB
C

/*
* Copyright © 2016 Red Hat.
* Copyright © 2016 Bas Nieuwenhuizen
*
* based in part on anv driver which is:
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef RADV_SHADER_H
#define RADV_SHADER_H
#include "ac_binary.h"
#include "ac_shader_util.h"
#include "amd_family.h"
#include "radv_constants.h"
#include "nir/nir.h"
#include "vulkan/runtime/vk_object.h"
#include "vulkan/runtime/vk_shader_module.h"
#include "vulkan/vulkan.h"
#include "aco_shader_info.h"
#define RADV_VERT_ATTRIB_MAX MAX2(VERT_ATTRIB_MAX, VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS)
struct radv_physical_device;
struct radv_device;
struct radv_pipeline;
struct radv_pipeline_cache;
struct radv_pipeline_key;
struct radv_shader_args;
struct radv_vs_input_state;
struct radv_shader_args;
struct radv_pipeline_key {
uint32_t has_multiview_view_index : 1;
uint32_t optimisations_disabled : 1;
uint32_t invariant_geom : 1;
uint32_t use_ngg : 1;
uint32_t adjust_frag_coord_z : 1;
uint32_t disable_aniso_single_level : 1;
uint32_t disable_sinking_load_input_fs : 1;
uint32_t image_2d_view_of_3d : 1;
uint32_t primitives_generated_query : 1;
uint32_t dynamic_patch_control_points : 1;
uint32_t dynamic_rasterization_samples : 1;
struct {
uint32_t instance_rate_inputs;
uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
uint8_t vertex_binding_align[MAX_VBS];
uint32_t provoking_vtx_last : 1;
uint32_t has_prolog : 1;
uint8_t topology;
} vs;
struct {
unsigned tess_input_vertices;
} tcs;
struct {
uint32_t col_format;
uint32_t is_int8;
uint32_t is_int10;
uint32_t cb_target_mask;
uint8_t log2_ps_iter_samples;
uint8_t num_samples;
bool mrt0_is_dual_src;
bool lower_discard_to_demote;
uint8_t enable_mrt_output_nan_fixup;
bool force_vrs_enabled;
/* Used to export alpha through MRTZ for alpha-to-coverage (GFX11+). */
bool alpha_to_coverage_via_mrtz;
bool has_epilog;
} ps;
struct {
/* Non-zero if a required subgroup size is specified via
* VK_EXT_subgroup_size_control.
*/
uint8_t compute_subgroup_size;
bool require_full_subgroups;
} cs;
};
struct radv_nir_compiler_options {
struct radv_pipeline_key key;
bool robust_buffer_access;
bool dump_shader;
bool dump_preoptir;
bool record_ir;
bool record_stats;
bool check_ir;
bool has_ls_vgpr_init_bug;
uint8_t enable_mrt_output_nan_fixup;
bool wgp_mode;
enum radeon_family family;
enum amd_gfx_level gfx_level;
uint32_t address32_hi;
bool has_3d_cube_border_color_mipmap;
struct {
void (*func)(void *private_data, enum aco_compiler_debug_level level, const char *message);
void *private_data;
} debug;
};
enum radv_ud_index {
AC_UD_SCRATCH_RING_OFFSETS = 0,
AC_UD_PUSH_CONSTANTS = 1,
AC_UD_INLINE_PUSH_CONSTANTS = 2,
AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
AC_UD_VIEW_INDEX = 4,
AC_UD_STREAMOUT_BUFFERS = 5,
AC_UD_NGG_QUERY_STATE = 6,
AC_UD_NGG_CULLING_SETTINGS = 7,
AC_UD_NGG_VIEWPORT = 8,
AC_UD_FORCE_VRS_RATES = 9,
AC_UD_TASK_RING_ENTRY = 10,
