mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-24 17:30:12 +01:00
The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation.
1740 lines
54 KiB
C
1740 lines
54 KiB
C
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 5.1
|
|
*
|
|
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included
|
|
* in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
/* Authors:
|
|
* David Bucciarelli
|
|
* Brian Paul
|
|
* Daryll Strauss
|
|
* Keith Whitwell
|
|
* Daniel Borca
|
|
* Hiroshi Morii
|
|
*/
|
|
|
|
/* fxdd.c - 3Dfx VooDoo Mesa device driver functions */
|
|
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "conf.h"
|
|
#endif
|
|
|
|
#if defined(FX)
|
|
|
|
#include "image.h"
|
|
#include "mtypes.h"
|
|
#include "fxdrv.h"
|
|
#include "enums.h"
|
|
#include "extensions.h"
|
|
#include "macros.h"
|
|
#include "texstore.h"
|
|
#include "teximage.h"
|
|
#include "swrast/swrast.h"
|
|
#include "swrast/s_context.h"
|
|
#include "swrast_setup/swrast_setup.h"
|
|
#include "tnl/tnl.h"
|
|
#include "tnl/t_context.h"
|
|
#include "tnl/t_pipeline.h"
|
|
#include "array_cache/acache.h"
|
|
|
|
|
|
|
|
/* lookup table for scaling 4 bit colors up to 8 bits */
|
|
GLuint FX_rgb_scale_4[16] = {
|
|
0, 17, 34, 51, 68, 85, 102, 119,
|
|
136, 153, 170, 187, 204, 221, 238, 255
|
|
};
|
|
|
|
/* lookup table for scaling 5 bit colors up to 8 bits */
|
|
GLuint FX_rgb_scale_5[32] = {
|
|
0, 8, 16, 25, 33, 41, 49, 58,
|
|
66, 74, 82, 90, 99, 107, 115, 123,
|
|
132, 140, 148, 156, 165, 173, 181, 189,
|
|
197, 206, 214, 222, 230, 239, 247, 255
|
|
};
|
|
|
|
/* lookup table for scaling 6 bit colors up to 8 bits */
|
|
GLuint FX_rgb_scale_6[64] = {
|
|
0, 4, 8, 12, 16, 20, 24, 28,
|
|
32, 36, 40, 45, 49, 53, 57, 61,
|
|
65, 69, 73, 77, 81, 85, 89, 93,
|
|
97, 101, 105, 109, 113, 117, 121, 125,
|
|
130, 134, 138, 142, 146, 150, 154, 158,
|
|
162, 166, 170, 174, 178, 182, 186, 190,
|
|
194, 198, 202, 206, 210, 215, 219, 223,
|
|
227, 231, 235, 239, 243, 247, 251, 255
|
|
};
|
|
|
|
|
|
/*
|
|
* Disable color by masking out R, G, B, A
|
|
*/
|
|
static void fxDisableColor (fxMesaContext fxMesa)
|
|
{
|
|
if (fxMesa->colDepth != 16) {
|
|
/* 32bpp mode or 15bpp mode */
|
|
fxMesa->Glide.grColorMaskExt(FXFALSE, FXFALSE, FXFALSE, FXFALSE);
|
|
} else {
|
|
/* 16 bpp mode */
|
|
grColorMask(FXFALSE, FXFALSE);
|
|
}
|
|
}
|
|
|
|
|
|
/**********************************************************************/
|
|
/***** Miscellaneous functions *****/
|
|
/**********************************************************************/
|
|
|
|
/* Return buffer size information */
|
|
static void
|
|
fxDDBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
if (ctx && FX_CONTEXT(ctx)) {
|
|
fxMesaContext fxMesa = FX_CONTEXT(ctx);
|
|
|
|
if (TDFX_DEBUG & VERBOSE_DRIVER) {
|
|
fprintf(stderr, "fxDDBufferSize(...)\n");
|
|
}
|
|
|
|
*width = fxMesa->width;
|
|
*height = fxMesa->height;
|
|
}
|
|
}
|
|
|
|
|
|
/* Implements glClearColor() */
|
|
static void
|
|
fxDDClearColor(GLcontext * ctx, const GLfloat color[4])
|
|
{
|
|
fxMesaContext fxMesa = FX_CONTEXT(ctx);
|
|
GLubyte col[4];
|
|
|
|
if (TDFX_DEBUG & VERBOSE_DRIVER) {
|
|
fprintf(stderr, "fxDDClearColor(%f, %f, %f, %f)\n",
|
|
color[0], color[1], color[2], color[3]);
|
|
}
|
|
|
|
CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
|
|
CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
|
|
CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
|
|
CLAMPED_FLOAT_TO_UBYTE(col[3], color[3]);
|
|
|
|
fxMesa->clearC = FXCOLOR4(col);
|
|
fxMesa->clearA = col[3];
|
|
}
|
|
|
|
|
|
/* Clear the color and/or depth buffers */
|
|
static void fxDDClear( GLcontext *ctx,
|
|
GLbitfield mask, GLboolean all,
|
|
GLint x, GLint y, GLint width, GLint height )
|
|
{
|
|
fxMesaContext fxMesa = FX_CONTEXT(ctx);
|
|
GLbitfield softwareMask = mask & (DD_ACCUM_BIT);
|
|
const GLuint stencil_size = fxMesa->haveHwStencil ? ctx->Visual.stencilBits : 0;
|
|
const FxU32 clearD = (FxU32) (((1 << ctx->Visual.depthBits) - 1) * ctx->Depth.Clear);
|
|
const FxU8 clearS = (FxU8) (ctx->Stencil.Clear & 0xff);
|
|
|
|
/* [dBorca] Hack alert:
|
|
* if we set Mesa for 32bit depth, we'll get
|
|
* clearD == 0
|
|
* due to 32bit integer overflow!
|
|
*/
|
|
|
|
if ( TDFX_DEBUG & MESA_VERBOSE ) {
|
|
fprintf( stderr, "fxDDClear( %d, %d, %d, %d )\n",
|
|
(int) x, (int) y, (int) width, (int) height );
|
|
}
|
|
|
|
/* Need this check to respond to glScissor and clipping updates */
|
|
/* should also take care of FX_NEW_COLOR_MASK, FX_NEW_STENCIL, depth? */
|
|
if (fxMesa->new_state & FX_NEW_SCISSOR) {
|
|
fxSetupScissor(ctx);
|
|
fxMesa->new_state &= ~FX_NEW_SCISSOR;
|
|
}
|
|
|
|
/* we can't clear accum buffers */
|
|
mask &= ~(DD_ACCUM_BIT);
|
|
|
|
/*
|
|
* As per GL spec, stencil masking should be obeyed when clearing
|
|
*/
|
|
if (mask & DD_STENCIL_BIT) {
|
|
if (!fxMesa->haveHwStencil || fxMesa->unitsState.stencilWriteMask != 0xff) {
|
|
/* Napalm seems to have trouble with stencil write masks != 0xff */
|
|
/* do stencil clear in software */
|
|
softwareMask |= DD_STENCIL_BIT;
|
|
mask &= ~(DD_STENCIL_BIT);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* As per GL spec, color masking should be obeyed when clearing
|
|
*/
|
|
if (ctx->Visual.greenBits != 8 && ctx->Visual.greenBits != 5) {
|
|
/* can only do color masking if running in 24/32bpp on Napalm */
|
|
if (ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP] ||
|
|
ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP]) {
|
|
softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
|
|
mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
|
|
}
|
|
}
|
|
|
|
if (fxMesa->haveHwStencil) {
|
|
/*
|
|
* If we want to clear stencil, it must be enabled
|
|
* in the HW, even if the stencil test is not enabled
|
|
* in the OGL state.
|
|
*/
|
|
BEGIN_BOARD_LOCK();
|
|
if (mask & DD_STENCIL_BIT) {
|
|
fxMesa->Glide.grStencilMaskExt(0xff /*fxMesa->unitsState.stencilWriteMask*/);
|
|
/* set stencil ref value = desired clear value */
|
|
fxMesa->Glide.grStencilFuncExt(GR_CMP_ALWAYS, clearS, 0xff);
|
|
fxMesa->Glide.grStencilOpExt(GR_STENCILOP_REPLACE,
|
|
GR_STENCILOP_REPLACE, GR_STENCILOP_REPLACE);
|
|
grEnable(GR_STENCIL_MODE_EXT);
|
|
}
|
|
else {
|
|
grDisable(GR_STENCIL_MODE_EXT);
|
|
}
|
|
END_BOARD_LOCK();
|
|
}
|
|
|
|
/*
|
|
* This may be ugly, but it's needed in order to work around a number
|
|
* of Glide bugs.
