mesa/src/gallium/drivers/d3d12/d3d12_video_dec.cpp
Sil Vilerino c8e8ce8359 d3d12: Add VP9 Decode support
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18944>
2022-10-11 15:15:11 +00:00

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "d3d12_context.h"
#include "d3d12_format.h"
#include "d3d12_resource.h"
#include "d3d12_screen.h"
#include "d3d12_surface.h"
#include "d3d12_video_dec.h"
#include "d3d12_video_dec_h264.h"
#include "d3d12_video_dec_hevc.h"
#include "d3d12_video_dec_av1.h"
#include "d3d12_video_dec_vp9.h"
#include "d3d12_video_buffer.h"
#include "d3d12_residency.h"
#include "vl/vl_video_buffer.h"
#include "util/format/u_format.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_video.h"
#include "util/vl_vlc.h"
struct pipe_video_codec *
d3d12_video_create_decoder(struct pipe_context *context, const struct pipe_video_codec *codec)
{
///
/// Initialize d3d12_video_decoder
///
// Not using new doesn't call ctor and the initializations in the class declaration are lost
struct d3d12_video_decoder *pD3D12Dec = new d3d12_video_decoder;
pD3D12Dec->base = *codec;
pD3D12Dec->m_screen = context->screen;
pD3D12Dec->base.context = context;
pD3D12Dec->base.width = codec->width;
pD3D12Dec->base.height = codec->height;
// Only fill methods that are supported by the d3d12 decoder, leaving null the rest (ie. encode_* / decode_macroblock
// / get_feedback for encode)
pD3D12Dec->base.destroy = d3d12_video_decoder_destroy;
pD3D12Dec->base.begin_frame = d3d12_video_decoder_begin_frame;
pD3D12Dec->base.decode_bitstream = d3d12_video_decoder_decode_bitstream;
pD3D12Dec->base.end_frame = d3d12_video_decoder_end_frame;
pD3D12Dec->base.flush = d3d12_video_decoder_flush;
pD3D12Dec->m_decodeFormat = d3d12_convert_pipe_video_profile_to_dxgi_format(codec->profile);
pD3D12Dec->m_d3d12DecProfileType = d3d12_video_decoder_convert_pipe_video_profile_to_profile_type(codec->profile);
pD3D12Dec->m_d3d12DecProfile = d3d12_video_decoder_convert_pipe_video_profile_to_d3d12_profile(codec->profile);
///
/// Try initializing D3D12 Video device and check for device caps
///
struct d3d12_context *pD3D12Ctx = (struct d3d12_context *) context;
pD3D12Dec->m_pD3D12Screen = d3d12_screen(pD3D12Ctx->base.screen);
///
/// Create decode objects
///
HRESULT hr = S_OK;
if (FAILED(pD3D12Dec->m_pD3D12Screen->dev->QueryInterface(
IID_PPV_ARGS(pD3D12Dec->m_spD3D12VideoDevice.GetAddressOf())))) {
debug_printf("[d3d12_video_decoder] d3d12_video_create_decoder - D3D12 Device has no Video support\n");
goto failed;
}
if (!d3d12_video_decoder_check_caps_and_create_decoder(pD3D12Dec->m_pD3D12Screen, pD3D12Dec)) {
debug_printf("[d3d12_video_decoder] d3d12_video_create_decoder - Failure on "
"d3d12_video_decoder_check_caps_and_create_decoder\n");
goto failed;
}
if (!d3d12_video_decoder_create_command_objects(pD3D12Dec->m_pD3D12Screen, pD3D12Dec)) {
debug_printf(
"[d3d12_video_decoder] d3d12_video_create_decoder - Failure on d3d12_video_decoder_create_command_objects\n");
goto failed;
}
if (!d3d12_video_decoder_create_video_state_buffers(pD3D12Dec->m_pD3D12Screen, pD3D12Dec)) {
debug_printf("[d3d12_video_decoder] d3d12_video_create_decoder - Failure on "
"d3d12_video_decoder_create_video_state_buffers\n");
goto failed;
}
pD3D12Dec->m_decodeFormatInfo = { pD3D12Dec->m_decodeFormat };
hr = pD3D12Dec->m_pD3D12Screen->dev->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO,
&pD3D12Dec->m_decodeFormatInfo,
sizeof(pD3D12Dec->m_decodeFormatInfo));
if(FAILED(hr)) {
debug_printf("CheckFeatureSupport failed with HR %x\n", hr);
goto failed;
}
return &pD3D12Dec->base;
failed:
if (pD3D12Dec != nullptr) {
d3d12_video_decoder_destroy((struct pipe_video_codec *) pD3D12Dec);
}
return nullptr;
}
/**
* Destroys a d3d12_video_decoder
* Call destroy_XX for applicable XX nested member types before deallocating
* Destroy methods should check != nullptr on their input target argument as this method can be called as part of
* cleanup from failure on the creation method
*/
void
d3d12_video_decoder_destroy(struct pipe_video_codec *codec)
{
if (codec == nullptr) {
return;
}
d3d12_video_decoder_flush(codec); // Flush pending work before destroying.