AC_UD_SHADER_START = 11,
AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
AC_UD_VS_BASE_VERTEX_START_INSTANCE,
AC_UD_VS_PROLOG_INPUTS,
AC_UD_VS_MAX_UD,
AC_UD_PS_EPILOG_PC,
AC_UD_PS_NUM_SAMPLES,
AC_UD_PS_MAX_UD,
AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
AC_UD_CS_SBT_DESCRIPTORS,
AC_UD_CS_RAY_LAUNCH_SIZE_ADDR,
AC_UD_CS_RAY_DYNAMIC_CALLABLE_STACK_BASE,
AC_UD_CS_TASK_RING_OFFSETS,
AC_UD_CS_TASK_DRAW_ID,
AC_UD_CS_TASK_IB,
AC_UD_CS_MAX_UD,
AC_UD_GS_MAX_UD,
AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
AC_UD_TCS_MAX_UD,
AC_UD_TES_NUM_PATCHES = AC_UD_SHADER_START,
AC_UD_TES_MAX_UD,
AC_UD_MAX_UD = AC_UD_CS_MAX_UD,
};
struct radv_stream_output {
uint8_t location;
uint8_t buffer;
uint16_t offset;
uint8_t component_mask;
uint8_t stream;
};
struct radv_streamout_info {
uint16_t num_outputs;
struct radv_stream_output outputs[MAX_SO_OUTPUTS];
uint16_t strides[MAX_SO_BUFFERS];
uint32_t enabled_stream_buffers_mask;
};
struct radv_userdata_info {
int8_t sgpr_idx;
uint8_t num_sgprs;
};
struct radv_userdata_locations {
struct radv_userdata_info descriptor_sets[MAX_SETS];
struct radv_userdata_info shader_data[AC_UD_MAX_UD];
uint32_t descriptor_sets_enabled;
};
struct radv_vs_output_info {
uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
uint8_t clip_dist_mask;
uint8_t cull_dist_mask;
uint8_t param_exports;
uint8_t prim_param_exports;
bool writes_pointsize;
bool writes_layer;
bool writes_layer_per_primitive;
bool writes_viewport_index;
bool writes_viewport_index_per_primitive;
bool writes_primitive_shading_rate;
bool writes_primitive_shading_rate_per_primitive;
bool export_prim_id;
bool export_clip_dists;
unsigned pos_exports;
};
struct gfx9_gs_info {
uint32_t vgt_gs_onchip_cntl;
uint32_t vgt_gs_max_prims_per_subgroup;
uint32_t vgt_esgs_ring_itemsize;
uint32_t lds_size;
};
struct gfx10_ngg_info {
uint16_t ngg_emit_size; /* in dwords */
uint32_t hw_max_esverts;
uint32_t max_gsprims;
uint32_t max_out_verts;
uint32_t prim_amp_factor;
uint32_t vgt_esgs_ring_itemsize;
uint32_t esgs_ring_size;
bool max_vert_out_per_gs_instance;
};
struct radv_shader_info {
uint64_t inline_push_constant_mask;
bool can_inline_all_push_constants;
bool loads_push_constants;
bool loads_dynamic_offsets;
uint32_t desc_set_used_mask;
bool uses_view_index;
bool uses_invocation_id;
bool uses_prim_id;
uint8_t wave_size;
uint8_t ballot_bit_size;
struct radv_userdata_locations user_sgprs_locs;
bool is_ngg;
bool is_ngg_passthrough;
bool has_ngg_culling;
bool has_ngg_early_prim_export;
uint32_t num_lds_blocks_when_not_culling;
uint32_t num_tess_patches;
uint32_t esgs_itemsize; /* Only for VS or TES as ES */
struct radv_vs_output_info outinfo;
unsigned workgroup_size;
bool force_vrs_per_vertex;
struct {
uint8_t input_usage_mask[RADV_VERT_ATTRIB_MAX];
uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
bool needs_draw_id;
bool needs_instance_id;
bool as_es;
bool as_ls;
bool tcs_in_out_eq;