|
|
*/
|
|
BEGIN_CLIP_LOOP();
|
|
{
|
|
/*
|
|
* This could probably be done fancier but doing each possible case
|
|
* explicitly is less error prone.
|
|
*/
|
|
switch (mask & ~DD_STENCIL_BIT) {
|
|
case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
|
|
/* back buffer & depth */
|
|
/* FX_grColorMaskv_NoLock(ctx, true4); */ /* work around Voodoo3 bug */
|
|
grDepthMask(FXTRUE);
|
|
grRenderBuffer(GR_BUFFER_BACKBUFFER);
|
|
if (stencil_size > 0) {
|
|
fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD, clearS);
|
|
}
|
|
else
|
|
grBufferClear(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD);
|
|
if (!fxMesa->unitsState.depthTestEnabled) {
|
|
grDepthMask(FXFALSE);
|
|
}
|
|
break;
|
|
case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT:
|
|
/* XXX it appears that the depth buffer isn't cleared when
|
|
* glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set.
|
|
* This is a work-around/
|
|
*/
|
|
/* clear depth */
|
|
grDepthMask(FXTRUE);
|
|
grRenderBuffer(GR_BUFFER_BACKBUFFER);
|
|
fxDisableColor(fxMesa);
|
|
if (stencil_size > 0)
|
|
fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD, clearS);
|
|
else
|
|
grBufferClear(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD);
|
|
/* clear front */
|
|
fxSetupColorMask(ctx);
|
|
grRenderBuffer(GR_BUFFER_FRONTBUFFER);
|
|
if (stencil_size > 0)
|
|
fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD, clearS);
|
|
else
|
|
grBufferClear(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD);
|
|
if (!fxMesa->unitsState.depthTestEnabled) {
|
|
grDepthMask(FXFALSE);
|
|
}
|
|
break;
|
|
case DD_BACK_LEFT_BIT:
|
|
/* back buffer only */
|
|
grDepthMask(FXFALSE);
|
|
grRenderBuffer(GR_BUFFER_BACKBUFFER);
|
|
if (stencil_size > 0)
|
|
fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD, clearS);
|
|
else
|
|
grBufferClear(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD);
|
|
if (fxMesa->unitsState.depthTestEnabled) {
|
|
grDepthMask(FXTRUE);
|
|
}
|
|
break;
|
|
case DD_FRONT_LEFT_BIT:
|
|
/* front buffer only */
|
|
grDepthMask(FXFALSE);
|
|
grRenderBuffer(GR_BUFFER_FRONTBUFFER);
|
|
if (stencil_size > 0)
|
|
fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD, clearS);
|
|
else
|
|
grBufferClear(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD);
|
|
if (fxMesa->unitsState.depthTestEnabled) {
|
|
grDepthMask(FXTRUE);
|
|
}
|
|
break;
|
|
case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT:
|
|
/* front and back */
|
|
grDepthMask(FXFALSE);
|
|
grRenderBuffer(GR_BUFFER_BACKBUFFER);
|
|
if (stencil_size > 0)
|
|
fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD, clearS);
|
|
else
|
|
grBufferClear(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD);
|
|
grRenderBuffer(GR_BUFFER_FRONTBUFFER);
|
|
if (stencil_size > 0)
|
|
fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD, clearS);
|
|
else
|
|
grBufferClear(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD);
|
|
if (fxMesa->unitsState.depthTestEnabled) {
|
|
grDepthMask(FXTRUE);
|
|
}
|
|
break;
|
|
case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
|
|
/* clear front */
|
|
grDepthMask(FXFALSE);
|
|
grRenderBuffer(GR_BUFFER_FRONTBUFFER);
|
|
if (stencil_size > 0)
|
|
fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD, clearS);
|
|
else
|
|
grBufferClear(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD);
|
|
/* clear back and depth */
|
|
grDepthMask(FXTRUE);
|
|
grRenderBuffer(GR_BUFFER_BACKBUFFER);
|
|
if (stencil_size > 0)
|
|
fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD, clearS);
|
|
else
|
|
grBufferClear(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD);
|
|
if (!fxMesa->unitsState.depthTestEnabled) {
|
|
grDepthMask(FXFALSE);
|
|
}
|
|
break;
|
|
case DD_DEPTH_BIT:
|
|
/* just the depth buffer */
|
|
grRenderBuffer(GR_BUFFER_BACKBUFFER);
|
|
fxDisableColor(fxMesa);
|
|
grDepthMask(FXTRUE);
|
|
if (stencil_size > 0)
|
|
fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD, clearS);
|
|
else
|
|
grBufferClear(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD);
|
|
fxSetupColorMask(ctx);
|
|
if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) {
|
|
grRenderBuffer(GR_BUFFER_FRONTBUFFER);
|
|
}
|
|
if (!fxMesa->unitsState.depthTestEnabled) {
|
|
grDepthMask(FXFALSE);
|
|
}
|
|
break;
|
|
default:
|
|
/* clear no color buffers or depth buffer but might clear stencil */
|
|
if (stencil_size > 0 && (mask & DD_STENCIL_BIT)) {
|
|
/* XXX need this RenderBuffer call to work around Glide bug */
|
|
grRenderBuffer(GR_BUFFER_BACKBUFFER);
|
|
grDepthMask(FXFALSE);
|
|
fxDisableColor(fxMesa);
|
|
fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
|
|
fxMesa->clearA,
|
|
clearD, clearS);
|
|
if (fxMesa->unitsState.depthTestEnabled) {
|
|
grDepthMask(FXTRUE);
|
|
}
|
|
fxSetupColorMask(ctx);
|
|
if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) {
|
|
grRenderBuffer(GR_BUFFER_FRONTBUFFER);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
END_CLIP_LOOP();
|
|
|
|
if (fxMesa->haveHwStencil && (mask & DD_STENCIL_BIT)) {
|
|
/* We changed the stencil state above. Signal that we need to
|
|
* upload it again.
|
|
*/
|
|
fxMesa->new_state |= FX_NEW_STENCIL;
|
|
}
|
|
|
|
if (softwareMask)
|
|
_swrast_Clear( ctx, softwareMask, all, x, y, width, height );
|
|
}
|
|
|
|
|
|
/* Set the buffer used for drawing */
|
|
/* XXX support for separate read/draw buffers hasn't been tested */
|
|
static void
|
|
fxDDSetDrawBuffer(GLcontext * ctx, GLenum mode)
|
|
{
|
|
fxMesaContext fxMesa = FX_CONTEXT(ctx);
|
|
|
|
if (TDFX_DEBUG & VERBOSE_DRIVER) {
|
|
fprintf(stderr, "fxDDSetDrawBuffer(%x)\n", (int)mode);
|
|
}
|
|
|
|
if (mode == GL_FRONT_LEFT) {
|
|
fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
|
|
grRenderBuffer(fxMesa->currentFB);
|
|
}
|
|
else if (mode == GL_BACK_LEFT) {
|
|
fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
|
|
grRenderBuffer(fxMesa->currentFB);
|
|
}
|
|
else if (mode == GL_NONE) {
|
|
fxDisableColor(fxMesa);
|
|
}
|
|
else {
|
|
/* we'll need a software fallback */
|
|
/* XXX not implemented */
|
|
}
|
|
|
|
/* update s/w fallback state */
|
|
_swrast_DrawBuffer(ctx, mode);
|
|
}
|
|
|
|
|
|
static void
|
|
fxDDDrawBitmap2 (GLcontext *ctx, GLint px, GLint py,
|
|
GLsizei width, GLsizei height,
|
|
const struct gl_pixelstore_attrib *unpack,
|
|
const GLubyte *bitmap)
|
|
{
|
|
fxMesaContext fxMesa = FX_CONTEXT(ctx);
|
|
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
GrLfbInfo_t info;
|
|
GrLfbWriteMode_t mode;
|
|
FxU16 color;
|
|
const struct gl_pixelstore_attrib *finalUnpack;
|
|
struct gl_pixelstore_attrib scissoredUnpack;
|
|
|
|
/* check if there's any raster operations enabled which we can't handle */
|
|
if ((swrast->_RasterMask & (ALPHATEST_BIT |
|
|
/*BLEND_BIT |*/ /* blending ok, through pixpipe */
|
|
DEPTH_BIT | /* could be done with RGB:DEPTH */
|
|
FOG_BIT | /* could be done with RGB:DEPTH */
|
|
LOGIC_OP_BIT |
|
|
/*CLIP_BIT |*/ /* clipping ok, below */
|
|
STENCIL_BIT |
|
|
/*MASKING_BIT |*/ /* masking ok, test follows */
|
|
ALPHABUF_BIT | /* nope! see 565 span kludge */
|
|
MULTI_DRAW_BIT |
|
|
OCCLUSION_BIT | /* nope! at least not yet */
|
|
TEXTURE_BIT |
|
|
FRAGPROG_BIT))
|
|
||
|
|
((swrast->_RasterMask & MASKING_BIT) /*&& (ctx->Visual.greenBits != 8)*/ && (ctx->Visual.greenBits != 5))
|
|
) {
|
|
_swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap);
|
|
return;
|
|
}
|
|
|
|
/* make sure the pixelpipe is configured correctly */
|
|
fxSetupFXUnits(ctx);
|
|
|
|
if (ctx->Scissor.Enabled) {
|
|
/* This is a bit tricky, but by carefully adjusting the px, py,
|
|
* width, height, skipPixels and skipRows values we can do
|
|
* scissoring without special code in the rendering loop.