struct d3d12_video_decoder *pD3D12Dec = (struct d3d12_video_decoder *) codec;
//
// Destroys a decoder
// Call destroy_XX for applicable XX nested member types before deallocating
// Destroy methods should check != nullptr on their input target argument as this method can be called as part of
// cleanup from failure on the creation method
//
// No need for d3d12_destroy_video_objects
// All the objects created here are smart pointer members of d3d12_video_decoder
// No need for d3d12_destroy_video_decoder_and_heap
// All the objects created here are smart pointer members of d3d12_video_decoder
// No need for d3d12_destroy_video_dpbmanagers
// All the objects created here are smart pointer members of d3d12_video_decoder
// No need for m_pD3D12Screen as it is not managed by d3d12_video_decoder
// Call dtor to make ComPtr work
delete pD3D12Dec;
}
/**
* start decoding of a new frame
*/
void
d3d12_video_decoder_begin_frame(struct pipe_video_codec *codec,
struct pipe_video_buffer *target,
struct pipe_picture_desc *picture)
{
// Do nothing here. Initialize happens on decoder creation, re-config (if any) happens in
// d3d12_video_decoder_decode_bitstream
struct d3d12_video_decoder *pD3D12Dec = (struct d3d12_video_decoder *) codec;
assert(pD3D12Dec);
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_begin_frame finalized for fenceValue: %d\n",
pD3D12Dec->m_fenceValue);
}
/**
* decode a bitstream
*/
void
d3d12_video_decoder_decode_bitstream(struct pipe_video_codec *codec,
struct pipe_video_buffer *target,
struct pipe_picture_desc *picture,
unsigned num_buffers,
const void *const *buffers,
const unsigned *sizes)
{
struct d3d12_video_decoder *pD3D12Dec = (struct d3d12_video_decoder *) codec;
assert(pD3D12Dec);
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_decode_bitstream started for fenceValue: %d\n",
pD3D12Dec->m_fenceValue);
assert(pD3D12Dec->m_spD3D12VideoDevice);
assert(pD3D12Dec->m_spDecodeCommandQueue);
assert(pD3D12Dec->m_pD3D12Screen);
struct d3d12_video_buffer *pD3D12VideoBuffer = (struct d3d12_video_buffer *) target;
assert(pD3D12VideoBuffer);
///
/// Compressed bitstream buffers
///
/// Mesa VA frontend Video buffer passing semantics for H264, HEVC, MPEG4, VC1 and PIPE_VIDEO_PROFILE_VC1_ADVANCED
/// are: If num_buffers == 1 -> buf[0] has the compressed bitstream WITH the starting code If num_buffers == 2 ->
/// buf[0] has the NALU starting code and buf[1] has the compressed bitstream WITHOUT any starting code. If
/// num_buffers = 3 -> It's JPEG, not supported in D3D12. num_buffers is at most 3.