uint64_t tcs_temp_only_input_mask;
uint8_t num_linked_outputs;
bool needs_base_instance;
bool use_per_attribute_vb_descs;
uint32_t vb_desc_usage_mask;
uint32_t input_slot_usage_mask;
bool has_prolog;
bool dynamic_inputs;
} vs;
struct {
uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
uint8_t num_stream_output_components[4];
uint8_t output_streams[VARYING_SLOT_VAR31 + 1];
uint8_t max_stream;
unsigned gsvs_vertex_size;
unsigned max_gsvs_emit_size;
unsigned vertices_in;
unsigned vertices_out;
unsigned input_prim;
unsigned output_prim;
unsigned invocations;
unsigned es_type; /* GFX9: VS or TES */
uint8_t num_linked_inputs;
} gs;
struct {
uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
bool as_es;
enum tess_primitive_mode _primitive_mode;
enum gl_tess_spacing spacing;
bool ccw;
bool point_mode;
uint8_t num_linked_inputs;
uint8_t num_linked_patch_inputs;
uint8_t num_linked_outputs;
} tes;
struct {
bool uses_sample_shading;
bool needs_sample_positions;
bool writes_memory;
bool writes_z;
bool writes_stencil;
bool writes_sample_mask;
bool has_pcoord;
bool prim_id_input;
bool layer_input;
bool viewport_index_input;
uint8_t num_input_clips_culls;
uint32_t input_mask;
uint32_t input_per_primitive_mask;
uint32_t flat_shaded_mask;
uint32_t explicit_shaded_mask;
uint32_t float16_shaded_mask;
uint32_t num_interp;
uint32_t num_prim_interp;
bool can_discard;
bool early_fragment_test;
bool post_depth_coverage;
bool reads_sample_mask_in;
bool reads_front_face;
bool reads_sample_id;
bool reads_frag_shading_rate;
bool reads_barycentric_model;
bool reads_persp_sample;
bool reads_persp_center;
bool reads_persp_centroid;
bool reads_linear_sample;
bool reads_linear_center;
bool reads_linear_centroid;
uint8_t reads_frag_coord_mask;
uint8_t reads_sample_pos_mask;
uint8_t depth_layout;
bool allow_flat_shading;
bool has_epilog;
unsigned spi_ps_input;
unsigned colors_written;
} ps;
struct {
bool uses_grid_size;
bool uses_block_id[3];
bool uses_thread_id[3];
bool uses_local_invocation_idx;
unsigned block_size[3];
uint8_t subgroup_size;
bool uses_sbt;
bool uses_ray_launch_size;
bool uses_dynamic_rt_callable_stack;
} cs;
struct {
uint64_t tes_inputs_read;
uint64_t tes_patch_inputs_read;
unsigned tcs_vertices_out;
uint32_t num_lds_blocks;
uint8_t num_linked_inputs;
uint8_t num_linked_outputs;
uint8_t num_linked_patch_outputs;
bool tes_reads_tess_factors : 1;
} tcs;
struct {
enum shader_prim output_prim;
bool needs_ms_scratch_ring;
bool has_task; /* If mesh shader is used together with a task shader. */
} ms;
struct radv_streamout_info so;
struct gfx9_gs_info gs_ring_info;
struct gfx10_ngg_info ngg_info;
};
struct radv_vs_input_state {
uint32_t attribute_mask;
uint32_t instance_rate_inputs;
uint32_t nontrivial_divisors;
uint32_t zero_divisors;
uint32_t post_shuffle;
/* Having two separate fields instead of a single uint64_t makes it easier to remove attributes
* using bitwise arithmetic.