|
|
*/
|
|
|
|
/* we'll construct a new pixelstore struct */
|
|
finalUnpack = &scissoredUnpack;
|
|
scissoredUnpack = *unpack;
|
|
if (scissoredUnpack.RowLength == 0)
|
|
scissoredUnpack.RowLength = width;
|
|
|
|
/* clip left */
|
|
if (px < ctx->Scissor.X) {
|
|
scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
|
|
width -= (ctx->Scissor.X - px);
|
|
px = ctx->Scissor.X;
|
|
}
|
|
/* clip right */
|
|
if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
|
|
width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
|
|
}
|
|
/* clip bottom */
|
|
if (py < ctx->Scissor.Y) {
|
|
scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
|
|
height -= (ctx->Scissor.Y - py);
|
|
py = ctx->Scissor.Y;
|
|
}
|
|
/* clip top */
|
|
if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
|
|
height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
|
|
}
|
|
|
|
if (width <= 0 || height <= 0)
|
|
return;
|
|
}
|
|
else {
|
|
finalUnpack = unpack;
|
|
}
|
|
|
|
/* compute pixel value */
|
|
{
|
|
GLint r = (GLint) (ctx->Current.RasterColor[RCOMP] * 255.0f);
|
|
GLint g = (GLint) (ctx->Current.RasterColor[GCOMP] * 255.0f);
|
|
GLint b = (GLint) (ctx->Current.RasterColor[BCOMP] * 255.0f);
|
|
GLint a = (GLint) (ctx->Current.RasterColor[ACOMP] * 255.0f);
|
|
if (fxMesa->colDepth == 15) {
|
|
color = TDFXPACKCOLOR1555(b, g, r, a);
|
|
mode = GR_LFBWRITEMODE_1555;
|
|
} else {
|
|
color = fxMesa->bgrOrder ? TDFXPACKCOLOR565(r, g, b) : TDFXPACKCOLOR565(b, g, r);
|
|
mode = GR_LFBWRITEMODE_565;
|
|
}
|
|
}
|
|
|
|
info.size = sizeof(info);
|
|
if (!grLfbLock(GR_LFB_WRITE_ONLY,
|
|
fxMesa->currentFB,
|
|
mode,
|
|
GR_ORIGIN_UPPER_LEFT, FXTRUE, &info)) {
|
|
_swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap);
|
|
return;
|
|
}
|
|
|
|
{
|
|
const GLint winX = 0;
|
|
const GLint winY = fxMesa->height - 1;
|
|
/* The dest stride depends on the hardware and whether we're drawing
|
|
* to the front or back buffer. This compile-time test seems to do
|
|
* the job for now.
|
|
*/
|
|
const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */
|
|
|
|
GLint row;
|
|
/* compute dest address of bottom-left pixel in bitmap */
|
|
GLushort *dst = (GLushort *) info.lfbPtr
|
|
+ (winY - py) * dstStride + (winX + px);
|
|
|
|
for (row = 0; row < height; row++) {
|
|
const GLubyte *src =
|
|
(const GLubyte *) _mesa_image_address(finalUnpack,
|
|
bitmap, width, height,
|
|
GL_COLOR_INDEX, GL_BITMAP,
|
|
0, row, 0);
|
|
if (finalUnpack->LsbFirst) {
|
|
/* least significan bit first */
|
|
GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
|
|
GLint col;
|
|
for (col = 0; col < width; col++) {
|
|
if (*src & mask) {
|
|
dst[col] = color;
|
|
}
|
|
if (mask == 128U) {
|
|
src++;
|
|
mask = 1U;
|
|
}
|
|
else {
|
|
mask = mask << 1;
|
|
}
|
|
}
|
|
if (mask != 1)
|
|
src++;
|
|
}
|
|
else {
|
|
/* most significan bit first */
|
|
GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
|
|
GLint col;
|
|
for (col = 0; col < width; col++) {
|
|
if (*src & mask) {
|
|
dst[col] = color;
|
|
}
|
|
if (mask == 1U) {
|
|
src++;
|
|
mask = 128U;
|
|
}
|
|
else {
|
|
mask = mask >> 1;
|
|
}
|
|
}
|
|
if (mask != 128)
|
|
src++;
|
|
}
|
|
dst -= dstStride;
|
|
}
|
|
}
|
|
|
|
grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
|
|
}
|
|
|
|
static void
|
|
fxDDDrawBitmap4 (GLcontext *ctx, GLint px, GLint py,
|
|
GLsizei width, GLsizei height,
|
|
const struct gl_pixelstore_attrib *unpack,
|
|
const GLubyte *bitmap)
|
|
{
|
|
fxMesaContext fxMesa = FX_CONTEXT(ctx);
|
|
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
GrLfbInfo_t info;
|
|
FxU32 color;
|
|
const struct gl_pixelstore_attrib *finalUnpack;
|
|
struct gl_pixelstore_attrib scissoredUnpack;
|
|
|
|
/* check if there's any raster operations enabled which we can't handle */
|
|
if ((swrast->_RasterMask & (ALPHATEST_BIT |
|
|
/*BLEND_BIT |*/ /* blending ok, through pixpipe */
|
|
DEPTH_BIT | /* could be done with RGB:DEPTH */
|
|
FOG_BIT | /* could be done with RGB:DEPTH */
|
|
LOGIC_OP_BIT |
|
|
/*CLIP_BIT |*/ /* clipping ok, below */
|
|
STENCIL_BIT |
|
|
/*MASKING_BIT |*/ /* masking ok, we're in 32bpp */
|
|
/*ALPHABUF_BIT |*//* alpha ok, we're in 32bpp */
|
|
MULTI_DRAW_BIT |
|
|
OCCLUSION_BIT | /* nope! at least not yet */
|
|
TEXTURE_BIT |
|
|
FRAGPROG_BIT))
|
|
) {
|
|
_swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap);
|
|
return;
|
|
}
|
|
|
|
/* make sure the pixelpipe is configured correctly */
|
|
fxSetupFXUnits(ctx);
|
|
|
|
if (ctx->Scissor.Enabled) {
|
|
/* This is a bit tricky, but by carefully adjusting the px, py,
|
|
* width, height, skipPixels and skipRows values we can do
|
|
* scissoring without special code in the rendering loop.
|
|
*/
|
|
|
|
/* we'll construct a new pixelstore struct */
|
|
finalUnpack = &scissoredUnpack;
|
|
scissoredUnpack = *unpack;
|
|
if (scissoredUnpack.RowLength == 0)
|
|
scissoredUnpack.RowLength = width;
|
|
|
|
/* clip left */
|
|
if (px < ctx->Scissor.X) {
|
|
scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
|
|
width -= (ctx->Scissor.X - px);
|
|
px = ctx->Scissor.X;
|
|
}
|
|
/* clip right */
|
|
if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
|
|
width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
|
|
}
|
|
/* clip bottom */
|
|
if (py < ctx->Scissor.Y) {
|
|
scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
|
|
height -= (ctx->Scissor.Y - py);
|
|
py = ctx->Scissor.Y;
|
|
}
|
|
/* clip top */
|
|
if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
|
|
height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
|
|
}
|
|
|
|
if (width <= 0 || height <= 0)
|
|
return;
|
|
}
|
|
else {
|
|
finalUnpack = unpack;
|
|
}
|
|
|
|
/* compute pixel value */
|
|
{
|
|
GLint r = (GLint) (ctx->Current.RasterColor[RCOMP] * 255.0f);
|
|
GLint g = (GLint) (ctx->Current.RasterColor[GCOMP] * 255.0f);
|
|
GLint b = (GLint) (ctx->Current.RasterColor[BCOMP] * 255.0f);
|
|
GLint a = (GLint) (ctx->Current.RasterColor[ACOMP] * 255.0f);
|
|
color = TDFXPACKCOLOR8888(b, g, r, a);
|
|
}
|
|
|
|
info.size = sizeof(info);
|
|
if (!grLfbLock(GR_LFB_WRITE_ONLY,
|
|
fxMesa->currentFB,
|
|
GR_LFBWRITEMODE_8888,
|
|
GR_ORIGIN_UPPER_LEFT, FXTRUE, &info)) {
|
|
_swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap);
|
|
return;
|
|
}
|
|
|
|
{
|
|
const GLint winX = 0;
|
|
const GLint winY = fxMesa->height - 1;
|
|
/* The dest stride depends on the hardware and whether we're drawing
|
|
* to the front or back buffer. This compile-time test seems to do
|
|
* the job for now.