/// Mesa VDPAU frontend passes the buffers as they get passed in VdpDecoderRender without fixing any start codes
/// except for PIPE_VIDEO_PROFILE_VC1_ADVANCED
// In https://http.download.nvidia.com/XFree86/vdpau/doxygen/html/index.html#video_mixer_usage it's mentioned that:
// It is recommended that applications pass solely the slice data to VDPAU; specifically that any header data
// structures be excluded from the portion of the bitstream passed to VDPAU. VDPAU implementations must operate
// correctly if non-slice data is included, at least for formats employing start codes to delimit slice data. For all
// codecs/profiles it's highly recommended (when the codec/profile has such codes...) that the start codes are passed
// to VDPAU, even when not included in the bitstream the VDPAU client is parsing. Let's assume we get all the start
// codes for VDPAU. The doc also says "VDPAU implementations must operate correctly if non-slice data is included, at
// least for formats employing start codes to delimit slice data" if we ever get an issue with VDPAU start codes we
// should consider adding the code that handles this in the VDPAU layer above the gallium driver like mesa VA does.
// To handle the multi-slice case end_frame already takes care of this by parsing the start codes from the
// combined bitstream of all decode_bitstream calls.
// VAAPI seems to send one decode_bitstream command per slice, but we should also support the VDPAU case where the
// buffers have multiple buffer array entry per slice {startCode (optional), slice1, slice2, ..., startCode
// (optional) , sliceN}
if (num_buffers > 2) // Assume this means multiple slices at once in a decode_bitstream call
{
// Based on VA frontend codebase, this never happens for video (no JPEG)
// Based on VDPAU frontends codebase, this only happens when sending more than one slice at once in decode bitstream
// To handle the case where VDPAU send all the slices at once in a single decode_bitstream call, let's pretend it
// was a series of different calls
// group by start codes and buffers and perform calls for the number of slices
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_decode_bitstream multiple slices on same call detected "
"for fenceValue: %d, breaking down the calls into one per slice\n",
pD3D12Dec->m_fenceValue);
size_t curBufferIdx = 0;
// Vars to be used for the delegation calls to decode_bitstream
unsigned call_num_buffers = 0;
const void *const *call_buffers = nullptr;
const unsigned *call_sizes = nullptr;
while (curBufferIdx < num_buffers) {
// Store the current buffer as the base array pointer for the delegated call, later decide if it'll be a
// startcode+slicedata or just slicedata call
call_buffers = &buffers[curBufferIdx];
call_sizes = &sizes[curBufferIdx];
// Usually start codes are less or equal than 4 bytes
// If the current buffer is a start code buffer, send it along with the next buffer. Otherwise, just send the
// current buffer.
call_num_buffers = (sizes[curBufferIdx] <= 4) ? 2 : 1;
// Delegate call with one or two buffers only
d3d12_video_decoder_decode_bitstream(codec, target, picture, call_num_buffers, call_buffers, call_sizes);
curBufferIdx += call_num_buffers; // Consume from the loop the buffers sent in the last call
}
} else {
///
/// Handle single slice buffer path, maybe with an extra start code buffer at buffers[0].
///
// Both the start codes being present at buffers[0] and the rest in buffers [1] or full buffer at [0] cases can be
// handled by flattening all the buffers into a single one and passing that to HW.
size_t totalReceivedBuffersSize = 0u; // Combined size of all sizes[]
for (size_t bufferIdx = 0; bufferIdx < num_buffers; bufferIdx++) {
totalReceivedBuffersSize += sizes[bufferIdx];
}
// Bytes of data pre-staged before this decode_frame call
size_t preStagedDataSize = pD3D12Dec->m_stagingDecodeBitstream.size();
// Extend the staging buffer size, as decode_frame can be called several times before end_frame
pD3D12Dec->m_stagingDecodeBitstream.resize(preStagedDataSize + totalReceivedBuffersSize);
// Point newSliceDataPositionDstBase to the end of the pre-staged data in m_stagingDecodeBitstream, where the new
// buffers will be appended
uint8_t *newSliceDataPositionDstBase = pD3D12Dec->m_stagingDecodeBitstream.data() + preStagedDataSize;
// Append new data at the end.