*/
uint32_t alpha_adjust_lo;
uint32_t alpha_adjust_hi;
uint32_t nontrivial_formats;
uint8_t bindings[MAX_VERTEX_ATTRIBS];
uint32_t divisors[MAX_VERTEX_ATTRIBS];
uint32_t offsets[MAX_VERTEX_ATTRIBS];
uint8_t formats[MAX_VERTEX_ATTRIBS];
uint8_t format_align_req_minus_1[MAX_VERTEX_ATTRIBS];
uint8_t format_sizes[MAX_VERTEX_ATTRIBS];
bool bindings_match_attrib;
};
struct radv_vs_prolog_key {
const struct radv_vs_input_state *state;
unsigned num_attributes;
uint32_t misaligned_mask;
bool as_ls;
bool is_ngg;
bool wave32;
gl_shader_stage next_stage;
};
struct radv_ps_epilog_key {
uint32_t spi_shader_col_format;
/* Bitmasks, each bit represents one of the 8 MRTs. */
uint8_t color_is_int8;
uint8_t color_is_int10;
uint8_t enable_mrt_output_nan_fixup;
bool wave32;
};
enum radv_shader_binary_type { RADV_BINARY_TYPE_LEGACY, RADV_BINARY_TYPE_RTLD };
struct radv_shader_binary {
enum radv_shader_binary_type type;
gl_shader_stage stage;
bool is_gs_copy_shader;
struct ac_shader_config config;
struct radv_shader_info info;
/* Self-referential size so we avoid consistency issues. */
uint32_t total_size;
};
struct radv_shader_binary_legacy {
struct radv_shader_binary base;
unsigned code_size;
unsigned exec_size;
unsigned ir_size;
unsigned disasm_size;
unsigned stats_size;
/* data has size of stats_size + code_size + ir_size + disasm_size + 2,
* where the +2 is for 0 of the ir strings. */
uint8_t data[0];
};
struct radv_shader_binary_rtld {
struct radv_shader_binary base;
unsigned elf_size;
unsigned llvm_ir_size;
uint8_t data[0];
};
struct radv_shader_part_binary {
uint8_t num_sgprs;
uint8_t num_vgprs;
uint8_t num_preserved_sgprs;
unsigned code_size;
unsigned disasm_size;
uint8_t data[0];
};
struct radv_shader_arena {
struct list_head list;
struct list_head entries;
struct radeon_winsys_bo *bo;
char *ptr;
};
union radv_shader_arena_block {
struct list_head pool;
struct {
/* List of blocks in the arena, sorted by address. */
struct list_head list;
/* For holes, a list_head for the free-list. For allocations, freelist.prev=NULL and
* freelist.next is a pointer associated with the allocation.
*/
struct list_head freelist;
struct radv_shader_arena *arena;
uint32_t offset;
uint32_t size;
};
};
struct radv_shader {
uint32_t ref_count;
struct radeon_winsys_bo *bo; /* Not NULL if imported from a lib */
uint64_t va;
struct ac_shader_config config;
uint8_t *code_ptr;
uint32_t code_size;
uint32_t exec_size;
struct radv_shader_info info;
struct radv_shader_binary *binary;
/* debug only */
char *spirv;
uint32_t spirv_size;
char *nir_string;
char *disasm_string;
char *ir_string;
uint32_t *statistics;
};
struct radv_trap_handler_shader {
struct radeon_winsys_bo *bo;
union radv_shader_arena_block *alloc;
};
struct radv_shader_part {
uint32_t ref_count;
uint64_t va;
struct radeon_winsys_bo *bo;
union radv_shader_arena_block *alloc;
uint32_t code_size;
uint32_t rsrc1;
uint8_t num_preserved_sgprs;
bool nontrivial_divisors;
struct radv_shader_part_binary *binary;
/* debug only */
char *disasm_string;
};
struct radv_pipeline_layout;
void radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively, bool allow_copies);
void radv_optimize_nir_algebraic(nir_shader *shader, bool opt_offsets);
bool radv_nir_lower_ycbcr_textures(nir_shader *shader, const struct radv_pipeline_layout *layout);
bool radv_nir_lower_ray_queries(nir_shader *shader, struct radv_device *device);
void radv_nir_apply_pipeline_layout(nir_shader *shader, struct radv_device *device,
const struct radv_pipeline_layout *layout,
const struct radv_shader_info *info,
const struct radv_shader_args *args);
struct radv_pipeline_stage;
nir_shader *radv_shader_spirv_to_nir(struct radv_device *device,
const struct radv_pipeline_stage *stage,
const struct radv_pipeline_key *key);
void radv_nir_lower_abi(nir_shader *shader, enum amd_gfx_level gfx_level,
const struct radv_shader_info *info, const struct radv_shader_args *args,
const struct radv_pipeline_key *pl_key, bool use_llvm);