|
|
*/
|
|
const GLint dstStride = info.strideInBytes / 4; /* stride in GLuints */
|
|
|
|
GLint row;
|
|
/* compute dest address of bottom-left pixel in bitmap */
|
|
GLuint *dst = (GLuint *) info.lfbPtr
|
|
+ (winY - py) * dstStride + (winX + px);
|
|
|
|
for (row = 0; row < height; row++) {
|
|
const GLubyte *src =
|
|
(const GLubyte *) _mesa_image_address(finalUnpack,
|
|
bitmap, width, height,
|
|
GL_COLOR_INDEX, GL_BITMAP,
|
|
0, row, 0);
|
|
if (finalUnpack->LsbFirst) {
|
|
/* least significan bit first */
|
|
GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
|
|
GLint col;
|
|
for (col = 0; col < width; col++) {
|
|
if (*src & mask) {
|
|
dst[col] = color;
|
|
}
|
|
if (mask == 128U) {
|
|
src++;
|
|
mask = 1U;
|
|
}
|
|
else {
|
|
mask = mask << 1;
|
|
}
|
|
}
|
|
if (mask != 1)
|
|
src++;
|
|
}
|
|
else {
|
|
/* most significan bit first */
|
|
GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
|
|
GLint col;
|
|
for (col = 0; col < width; col++) {
|
|
if (*src & mask) {
|
|
dst[col] = color;
|
|
}
|
|
if (mask == 1U) {
|
|
src++;
|
|
mask = 128U;
|
|
}
|
|
else {
|
|
mask = mask >> 1;
|
|
}
|
|
}
|
|
if (mask != 128)
|
|
src++;
|
|
}
|
|
dst -= dstStride;
|
|
}
|
|
}
|
|
|
|
grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
|
|
}
|
|
|
|
|
|
static void
|
|
fxDDReadPixels565 (GLcontext * ctx,
|
|
GLint x, GLint y,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const struct gl_pixelstore_attrib *packing,
|
|
GLvoid *dstImage)
|
|
{
|
|
if (ctx->_ImageTransferState/* & (IMAGE_SCALE_BIAS_BIT|IMAGE_MAP_COLOR_BIT)*/) {
|
|
_swrast_ReadPixels(ctx, x, y, width, height, format, type,
|
|
packing, dstImage);
|
|
return;
|
|
}
|
|
else {
|
|
fxMesaContext fxMesa = FX_CONTEXT(ctx);
|
|
GrLfbInfo_t info;
|
|
|
|
BEGIN_BOARD_LOCK();
|
|
info.size = sizeof(info);
|
|
if (grLfbLock(GR_LFB_READ_ONLY,
|
|
fxMesa->currentFB,
|
|
GR_LFBWRITEMODE_ANY,
|
|
GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
|
|
const GLint winX = 0;
|
|
const GLint winY = fxMesa->height - 1;
|
|
const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */
|
|
const GLushort *src = (const GLushort *) info.lfbPtr
|
|
+ (winY - y) * srcStride + (winX + x);
|
|
GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage,
|
|
width, height, format,
|
|
type, 0, 0, 0);
|
|
GLint dstStride =
|
|
_mesa_image_row_stride(packing, width, format, type);
|
|
|
|
if (format == GL_RGB && type == GL_UNSIGNED_BYTE) {
|
|
/* convert 5R6G5B into 8R8G8B */
|
|
GLint row, col;
|
|
const GLint halfWidth = width >> 1;
|
|
const GLint extraPixel = (width & 1);
|
|
for (row = 0; row < height; row++) {
|
|
GLubyte *d = dst;
|
|
for (col = 0; col < halfWidth; col++) {
|
|
const GLuint pixel = ((const GLuint *) src)[col];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 11) & 0x1f];
|
|
*d++ = FX_rgb_scale_6[(pixel >> 5) & 0x3f];
|
|
*d++ = FX_rgb_scale_5[ pixel & 0x1f];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 27) & 0x1f];
|
|
*d++ = FX_rgb_scale_6[(pixel >> 21) & 0x3f];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f];
|
|
}
|
|
if (extraPixel) {
|
|
GLushort pixel = src[width - 1];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 11) & 0x1f];
|
|
*d++ = FX_rgb_scale_6[(pixel >> 5) & 0x3f];
|
|
*d++ = FX_rgb_scale_5[ pixel & 0x1f];
|
|
}
|
|
dst += dstStride;
|
|
src -= srcStride;
|
|
}
|
|
}
|
|
else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
|
|
/* convert 5R6G5B into 8R8G8B8A */
|
|
GLint row, col;
|
|
const GLint halfWidth = width >> 1;
|
|
const GLint extraPixel = (width & 1);
|
|
for (row = 0; row < height; row++) {
|
|
GLubyte *d = dst;
|
|
for (col = 0; col < halfWidth; col++) {
|
|
const GLuint pixel = ((const GLuint *) src)[col];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 11) & 0x1f];
|
|
*d++ = FX_rgb_scale_6[(pixel >> 5) & 0x3f];
|
|
*d++ = FX_rgb_scale_5[ pixel & 0x1f];
|
|
*d++ = 255;
|
|
*d++ = FX_rgb_scale_5[(pixel >> 27) & 0x1f];
|
|
*d++ = FX_rgb_scale_6[(pixel >> 21) & 0x3f];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f];
|
|
*d++ = 255;
|
|
}
|
|
if (extraPixel) {
|
|
const GLushort pixel = src[width - 1];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 11) & 0x1f];
|
|
*d++ = FX_rgb_scale_6[(pixel >> 5) & 0x3f];
|
|
*d++ = FX_rgb_scale_5[ pixel & 0x1f];
|
|
*d++ = 255;
|
|
}
|
|
dst += dstStride;
|
|
src -= srcStride;
|
|
}
|
|
}
|
|
else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
|
|
/* directly memcpy 5R6G5B pixels into client's buffer */
|
|
const GLint widthInBytes = width * 2;
|
|
GLint row;
|
|
for (row = 0; row < height; row++) {
|
|
MEMCPY(dst, src, widthInBytes);
|
|
dst += dstStride;
|
|
src -= srcStride;
|
|
}
|
|
}
|
|
else {
|
|
grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
|
|
END_BOARD_LOCK();
|
|
_swrast_ReadPixels(ctx, x, y, width, height, format, type,
|
|
packing, dstImage);
|
|
return;
|
|
}
|
|
|
|
grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
|
|
}
|
|
END_BOARD_LOCK();
|
|
}
|
|
}
|
|
|
|
static void
|
|
fxDDReadPixels555 (GLcontext * ctx,
|
|
GLint x, GLint y,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const struct gl_pixelstore_attrib *packing,
|
|
GLvoid *dstImage)
|
|
{
|
|
if (ctx->_ImageTransferState/* & (IMAGE_SCALE_BIAS_BIT|IMAGE_MAP_COLOR_BIT)*/) {
|
|
_swrast_ReadPixels(ctx, x, y, width, height, format, type,
|
|
packing, dstImage);
|
|
return;
|
|
}
|
|
else {
|
|
fxMesaContext fxMesa = FX_CONTEXT(ctx);
|
|
GrLfbInfo_t info;
|
|
|
|
BEGIN_BOARD_LOCK();
|
|
info.size = sizeof(info);
|
|
if (grLfbLock(GR_LFB_READ_ONLY,
|
|
fxMesa->currentFB,
|
|
GR_LFBWRITEMODE_ANY,
|
|
GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
|
|
const GLint winX = 0;
|
|
const GLint winY = fxMesa->height - 1;
|
|
const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */
|
|
const GLushort *src = (const GLushort *) info.lfbPtr
|
|
+ (winY - y) * srcStride + (winX + x);
|
|
GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage,
|
|
width, height, format,
|
|
type, 0, 0, 0);
|
|
GLint dstStride =
|
|
_mesa_image_row_stride(packing, width, format, type);
|
|
|
|
if (format == GL_RGB && type == GL_UNSIGNED_BYTE) {
|
|
/* convert 5R5G5B into 8R8G8B */
|
|
GLint row, col;
|
|
const GLint halfWidth = width >> 1;
|
|
const GLint extraPixel = (width & 1);
|
|
for (row = 0; row < height; row++) {
|
|
GLubyte *d = dst;
|
|
for (col = 0; col < halfWidth; col++) {
|
|
const GLuint pixel = ((const GLuint *) src)[col];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f];
|
|
*d++ = FX_rgb_scale_5[ pixel & 0x1f];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 26) & 0x1f];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 21) & 0x1f];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f];
|
|
}
|
|
if (extraPixel) {
|
|
GLushort pixel = src[width - 1];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f];
|
|
*d++ = FX_rgb_scale_5[ pixel & 0x1f];
|
|
}
|
|
dst += dstStride;
|
|
src -= srcStride;
|
|
}
|
|
}
|
|
else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
|
|
/* convert 5R6G5B into 8R8G8B8A */
|
|
GLint row, col;
|
|
const GLint halfWidth = width >> 1;
|
|
const GLint extraPixel = (width & 1);
|
|
for (row = 0; row < height; row++) {
|
|
GLubyte *d = dst;
|
|