size_t dstOffset = 0u;
for (size_t bufferIdx = 0; bufferIdx < num_buffers; bufferIdx++) {
memcpy(newSliceDataPositionDstBase + dstOffset, buffers[bufferIdx], sizes[bufferIdx]);
dstOffset += sizes[bufferIdx];
}
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_decode_bitstream finalized for fenceValue: %d\n",
pD3D12Dec->m_fenceValue);
}
}
void
d3d12_video_decoder_store_upper_layer_references(struct d3d12_video_decoder *pD3D12Dec,
struct pipe_video_buffer *target,
struct pipe_picture_desc *picture)
{
pD3D12Dec->m_pCurrentDecodeTarget = target;
switch (pD3D12Dec->m_d3d12DecProfileType) {
case d3d12_video_decode_profile_type_h264:
{
pipe_h264_picture_desc *pPicControlH264 = (pipe_h264_picture_desc *) picture;
pD3D12Dec->m_pCurrentReferenceTargets = pPicControlH264->ref;
} break;
case d3d12_video_decode_profile_type_hevc:
{
pipe_h265_picture_desc *pPicControlHevc = (pipe_h265_picture_desc *) picture;
pD3D12Dec->m_pCurrentReferenceTargets = pPicControlHevc->ref;
} break;
case d3d12_video_decode_profile_type_av1:
{
pipe_av1_picture_desc *pPicControlAV1 = (pipe_av1_picture_desc *) picture;
pD3D12Dec->m_pCurrentReferenceTargets = pPicControlAV1->ref;
} break;
case d3d12_video_decode_profile_type_vp9:
{
pipe_vp9_picture_desc *pPicControlVP9 = (pipe_vp9_picture_desc *) picture;
pD3D12Dec->m_pCurrentReferenceTargets = pPicControlVP9->ref;
} break;
default:
{
unreachable("Unsupported d3d12_video_decode_profile_type");
} break;
}
}
/**
* end decoding of the current frame
*/
void
d3d12_video_decoder_end_frame(struct pipe_video_codec *codec,
struct pipe_video_buffer *target,
struct pipe_picture_desc *picture)
{
struct d3d12_video_decoder *pD3D12Dec = (struct d3d12_video_decoder *) codec;
assert(pD3D12Dec);
struct d3d12_screen *pD3D12Screen = (struct d3d12_screen *) pD3D12Dec->m_pD3D12Screen;
assert(pD3D12Screen);
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_end_frame started for fenceValue: %d\n",
pD3D12Dec->m_fenceValue);
assert(pD3D12Dec->m_spD3D12VideoDevice);
assert(pD3D12Dec->m_spDecodeCommandQueue);
struct d3d12_video_buffer *pD3D12VideoBuffer = (struct d3d12_video_buffer *) target;
assert(pD3D12VideoBuffer);
///
/// Store current decode output target texture and reference textures from upper layer
///
d3d12_video_decoder_store_upper_layer_references(pD3D12Dec, target, picture);
///
/// Codec header picture parameters buffers
///
d3d12_video_decoder_store_converted_dxva_picparams_from_pipe_input(pD3D12Dec, picture, pD3D12VideoBuffer);
assert(pD3D12Dec->m_picParamsBuffer.size() > 0);
///
/// Prepare Slice control buffers before clearing staging buffer
///
assert(pD3D12Dec->m_stagingDecodeBitstream.size() > 0); // Make sure the staging wasn't cleared yet in end_frame
d3d12_video_decoder_prepare_dxva_slices_control(pD3D12Dec, picture);
assert(pD3D12Dec->m_SliceControlBuffer.size() > 0);
///
/// Upload m_stagingDecodeBitstream to GPU memory now that end_frame is called and clear staging buffer
///
uint64_t sliceDataStagingBufferSize = pD3D12Dec->m_stagingDecodeBitstream.size();
uint8_t *sliceDataStagingBufferPtr = pD3D12Dec->m_stagingDecodeBitstream.data();
// Reallocate if necessary to accomodate the current frame bitstream buffer in GPU memory
if (pD3D12Dec->m_curFrameCompressedBitstreamBufferAllocatedSize < sliceDataStagingBufferSize) {
if (!d3d12_video_decoder_create_staging_bitstream_buffer(pD3D12Screen, pD3D12Dec, sliceDataStagingBufferSize)) {
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_end_frame - Failure on "
"d3d12_video_decoder_create_staging_bitstream_buffer\n");
debug_printf("[d3d12_video_encoder] d3d12_video_decoder_end_frame failed for fenceValue: %d\n",
pD3D12Dec->m_fenceValue);
assert(false);
return;
}
}
// Upload frame bitstream CPU data to ID3D12Resource buffer
pD3D12Dec->m_curFrameCompressedBitstreamBufferPayloadSize =
sliceDataStagingBufferSize; // This can be less than m_curFrameCompressedBitstreamBufferAllocatedSize.