void radv_init_shader_arenas(struct radv_device *device);
void radv_destroy_shader_arenas(struct radv_device *device);
struct radv_pipeline_shader_stack_size;
VkResult radv_create_shaders(struct radv_pipeline *pipeline,
struct radv_pipeline_layout *pipeline_layout,
struct radv_device *device, struct radv_pipeline_cache *cache,
const struct radv_pipeline_key *key,
const VkPipelineShaderStageCreateInfo *pStages,
uint32_t stageCount,
const VkPipelineCreateFlags flags, const uint8_t *custom_hash,
const VkPipelineCreationFeedbackCreateInfo *creation_feedback,
struct radv_pipeline_shader_stack_size **stack_sizes,
uint32_t *num_stack_sizes,
gl_shader_stage *last_vgt_api_stage);
struct radv_shader_args;
struct radv_shader *radv_shader_create(struct radv_device *device,
struct radv_shader_binary *binary,
bool keep_shader_info, bool from_cache,
const struct radv_shader_args *args);
struct radv_shader *radv_shader_nir_to_asm(
struct radv_device *device, struct radv_pipeline_stage *stage, struct nir_shader *const *shaders,
int shader_count, const struct radv_pipeline_key *key, bool keep_shader_info, bool keep_statistic_info);
bool radv_shader_binary_upload(struct radv_device *device, const struct radv_shader_binary *binary,
struct radv_shader *shader, void *dest_ptr);
void radv_shader_part_binary_upload(const struct radv_shader_part_binary *binary, void *dest_ptr);
union radv_shader_arena_block *radv_alloc_shader_memory(struct radv_device *device, uint32_t size,
void *ptr);
void radv_free_shader_memory(struct radv_device *device, union radv_shader_arena_block *alloc);
struct radv_shader *
radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
const struct radv_shader_info *info, const struct radv_shader_args *args,
bool keep_shader_info, bool keep_statistic_info,
bool disable_optimizations);
struct radv_trap_handler_shader *radv_create_trap_handler_shader(struct radv_device *device);
uint64_t radv_trap_handler_shader_get_va(const struct radv_trap_handler_shader *trap);
void radv_trap_handler_shader_destroy(struct radv_device *device,
struct radv_trap_handler_shader *trap);
struct radv_shader_part *radv_create_vs_prolog(struct radv_device *device,
const struct radv_vs_prolog_key *key);
struct radv_shader_part *radv_create_ps_epilog(struct radv_device *device,
const struct radv_ps_epilog_key *key);
void radv_shader_destroy(struct radv_device *device, struct radv_shader *shader);
void radv_shader_part_destroy(struct radv_device *device, struct radv_shader_part *shader_part);
uint64_t radv_shader_get_va(const struct radv_shader *shader);
struct radv_shader *radv_find_shader(struct radv_device *device, uint64_t pc);
unsigned radv_get_max_waves(const struct radv_device *device, struct radv_shader *shader,
gl_shader_stage stage);
const char *radv_get_shader_name(const struct radv_shader_info *info, gl_shader_stage stage);
unsigned radv_compute_spi_ps_input(const struct radv_pipeline_key *pipeline_key,
const struct radv_shader_info *info);
bool radv_can_dump_shader(struct radv_device *device, nir_shader *nir, bool meta_shader);
bool radv_can_dump_shader_stats(struct radv_device *device, nir_shader *nir);
VkResult radv_dump_shader_stats(struct radv_device *device, struct radv_pipeline *pipeline,
gl_shader_stage stage, FILE *output);
static inline struct radv_shader *
radv_shader_ref(struct radv_shader *shader)
{
assert(shader && shader->ref_count >= 1);
p_atomic_inc(&shader->ref_count);
return shader;
}
static inline void
radv_shader_unref(struct radv_device *device, struct radv_shader *shader)
{
assert(shader && shader->ref_count >= 1);
if (p_atomic_dec_zero(&shader->ref_count))
radv_shader_destroy(device, shader);
}
static inline struct radv_shader_part *
radv_shader_part_ref(struct radv_shader_part *shader_part)
{
assert(shader_part && shader_part->ref_count >= 1);
p_atomic_inc(&shader_part->ref_count);
return shader_part;
}
static inline void