for (col = 0; col < halfWidth; col++) {
|
|
const GLuint pixel = ((const GLuint *) src)[col];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f];
|
|
*d++ = FX_rgb_scale_5[ pixel & 0x1f];
|
|
*d++ = (pixel & 0x8000) ? 255 : 0;
|
|
*d++ = FX_rgb_scale_5[(pixel >> 26) & 0x1f];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 21) & 0x1f];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f];
|
|
*d++ = (pixel & 0x80000000) ? 255 : 0;
|
|
}
|
|
if (extraPixel) {
|
|
const GLushort pixel = src[width - 1];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f];
|
|
*d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f];
|
|
*d++ = FX_rgb_scale_5[ pixel & 0x1f];
|
|
*d++ = (pixel & 0x8000) ? 255 : 0;
|
|
}
|
|
dst += dstStride;
|
|
src -= srcStride;
|
|
}
|
|
}
|
|
else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
|
|
/* directly memcpy 5R5G5B pixels into client's buffer */
|
|
const GLint widthInBytes = width * 2;
|
|
GLint row;
|
|
for (row = 0; row < height; row++) {
|
|
MEMCPY(dst, src, widthInBytes);
|
|
dst += dstStride;
|
|
src -= srcStride;
|
|
}
|
|
}
|
|
else {
|
|
grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
|
|
END_BOARD_LOCK();
|
|
_swrast_ReadPixels(ctx, x, y, width, height, format, type,
|
|
packing, dstImage);
|
|
return;
|
|
}
|
|
|
|
grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
|
|
}
|
|
END_BOARD_LOCK();
|
|
}
|
|
}
|
|
|
|
static void
|
|
fxDDReadPixels8888 (GLcontext * ctx,
|
|
GLint x, GLint y,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const struct gl_pixelstore_attrib *packing,
|
|
GLvoid *dstImage)
|
|
{
|
|
if (ctx->_ImageTransferState/* & (IMAGE_SCALE_BIAS_BIT|IMAGE_MAP_COLOR_BIT)*/) {
|
|
_swrast_ReadPixels(ctx, x, y, width, height, format, type,
|
|
packing, dstImage);
|
|
return;
|
|
}
|
|
else {
|
|
fxMesaContext fxMesa = FX_CONTEXT(ctx);
|
|
GrLfbInfo_t info;
|
|
|
|
BEGIN_BOARD_LOCK();
|
|
info.size = sizeof(info);
|
|
if (grLfbLock(GR_LFB_READ_ONLY,
|
|
fxMesa->currentFB,
|
|
GR_LFBWRITEMODE_ANY,
|
|
GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
|
|
const GLint winX = 0;
|
|
const GLint winY = fxMesa->height - 1;
|
|
const GLint srcStride = info.strideInBytes / 4; /* stride in GLuints */
|
|
const GLuint *src = (const GLuint *) info.lfbPtr
|
|
+ (winY - y) * srcStride + (winX + x);
|
|
GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage,
|
|
width, height, format,
|
|
type, 0, 0, 0);
|
|
GLint dstStride =
|
|
_mesa_image_row_stride(packing, width, format, type);
|
|
|
|
if (format == GL_RGB && type == GL_UNSIGNED_BYTE) {
|
|
/* convert 8A8R8G8B into 8R8G8B */
|
|
GLint row, col;
|
|
for (row = 0; row < height; row++) {
|
|
GLubyte *d = dst;
|
|
for (col = 0; col < width; col++) {
|
|
const GLuint pixel = ((const GLuint *) src)[col];
|
|
*d++ = pixel >> 16;
|
|
*d++ = pixel >> 8;
|
|
*d++ = pixel;
|
|
}
|
|
dst += dstStride;
|
|
src -= srcStride;
|
|
}
|
|
}
|
|
else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
|
|
/* 8A8R8G8B pixels into client's buffer */
|
|
GLint row, col;
|
|
for (row = 0; row < height; row++) {
|
|
GLubyte *d = dst;
|
|
for (col = 0; col < width; col++) {
|
|
const GLuint pixel = ((const GLuint *) src)[col];
|
|
*d++ = pixel >> 16;
|
|
*d++ = pixel >> 8;
|
|
*d++ = pixel;
|
|
*d++ = pixel >> 24;
|
|
}
|
|
dst += dstStride;
|
|
src -= srcStride;
|
|
}
|
|
}
|
|
else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
|
|
/* convert 8A8R8G8B into 5R6G5B */
|
|
GLint row, col;
|
|
for (row = 0; row < height; row++) {
|
|
GLushort *d = (GLushort *)dst;
|
|
for (col = 0; col < width; col++) {
|
|
const GLuint pixel = ((const GLuint *) src)[col];
|
|
*d++ = (((pixel >> 16) & 0xf8) << 8) |
|
|
(((pixel >> 8) & 0xfc) << 3) |
|
|
((pixel & 0xf8) >> 3);
|
|
}
|
|
dst += dstStride;
|
|
src -= srcStride;
|
|
}
|
|
}
|
|
else {
|
|
grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
|
|
END_BOARD_LOCK();
|
|
_swrast_ReadPixels(ctx, x, y, width, height, format, type,
|
|
packing, dstImage);
|
|
return;
|
|
}
|
|
|
|
grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
|
|
}
|
|
END_BOARD_LOCK();
|
|
}
|
|
}
|
|
|
|
|
|
/* [dBorca] Hack alert:
|
|
* not finished!!!
|
|
* revise fallback tests and fix scissor; implement new formats
|
|
* also write its siblings: 565 and 1555
|
|
*/
|
|
void
|
|
fxDDDrawPixels8888 (GLcontext * ctx, GLint x, GLint y,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const struct gl_pixelstore_attrib *unpack,
|
|
const GLvoid * pixels)
|
|
{
|
|
fxMesaContext fxMesa = FX_CONTEXT(ctx);
|
|
GrLfbInfo_t info;
|
|
|
|
if (ctx->Pixel.ZoomX != 1.0F ||
|
|
ctx->Pixel.ZoomY != 1.0F ||
|
|
(ctx->_ImageTransferState & (IMAGE_SCALE_BIAS_BIT|
|
|
IMAGE_MAP_COLOR_BIT)) ||
|
|
ctx->Color.AlphaEnabled ||
|
|
ctx->Depth.Test ||
|
|
ctx->Fog.Enabled ||
|
|
ctx->Scissor.Enabled ||
|
|
ctx->Stencil.Enabled ||
|
|
!ctx->Color.ColorMask[0] ||
|
|
!ctx->Color.ColorMask[1] ||
|
|
!ctx->Color.ColorMask[2] ||
|
|
!ctx->Color.ColorMask[3] ||
|
|
ctx->Color.ColorLogicOpEnabled ||
|
|
ctx->Texture._EnabledUnits ||
|
|
ctx->Depth.OcclusionTest ||
|
|
fxMesa->fallback)
|
|
{
|
|
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
|
|
unpack, pixels );
|
|
return;
|
|
}
|
|
|
|
/* lock early to make sure cliprects are right */
|
|
BEGIN_BOARD_LOCK();
|
|
|
|
/* make sure the pixelpipe is configured correctly */
|
|
fxSetupFXUnits(ctx);
|
|
|
|
/* look for clipmasks, giveup if region obscured */
|
|
#if 0
|
|
if (ctx->Color.DrawBuffer == GL_FRONT) {
|
|
if (!inClipRects_Region(fxMesa, scrX, scrY, width, height)) {
|
|
END_BOARD_LOCK(fxMesa);
|
|
_swrast_DrawPixels(ctx, x, y, width, height, format, type, unpack, pixels);
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
info.size = sizeof(info);
|
|
if (!grLfbLock(GR_LFB_WRITE_ONLY,
|
|
fxMesa->currentFB,
|
|
GR_LFBWRITEMODE_8888,
|
|
GR_ORIGIN_UPPER_LEFT, FXTRUE, &info)) {
|
|
_swrast_DrawPixels(ctx, x, y, width, height, format, type, unpack, pixels);
|
|
return;
|
|
}
|
|
|
|
{
|
|
const GLint winX = 0;
|
|
const GLint winY = fxMesa->height - 1;
|
|
|
|
const GLint dstStride = info.strideInBytes / 4; /* stride in GLuints */
|
|
GLuint *dst = (GLuint *) info.lfbPtr + (winY - y) * dstStride + (winX + x);
|
|
const GLubyte *src = (GLubyte *)_mesa_image_address(unpack, pixels,
|
|
width, height, format,
|
|
type, 0, 0, 0);
|
|
const GLint srcStride = _mesa_image_row_stride(unpack, width, format, type);
|
|
|
|
if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
|
|
/* directly memcpy 8A8R8G8B pixels to screen */
|
|
const GLint widthInBytes = width * 4;
|
|
GLint row;
|
|
for (row = 0; row < height; row++) {
|
|
MEMCPY(dst, src, widthInBytes);
|
|
dst -= dstStride;
|
|
src += srcStride;
|
|
}
|
|
}
|
|
else {
|
|
grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
|
|
END_BOARD_LOCK();
|
|
_swrast_DrawPixels(ctx, x, y, width, height, format, type, unpack, pixels);
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
|
|
END_BOARD_LOCK();
|
|
}
|
|
|
|
|
|
static void
|
|
fxDDFinish(GLcontext * ctx)
|
|
{
|
|
grFlush();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* KW: Put the word Mesa in the render string because quakeworld
|
|
* checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE).