assert(pD3D12Dec->m_curFrameCompressedBitstreamBufferPayloadSize <=
pD3D12Dec->m_curFrameCompressedBitstreamBufferAllocatedSize);
/* One-shot transfer operation with data supplied in a user
* pointer.
*/
pipe_resource *pPipeCompressedBufferObj =
d3d12_resource_from_resource(&pD3D12Screen->base, pD3D12Dec->m_curFrameCompressedBitstreamBuffer.Get());
assert(pPipeCompressedBufferObj);
pD3D12Dec->base.context->buffer_subdata(pD3D12Dec->base.context, // context
pPipeCompressedBufferObj, // dst buffer
PIPE_MAP_WRITE, // usage PIPE_MAP_x
0, // offset
sizeof(*sliceDataStagingBufferPtr) * sliceDataStagingBufferSize, // size
sliceDataStagingBufferPtr // data
);
// Flush buffer_subdata batch and wait on this CPU thread for GPU work completion
// before deleting the source CPU buffer below
struct pipe_fence_handle *pUploadGPUCompletionFence = NULL;
pD3D12Dec->base.context->flush(pD3D12Dec->base.context,
&pUploadGPUCompletionFence,
PIPE_FLUSH_ASYNC | PIPE_FLUSH_HINT_FINISH);
assert(pUploadGPUCompletionFence);
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_end_frame - Waiting on GPU completion fence for "
"buffer_subdata to upload compressed bitstream.\n");
pD3D12Screen->base.fence_finish(&pD3D12Screen->base, NULL, pUploadGPUCompletionFence, PIPE_TIMEOUT_INFINITE);
pD3D12Screen->base.fence_reference(&pD3D12Screen->base, &pUploadGPUCompletionFence, NULL);
pipe_resource_reference(&pPipeCompressedBufferObj, NULL);
// [After buffer_subdata GPU work is finished] Clear CPU staging buffer now that end_frame is called and was uploaded
// to GPU for DecodeFrame call.
pD3D12Dec->m_stagingDecodeBitstream.resize(0);
///
/// Proceed to record the GPU Decode commands
///
// Requested conversions by caller upper layer (none for now)
d3d12_video_decode_output_conversion_arguments requestedConversionArguments = {};
///
/// Record DecodeFrame operation and resource state transitions.
///
// Translate input D3D12 structure
D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS d3d12InputArguments = {};
d3d12InputArguments.CompressedBitstream.pBuffer = pD3D12Dec->m_curFrameCompressedBitstreamBuffer.Get();
d3d12InputArguments.CompressedBitstream.Offset = 0u;
constexpr uint64_t d3d12BitstreamOffsetAlignment =
128u; // specified in
// https://docs.microsoft.com/en-us/windows/win32/api/d3d12video/ne-d3d12video-d3d12_video_decode_tier
assert((d3d12InputArguments.CompressedBitstream.Offset == 0) ||
((d3d12InputArguments.CompressedBitstream.Offset % d3d12BitstreamOffsetAlignment) == 0));
d3d12InputArguments.CompressedBitstream.Size = pD3D12Dec->m_curFrameCompressedBitstreamBufferPayloadSize;
D3D12_RESOURCE_BARRIER resourceBarrierCommonToDecode[1] = {
CD3DX12_RESOURCE_BARRIER::Transition(d3d12InputArguments.CompressedBitstream.pBuffer,
D3D12_RESOURCE_STATE_COMMON,
D3D12_RESOURCE_STATE_VIDEO_DECODE_READ),
};
pD3D12Dec->m_spDecodeCommandList->ResourceBarrier(1u, resourceBarrierCommonToDecode);
// Schedule reverse (back to common) transitions before command list closes for current frame
pD3D12Dec->m_transitionsBeforeCloseCmdList.push_back(