radv_shader_part_unref(struct radv_device *device, struct radv_shader_part *shader_part)
{
assert(shader_part && shader_part->ref_count >= 1);
if (p_atomic_dec_zero(&shader_part->ref_count))
radv_shader_part_destroy(device, shader_part);
}
static inline unsigned
calculate_tess_lds_size(enum amd_gfx_level gfx_level, unsigned tcs_num_input_vertices,
unsigned tcs_num_output_vertices, unsigned tcs_num_inputs,
unsigned tcs_num_patches, unsigned tcs_num_outputs,
unsigned tcs_num_patch_outputs)
{
unsigned input_vertex_size = tcs_num_inputs * 16;
unsigned output_vertex_size = tcs_num_outputs * 16;
unsigned input_patch_size = tcs_num_input_vertices * input_vertex_size;
unsigned pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;
unsigned output_patch_size = pervertex_output_patch_size + tcs_num_patch_outputs * 16;
unsigned output_patch0_offset = input_patch_size * tcs_num_patches;
unsigned lds_size = output_patch0_offset + output_patch_size * tcs_num_patches;
if (gfx_level >= GFX7) {
assert(lds_size <= 65536);
lds_size = align(lds_size, 512) / 512;
} else {
assert(lds_size <= 32768);
lds_size = align(lds_size, 256) / 256;
}
return lds_size;
}
static inline unsigned
get_tcs_num_patches(unsigned tcs_num_input_vertices, unsigned tcs_num_output_vertices,
unsigned tcs_num_inputs, unsigned tcs_num_outputs,
unsigned tcs_num_patch_outputs, unsigned tess_offchip_block_dw_size,
enum amd_gfx_level gfx_level, enum radeon_family family)
{
uint32_t input_vertex_size = tcs_num_inputs * 16;
uint32_t input_patch_size = tcs_num_input_vertices * input_vertex_size;
uint32_t output_vertex_size = tcs_num_outputs * 16;
uint32_t pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;
uint32_t output_patch_size = pervertex_output_patch_size + tcs_num_patch_outputs * 16;
/* Ensure that we only need one wave per SIMD so we don't need to check
* resource usage. Also ensures that the number of tcs in and out
* vertices per threadgroup are at most 256.
*/
unsigned num_patches = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices) * 4;
/* Make sure that the data fits in LDS. This assumes the shaders only
* use LDS for the inputs and outputs.
*/
unsigned hardware_lds_size = 32768;
/* Looks like STONEY hangs if we use more than 32 KiB LDS in a single
* threadgroup, even though there is more than 32 KiB LDS.
*
* Test: dEQP-VK.tessellation.shader_input_output.barrier
*/
if (gfx_level >= GFX7 && family != CHIP_STONEY)
hardware_lds_size = 65536;
if (input_patch_size + output_patch_size)
num_patches = MIN2(num_patches, hardware_lds_size / (input_patch_size + output_patch_size));
/* Make sure the output data fits in the offchip buffer */
if (output_patch_size)
num_patches = MIN2(num_patches, (tess_offchip_block_dw_size * 4) / output_patch_size);
/* Not necessary for correctness, but improves performance. The
* specific value is taken from the proprietary driver.
*/
num_patches = MIN2(num_patches, 40);
/* GFX6 bug workaround - limit LS-HS threadgroups to only one wave. */
if (gfx_level == GFX6) {
unsigned one_wave = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices);
num_patches = MIN2(num_patches, one_wave);
}
return num_patches;
}
void radv_lower_io(struct radv_device *device, nir_shader *nir);
bool radv_lower_io_to_mem(struct radv_device *device, struct radv_pipeline_stage *stage);
bool radv_lower_view_index(nir_shader *nir, bool per_primitive);
void radv_lower_ngg(struct radv_device *device, struct radv_pipeline_stage *ngg_stage,
const struct radv_pipeline_key *pl_key);
bool radv_consider_culling(const struct radv_physical_device *pdevice, struct nir_shader *nir,
uint64_t ps_inputs_read, unsigned num_vertices_per_primitive,
const struct radv_shader_info *info);
void radv_get_nir_options(struct radv_physical_device *device);
bool radv_force_primitive_shading_rate(nir_shader *nir, struct radv_device *device);
bool radv_lower_fs_intrinsics(nir_shader *nir, const struct radv_pipeline_stage *fs_stage,
const struct radv_pipeline_key *key);
#endif