|
|
* Why?
|
|
*/
|
|
static const GLubyte *
|
|
fxDDGetString(GLcontext * ctx, GLenum name)
|
|
{
|
|
fxMesaContext fxMesa = FX_CONTEXT(ctx);
|
|
|
|
switch (name) {
|
|
case GL_RENDERER:
|
|
return (GLubyte *)fxMesa->rendererString;
|
|
#if __WIN32__ /* hack to advertise vanilla extension names */
|
|
case GL_EXTENSIONS:
|
|
if (ctx->Extensions.String == NULL) {
|
|
GLubyte *ext = _mesa_make_extension_string(ctx);
|
|
if (ext != NULL) {
|
|
ctx->Extensions.String = _mesa_malloc(strlen((char *)ext) + 256);
|
|
if (ctx->Extensions.String != NULL) {
|
|
strcpy((char *)ctx->Extensions.String, (char *)ext);
|
|
/* put any additional extension names here */
|
|
#if 0
|
|
strcat((char *)ctx->Extensions.String, " 3DFX_set_global_palette");
|
|
#endif
|
|
#if __WIN32__
|
|
strcat((char *)ctx->Extensions.String, " WGL_3DFX_gamma_control");
|
|
strcat((char *)ctx->Extensions.String, " WGL_EXT_swap_control");
|
|
strcat((char *)ctx->Extensions.String, " WGL_EXT_extensions_string WGL_ARB_extensions_string");
|
|
#endif
|
|
/* put any additional extension names here */
|
|
_mesa_free(ext);
|
|
} else {
|
|
ctx->Extensions.String = ext;
|
|
}
|
|
}
|
|
}
|
|
return ctx->Extensions.String;
|
|
#endif
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static const struct tnl_pipeline_stage *fx_pipeline[] = {
|
|
&_tnl_vertex_transform_stage, /* TODO: Add the fastpath here */
|
|
&_tnl_normal_transform_stage,
|
|
&_tnl_lighting_stage,
|
|
/*&_tnl_fog_coordinate_stage,*/ /* TODO: Omit fog stage ZZZ ZZZ ZZZ */
|
|
&_tnl_texgen_stage,
|
|
&_tnl_texture_transform_stage,
|
|
&_tnl_point_attenuation_stage,
|
|
&_tnl_render_stage,
|
|
0,
|
|
};
|
|
|
|
|
|
|
|
|
|
int
|
|
fxDDInitFxMesaContext(fxMesaContext fxMesa)
|
|
{
|
|
int i;
|
|
GLcontext *ctx = fxMesa->glCtx;
|
|
|
|
FX_setupGrVertexLayout();
|
|
|
|
fxMesa->color = 0xffffffff;
|
|
fxMesa->clearC = 0;
|
|
fxMesa->clearA = 0;
|
|
|
|
fxMesa->stats.swapBuffer = 0;
|
|
fxMesa->stats.reqTexUpload = 0;
|
|
fxMesa->stats.texUpload = 0;
|
|
fxMesa->stats.memTexUpload = 0;
|
|
|
|
fxMesa->tmuSrc = FX_TMU_NONE;
|
|
fxMesa->lastUnitsMode = FX_UM_NONE;
|
|
fxTMInit(fxMesa);
|
|
|
|
/* FX units setup */
|
|
|
|
fxMesa->unitsState.alphaTestEnabled = GL_FALSE;
|
|
fxMesa->unitsState.alphaTestFunc = GL_ALWAYS;
|
|
fxMesa->unitsState.alphaTestRefValue = 0.0;
|
|
|
|
fxMesa->unitsState.blendEnabled = GL_FALSE;
|
|
fxMesa->unitsState.blendSrcFuncRGB = GR_BLEND_ONE;
|
|
fxMesa->unitsState.blendDstFuncRGB = GR_BLEND_ZERO;
|
|
fxMesa->unitsState.blendSrcFuncAlpha = GR_BLEND_ONE;
|
|
fxMesa->unitsState.blendDstFuncAlpha = GR_BLEND_ZERO;
|
|
fxMesa->unitsState.blendEq = GR_BLEND_OP_ADD;
|
|
|
|
fxMesa->unitsState.depthTestEnabled = GL_FALSE;
|
|
fxMesa->unitsState.depthMask = GL_TRUE;
|
|
fxMesa->unitsState.depthTestFunc = GL_LESS;
|
|
fxMesa->unitsState.depthBias = 0;
|
|
|
|
fxMesa->unitsState.stencilWriteMask = 0xff;
|
|
|
|
if (fxMesa->colDepth != 16) {
|
|
/* 32bpp mode or 15bpp mode */
|
|
fxMesa->Glide.grColorMaskExt(FXTRUE, FXTRUE, FXTRUE, fxMesa->haveHwAlpha);
|
|
} else {
|
|
/* 16 bpp mode */
|
|
grColorMask(FXTRUE, fxMesa->haveHwAlpha);
|
|
}
|
|
|
|
fxMesa->currentFB = fxMesa->haveDoubleBuffer ? GR_BUFFER_BACKBUFFER : GR_BUFFER_FRONTBUFFER;
|
|
grRenderBuffer(fxMesa->currentFB);
|
|
|
|
fxMesa->state = MALLOC(FX_grGetInteger(GR_GLIDE_STATE_SIZE));
|
|
fxMesa->fogTable = (GrFog_t *) MALLOC(FX_grGetInteger(GR_FOG_TABLE_ENTRIES) *
|
|
sizeof(GrFog_t));
|
|
|
|
if (!fxMesa->state || !fxMesa->fogTable) {
|
|
if (fxMesa->state)
|
|
FREE(fxMesa->state);
|
|
if (fxMesa->fogTable)
|
|
FREE(fxMesa->fogTable);
|
|
return 0;
|
|
}
|
|
|
|
if (fxMesa->haveZBuffer)
|
|
grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
|
|
|
|
if (!fxMesa->bgrOrder) {
|
|
grLfbWriteColorFormat(GR_COLORFORMAT_ABGR);
|
|
}
|
|
|
|
fxMesa->textureAlign = FX_grGetInteger(GR_TEXTURE_ALIGN);
|
|
/* [koolsmoky] */
|
|
{
|
|
char *env;
|
|
int textureLevels = 0;
|
|
int textureSize = FX_grGetInteger(GR_MAX_TEXTURE_SIZE);
|
|
do {
|
|
textureLevels++;
|
|
} while ((textureSize >>= 0x1) & 0x7ff);
|
|
ctx->Const.MaxTextureLevels = textureLevels;
|
|
#if 1||FX_RESCALE_BIG_TEXURES
|
|
fxMesa->textureMaxLod = textureLevels - 1;
|
|
if ((env = getenv("MESA_FX_MAXLOD")) != NULL) {
|
|
int maxLevels = atoi(env) + 1;
|
|
if ((maxLevels <= MAX_TEXTURE_LEVELS) && (maxLevels > textureLevels)) {
|
|
ctx->Const.MaxTextureLevels = maxLevels;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
ctx->Const.MaxTextureCoordUnits =
|
|
ctx->Const.MaxTextureImageUnits = fxMesa->haveTwoTMUs ? 2 : 1;
|
|
ctx->Const.MaxTextureUnits = MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits);
|
|
|
|
fxMesa->new_state = _NEW_ALL;
|
|
if (!fxMesa->haveHwStencil) {
|
|
/* don't touch stencil if there is none */
|
|
fxMesa->new_state &= ~FX_NEW_STENCIL;
|
|
}
|
|
|
|
/* Initialize the software rasterizer and helper modules.