CD3DX12_RESOURCE_BARRIER::Transition(d3d12InputArguments.CompressedBitstream.pBuffer,
D3D12_RESOURCE_STATE_VIDEO_DECODE_READ,
D3D12_RESOURCE_STATE_COMMON));
///
/// Clear texture (no reference only flags in resource allocation) to use as decode output to send downstream for
/// display/consumption
///
ID3D12Resource *pOutputD3D12Texture;
uint outputD3D12Subresource = 0;
///
/// Ref Only texture (with reference only flags in resource allocation) to use as reconstructed picture decode output
/// and to store as future reference in DPB
///
ID3D12Resource *pRefOnlyOutputD3D12Texture;
uint refOnlyOutputD3D12Subresource = 0;
if(!d3d12_video_decoder_prepare_for_decode_frame(pD3D12Dec,
target,
pD3D12VideoBuffer,
&pOutputD3D12Texture, // output
&outputD3D12Subresource, // output
&pRefOnlyOutputD3D12Texture, // output
&refOnlyOutputD3D12Subresource, // output
requestedConversionArguments)) {
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_end_frame - Failure on "
"d3d12_video_decoder_prepare_for_decode_frame\n");
debug_printf("[d3d12_video_encoder] d3d12_video_decoder_end_frame failed for fenceValue: %d\n",
pD3D12Dec->m_fenceValue);
assert(false);
return;
}
///
/// Set codec picture parameters CPU buffer
///
d3d12InputArguments.NumFrameArguments =
1u; // Only the codec data received from the above layer with picture params
d3d12InputArguments.FrameArguments[d3d12InputArguments.NumFrameArguments - 1] = {
D3D12_VIDEO_DECODE_ARGUMENT_TYPE_PICTURE_PARAMETERS,
static_cast<uint32_t>(pD3D12Dec->m_picParamsBuffer.size()),
pD3D12Dec->m_picParamsBuffer.data(),
};
if (pD3D12Dec->m_SliceControlBuffer.size() > 0) {
d3d12InputArguments.NumFrameArguments++;
d3d12InputArguments.FrameArguments[d3d12InputArguments.NumFrameArguments - 1] = {
D3D12_VIDEO_DECODE_ARGUMENT_TYPE_SLICE_CONTROL,
static_cast<uint32_t>(pD3D12Dec->m_SliceControlBuffer.size()),
pD3D12Dec->m_SliceControlBuffer.data(),
};
}
if (pD3D12Dec->qp_matrix_frame_argument_enabled && (pD3D12Dec->m_InverseQuantMatrixBuffer.size() > 0)) {
d3d12InputArguments.NumFrameArguments++;
d3d12InputArguments.FrameArguments[d3d12InputArguments.NumFrameArguments - 1] = {
D3D12_VIDEO_DECODE_ARGUMENT_TYPE_INVERSE_QUANTIZATION_MATRIX,
static_cast<uint32_t>(pD3D12Dec->m_InverseQuantMatrixBuffer.size()),
pD3D12Dec->m_InverseQuantMatrixBuffer.data(),
};
}
d3d12InputArguments.ReferenceFrames = pD3D12Dec->m_spDPBManager->get_current_reference_frames();
if (D3D12_DEBUG_VERBOSE & d3d12_debug) {
pD3D12Dec->m_spDPBManager->print_dpb();
}
d3d12InputArguments.pHeap = pD3D12Dec->m_spVideoDecoderHeap.Get();
// translate output D3D12 structure
D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 d3d12OutputArguments = {};
d3d12OutputArguments.pOutputTexture2D = pOutputD3D12Texture;
d3d12OutputArguments.OutputSubresource = outputD3D12Subresource;
bool fReferenceOnly = (pD3D12Dec->m_ConfigDecoderSpecificFlags &
d3d12_video_decode_config_specific_flag_reference_only_textures_required) != 0;
if (fReferenceOnly) {
d3d12OutputArguments.ConversionArguments.Enable = TRUE;
assert(pRefOnlyOutputD3D12Texture);
