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No statistically significant performance difference on glbenchmark 2.7 (n=60). It reduces cycles spent in the vertex shader by 3.3% +/- 0.8% (n=5), but that's only about .3% of all cycles spent according to the fixed shader_time. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> |
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| getopt | ||
| glsl | ||
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| gtest | ||
| mapi | ||
| mesa | ||
| .gitignore | ||
| Makefile.am | ||
| SConscript | ||