|
|
*/
|
|
_swrast_CreateContext(ctx);
|
|
_ac_CreateContext(ctx);
|
|
_tnl_CreateContext(ctx);
|
|
_swsetup_CreateContext(ctx);
|
|
|
|
/* Install customized pipeline */
|
|
_tnl_destroy_pipeline(ctx);
|
|
_tnl_install_pipeline(ctx, fx_pipeline);
|
|
|
|
fxAllocVB(ctx);
|
|
|
|
fxSetupDDPointers(ctx);
|
|
fxDDInitTriFuncs(ctx);
|
|
|
|
/* Tell the software rasterizer to use pixel fog always.
|
|
*/
|
|
_swrast_allow_vertex_fog(ctx, GL_FALSE);
|
|
_swrast_allow_pixel_fog(ctx, GL_TRUE);
|
|
|
|
/* Tell tnl not to calculate or use vertex fog factors. (Needed to
|
|
* tell render stage not to clip fog coords).
|
|
*/
|
|
/* _tnl_calculate_vertex_fog( ctx, GL_FALSE ); */
|
|
|
|
fxDDInitExtensions(ctx);
|
|
|
|
#if 0
|
|
/* [dBorca] Hack alert:
|
|
* do we want dither? It just looks bad...
|
|
*/
|
|
grEnable(GR_ALLOW_MIPMAP_DITHER);
|
|
grTexNccTable(GR_NCCTABLE_NCC0); /* set this once... no multipass */
|
|
#endif
|
|
grGlideGetState((GrState *) fxMesa->state);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* Undo the above.
|
|
*/
|
|
void
|
|
fxDDDestroyFxMesaContext(fxMesaContext fxMesa)
|
|
{
|
|
_swsetup_DestroyContext(fxMesa->glCtx);
|
|
_tnl_DestroyContext(fxMesa->glCtx);
|
|
_ac_DestroyContext(fxMesa->glCtx);
|
|
_swrast_DestroyContext(fxMesa->glCtx);
|
|
|
|
if (fxMesa->state)
|
|
FREE(fxMesa->state);
|
|
if (fxMesa->fogTable)
|
|
FREE(fxMesa->fogTable);
|
|
fxFreeVB(fxMesa->glCtx);
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
fxDDInitExtensions(GLcontext * ctx)
|
|
{
|
|
fxMesaContext fxMesa = FX_CONTEXT(ctx);
|
|
|
|
#if 1 /* multipass ColorSum stage */
|
|
_mesa_enable_extension(ctx, "GL_EXT_secondary_color");
|
|
#endif
|
|
|
|
_mesa_enable_extension(ctx, "GL_EXT_point_parameters");
|
|
_mesa_enable_extension(ctx, "GL_EXT_paletted_texture");
|
|
_mesa_enable_extension(ctx, "GL_EXT_texture_lod_bias");
|
|
_mesa_enable_extension(ctx, "GL_EXT_shared_texture_palette");
|
|
_mesa_enable_extension(ctx, "GL_EXT_blend_func_separate");
|
|
|
|
if (fxMesa->haveTwoTMUs) {
|
|
_mesa_enable_extension(ctx, "GL_EXT_texture_env_add");
|
|
_mesa_enable_extension(ctx, "GL_ARB_multitexture");
|
|
}
|
|
|
|
if (fxMesa->haveHwStencil) {
|
|
_mesa_enable_extension( ctx, "GL_EXT_stencil_wrap" );
|
|
}
|
|
|
|
/* [dBorca] Hack alert:
|
|
* True texture compression can be done only on Napalm.
|
|
* We will advertise, however, generic texture compression
|
|
* on all Voodoo cards; the Mesa logic allows us to eventually
|
|
* fallback to uncompressed. This will fix those dumb applications
|
|
* which refuse to run w/o texture compression! We actually _can_
|
|
* do texture compression for pre-Napalm cores, through NCC. But
|
|
* NCC poses many issues:
|
|
* 1) NCC w/o DITHER_ERR has poor quality and NCC w/ DITHER_ERR is
|
|
* damn slow!
|
|
* 2) NCC compression cannot be used with multitexturing, because
|
|
* the decompression tables are not per TMU anymore (bear in mind
|
|
* that earlier Voodoos could handle 2 NCC tables for each TMU --
|
|
* just look for POINTCAST_PALETTE). As a last resort, we could
|
|
* fake NCC multitexturing through multipass rendering, but...
|
|
* ohwell, it's not worth the effort...
|
|
* This stand true for multitexturing palletized textures.
|
|
* 3) since NCC is not an OpenGL standard (as opposed to FXT1), we
|
|
* would need to plug deeper into the core... First, we would need to
|
|
* bind NCC to GL_COMPRESSED_RGB[A]. Then, we would need to trick
|
|
* Mesa into reporting our texture as compressed. Last, we would need
|
|
* to stash the NCC decompression table into the mipmap data and adjust
|
|
* CompressedSize accordingly!
|
|
*/
|
|
if (fxMesa->HaveTexus2) {
|
|
_mesa_enable_extension(ctx, "GL_ARB_texture_compression");
|
|
|
|
if (fxMesa->type >= GR_SSTTYPE_Voodoo4) {
|
|
_mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
|
|
_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
|
|
_mesa_enable_extension(ctx, "GL_S3_s3tc");
|
|
}
|
|
}
|
|
|
|
if (fxMesa->HaveCmbExt) {
|
|
_mesa_enable_extension(ctx, "GL_EXT_texture_env_combine");
|
|
}
|
|
|
|
if (fxMesa->HavePixExt) {
|
|
_mesa_enable_extension(ctx, "GL_EXT_blend_subtract");
|
|
}
|
|
|
|
if (fxMesa->HaveMirExt) {
|
|
_mesa_enable_extension(ctx, "GL_ARB_texture_mirrored_repeat");
|
|
}
|
|
|
|
/* core-level extensions */
|
|
#if 1
|
|
_mesa_enable_extension(ctx, "GL_ARB_vertex_buffer_object");
|
|
#endif
|
|
}
|
|
|
|
|
|
/************************************************************************/
|
|
/************************************************************************/
|
|
/************************************************************************/
|
|
|
|
/* Check if the hardware supports the current context
|
|
*
|
|
* Performs similar work to fxDDChooseRenderState() - should be merged.
|
|
*/
|
|
GLuint
|
|
fx_check_IsInHardware(GLcontext * ctx)
|
|
{
|
|
fxMesaContext fxMesa = FX_CONTEXT(ctx);
|
|
|
|
if (ctx->RenderMode != GL_RENDER) {
|
|
return FX_FALLBACK_RENDER_MODE;
|
|
}
|
|
|
|
if (ctx->Stencil.Enabled && !fxMesa->haveHwStencil) {
|
|
return FX_FALLBACK_STENCIL;
|
|
}
|
|
|
|
if (ctx->Color._DrawDestMask != FRONT_LEFT_BIT && ctx->Color._DrawDestMask != BACK_LEFT_BIT) {
|
|
return FX_FALLBACK_DRAW_BUFFER;
|
|
}
|
|
|
|
if (ctx->Color.BlendEnabled) {
|
|
if (ctx->Color.BlendEquationRGB != GL_FUNC_ADD) {
|
|
if (!fxMesa->HavePixExt ||
|
|
((ctx->Color.BlendEquationRGB != GL_FUNC_SUBTRACT) &&
|
|
(ctx->Color.BlendEquationRGB != GL_FUNC_REVERSE_SUBTRACT))) {
|
|
return FX_FALLBACK_BLEND;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ctx->Color.ColorLogicOpEnabled && (ctx->Color.LogicOp != GL_COPY)) {
|
|
return FX_FALLBACK_LOGICOP;
|
|
}
|
|
|
|
#if 0 /* multipass ColorSum stage */
|
|
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
|
|
return FX_FALLBACK_SPECULAR;
|
|
}
|
|
#endif
|
|
|
|
if ((fxMesa->colDepth == 16) &&
|
|
((ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP]) ||
|
|
(ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP]))) {
|
|
return FX_FALLBACK_COLORMASK;
|
|
}
|
|
|
|
/* Unsupported texture/multitexture cases */
|
|
|
|
if (fxMesa->haveTwoTMUs) {
|
|
/* we can only do 2D textures */
|
|
if (ctx->Texture.Unit[0]._ReallyEnabled & ~TEXTURE_2D_BIT)
|
|
return FX_FALLBACK_TEXTURE_1D_3D;
|
|
if (ctx->Texture.Unit[1]._ReallyEnabled & ~TEXTURE_2D_BIT)
|
|
return FX_FALLBACK_TEXTURE_1D_3D;
|
|
|
|
if (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) {
|
|
if (fxMesa->type < GR_SSTTYPE_Voodoo2)
|
|
if (ctx->Texture.Unit[0].EnvMode == GL_BLEND &&
|
|
(ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT ||
|
|
ctx->Texture.Unit[0].EnvColor[0] != 0 ||
|
|
ctx->Texture.Unit[0].EnvColor[1] != 0 ||
|
|
ctx->Texture.Unit[0].EnvColor[2] != 0 ||
|
|
ctx->Texture.Unit[0].EnvColor[3] != 1)) {
|
|
return FX_FALLBACK_TEXTURE_ENV;
|
|
}
|
|
if (ctx->Texture.Unit[0]._Current->Image[0][0]->Border > 0)
|
|
return FX_FALLBACK_TEXTURE_BORDER;
|
|
}
|
|
|
|
if (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT) {
|
|
if (fxMesa->type < GR_SSTTYPE_Voodoo2)
|
|
if (ctx->Texture.Unit[1].EnvMode == GL_BLEND)
|
|
return FX_FALLBACK_TEXTURE_ENV;
|
|
if (ctx->Texture.Unit[1]._Current->Image[0][0]->Border > 0)
|
|
return FX_FALLBACK_TEXTURE_BORDER;
|
|
}
|
|
|
|
if (TDFX_DEBUG & (VERBOSE_DRIVER | VERBOSE_TEXTURE))
|
|
fprintf(stderr, "fx_check_IsInHardware: envmode is %s/%s\n",
|
|
_mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode),
|
|
_mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode));
|
|
|
|
/* KW: This was wrong (I think) and I changed it... which doesn't mean
|
|
* it is now correct...
|
|
* BP: The old condition just seemed to test if both texture units
|
|
* were enabled. That's easy!
|
|
*/
|
|
if (ctx->Texture._EnabledUnits == 0x3) {
|
|
/* Can't use multipass to blend a multitextured triangle - fall
|
|
* back to software.
|
|
*/
|
|
if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) {
|
|
return FX_FALLBACK_TEXTURE_MULTI;
|
|
}
|
|
|
|
if ((ctx->Texture.Unit[0].EnvMode != ctx->Texture.Unit[1].EnvMode) &&
|
|
(ctx->Texture.Unit[0].EnvMode != GL_MODULATE) &&
|
|
(ctx->Texture.Unit[0].EnvMode != GL_REPLACE)) { /* q2, seems ok... */
|
|
if (TDFX_DEBUG & VERBOSE_DRIVER)
|
|
fprintf(stderr, "fx_check_IsInHardware: unsupported multitex env mode\n");
|
|
return FX_FALLBACK_TEXTURE_MULTI;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* we have just one texture unit */
|
|
if (ctx->Texture._EnabledUnits > 0x1) {
|
|
return FX_FALLBACK_TEXTURE_MULTI;
|
|
}
|
|
|
|
if (fxMesa->type < GR_SSTTYPE_Voodoo2)
|
|
if ((ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) &&
|
|
(ctx->Texture.Unit[0].EnvMode == GL_BLEND)) {
|
|
return FX_FALLBACK_TEXTURE_ENV;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
fxDDUpdateDDPointers(GLcontext * ctx, GLuint new_state)
|
|
{
|
|
/* TNLcontext *tnl = TNL_CONTEXT(ctx);*/
|
|
fxMesaContext fxMesa = FX_CONTEXT(ctx);
|
|
|
|
if (TDFX_DEBUG & VERBOSE_DRIVER) {
|
|
fprintf(stderr, "fxDDUpdateDDPointers(%08x)\n", new_state);
|
|
}
|
|
|
|
_swrast_InvalidateState(ctx, new_state);
|
|
_ac_InvalidateState(ctx, new_state);
|
|
_tnl_InvalidateState(ctx, new_state);
|
|
_swsetup_InvalidateState(ctx, new_state);
|
|
|
|
fxMesa->new_gl_state |= new_state;
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
fxSetupDDPointers(GLcontext * ctx)
|
|
{
|
|
fxMesaContext fxMesa = FX_CONTEXT(ctx);
|
|
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
|
|
|
if (TDFX_DEBUG & VERBOSE_DRIVER) {
|
|
fprintf(stderr, "fxSetupDDPointers()\n");
|
|
}
|
|
|
|
ctx->Driver.UpdateState = fxDDUpdateDDPointers;
|
|
ctx->Driver.GetString = fxDDGetString;
|
|
ctx->Driver.ClearIndex = NULL;
|
|
ctx->Driver.ClearColor = fxDDClearColor;
|
|
ctx->Driver.Clear = fxDDClear;
|
|
ctx->Driver.DrawBuffer = fxDDSetDrawBuffer;
|
|
ctx->Driver.GetBufferSize = fxDDBufferSize;
|
|
switch (fxMesa->colDepth) {
|
|
case 15:
|
|
ctx->Driver.ReadPixels = fxDDReadPixels555;
|
|
ctx->Driver.Bitmap = fxDDDrawBitmap2;
|
|
break;
|
|
case 16:
|
|
ctx->Driver.ReadPixels = fxDDReadPixels565;
|
|
ctx->Driver.Bitmap = fxDDDrawBitmap2;
|
|
break;
|
|
case 32:
|
|
ctx->Driver.DrawPixels = fxDDDrawPixels8888;
|
|
ctx->Driver.ReadPixels = fxDDReadPixels8888;
|
|
ctx->Driver.Bitmap = fxDDDrawBitmap4;
|
|
break;
|
|
}
|
|
ctx->Driver.Finish = fxDDFinish;
|
|
ctx->Driver.Flush = NULL;
|
|
ctx->Driver.ChooseTextureFormat = fxDDChooseTextureFormat;
|
|
ctx->Driver.TexImage2D = fxDDTexImage2D;
|
|
ctx->Driver.TexSubImage2D = fxDDTexSubImage2D;
|
|
ctx->Driver.CompressedTexImage2D = fxDDCompressedTexImage2D;
|
|
ctx->Driver.CompressedTexSubImage2D = fxDDCompressedTexSubImage2D;
|
|
ctx->Driver.IsCompressedFormat = fxDDIsCompressedFormat;
|
|
ctx->Driver.CompressedTextureSize = fxDDCompressedTextureSize;
|
|
ctx->Driver.TexEnv = fxDDTexEnv;
|
|
ctx->Driver.TexParameter = fxDDTexParam;
|
|
ctx->Driver.BindTexture = fxDDTexBind;
|
|
ctx->Driver.DeleteTexture = fxDDTexDel;
|
|
ctx->Driver.IsTextureResident = fxDDIsTextureResident;
|
|
ctx->Driver.UpdateTexturePalette = fxDDTexPalette;
|
|
ctx->Driver.AlphaFunc = fxDDAlphaFunc;
|
|
ctx->Driver.BlendFuncSeparate = fxDDBlendFuncSeparate;
|
|
ctx->Driver.BlendEquationSeparate = fxDDBlendEquationSeparate;
|
|
ctx->Driver.DepthFunc = fxDDDepthFunc;
|
|
ctx->Driver.DepthMask = fxDDDepthMask;
|
|
ctx->Driver.ColorMask = fxDDColorMask;
|
|
ctx->Driver.Fogfv = fxDDFogfv;
|
|
ctx->Driver.Scissor = fxDDScissor;
|
|
ctx->Driver.FrontFace = fxDDFrontFace;
|
|
ctx->Driver.CullFace = fxDDCullFace;
|
|
ctx->Driver.ShadeModel = fxDDShadeModel;
|
|
ctx->Driver.Enable = fxDDEnable;
|
|
if (fxMesa->haveHwStencil) {
|
|
ctx->Driver.StencilFunc = fxDDStencilFunc;
|
|
ctx->Driver.StencilMask = fxDDStencilMask;
|
|
ctx->Driver.StencilOp = fxDDStencilOp;
|
|
}
|
|
|
|
fxSetupDDSpanPointers(ctx);
|
|
fxDDUpdateDDPointers(ctx, ~0);
|
|
}
|
|
|
|
|
|
#else
|
|
|
|
|
|
/*
|
|
* Need this to provide at least one external definition.
|
|
*/
|
|
|
|
extern int gl_fx_dummy_function_dd(void);
|
|
int
|
|
gl_fx_dummy_function_dd(void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
#endif /* FX */
|