d3d12OutputArguments.ConversionArguments.pReferenceTexture2D = pRefOnlyOutputD3D12Texture;
d3d12OutputArguments.ConversionArguments.ReferenceSubresource = refOnlyOutputD3D12Subresource;
const D3D12_RESOURCE_DESC &descReference = GetDesc(d3d12OutputArguments.ConversionArguments.pReferenceTexture2D);
d3d12OutputArguments.ConversionArguments.DecodeColorSpace = d3d12_convert_from_legacy_color_space(
!util_format_is_yuv(d3d12_get_pipe_format(descReference.Format)),
util_format_get_blocksize(d3d12_get_pipe_format(descReference.Format)) * 8 /*bytes to bits conversion*/,
/* StudioRGB= */ false,
/* P709= */ true,
/* StudioYUV= */ true);
const D3D12_RESOURCE_DESC &descOutput = GetDesc(d3d12OutputArguments.pOutputTexture2D);
d3d12OutputArguments.ConversionArguments.OutputColorSpace = d3d12_convert_from_legacy_color_space(
!util_format_is_yuv(d3d12_get_pipe_format(descOutput.Format)),
util_format_get_blocksize(d3d12_get_pipe_format(descOutput.Format)) * 8 /*bytes to bits conversion*/,
/* StudioRGB= */ false,
/* P709= */ true,
/* StudioYUV= */ true);
const D3D12_VIDEO_DECODER_HEAP_DESC &HeapDesc = GetDesc(pD3D12Dec->m_spVideoDecoderHeap.Get());
d3d12OutputArguments.ConversionArguments.OutputWidth = HeapDesc.DecodeWidth;
d3d12OutputArguments.ConversionArguments.OutputHeight = HeapDesc.DecodeHeight;
} else {
d3d12OutputArguments.ConversionArguments.Enable = FALSE;
}
CD3DX12_RESOURCE_DESC outputDesc(GetDesc(d3d12OutputArguments.pOutputTexture2D));
uint32_t MipLevel, PlaneSlice, ArraySlice;
D3D12DecomposeSubresource(d3d12OutputArguments.OutputSubresource,
outputDesc.MipLevels,
outputDesc.ArraySize(),
MipLevel,
ArraySlice,
PlaneSlice);
for (PlaneSlice = 0; PlaneSlice < pD3D12Dec->m_decodeFormatInfo.PlaneCount; PlaneSlice++) {
uint planeOutputSubresource = outputDesc.CalcSubresource(MipLevel, ArraySlice, PlaneSlice);
D3D12_RESOURCE_BARRIER resourceBarrierCommonToDecode[1] = {
CD3DX12_RESOURCE_BARRIER::Transition(d3d12OutputArguments.pOutputTexture2D,
D3D12_RESOURCE_STATE_COMMON,
D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE,
planeOutputSubresource),
};
pD3D12Dec->m_spDecodeCommandList->ResourceBarrier(1u, resourceBarrierCommonToDecode);
}
// Schedule reverse (back to common) transitions before command list closes for current frame
for (PlaneSlice = 0; PlaneSlice < pD3D12Dec->m_decodeFormatInfo.PlaneCount; PlaneSlice++) {
uint planeOutputSubresource = outputDesc.CalcSubresource(MipLevel, ArraySlice, PlaneSlice);
pD3D12Dec->m_transitionsBeforeCloseCmdList.push_back(
CD3DX12_RESOURCE_BARRIER::Transition(d3d12OutputArguments.pOutputTexture2D,
D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE,
D3D12_RESOURCE_STATE_COMMON,
planeOutputSubresource));
}
// Record DecodeFrame
pD3D12Dec->m_spDecodeCommandList->DecodeFrame1(pD3D12Dec->m_spVideoDecoder.Get(),
&d3d12OutputArguments,
&d3d12InputArguments);
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_end_frame finalized for fenceValue: %d\n",
pD3D12Dec->m_fenceValue);
///
/// Flush work to the GPU and blocking wait until decode finishes
///
pD3D12Dec->m_needsGPUFlush = true;
d3d12_video_decoder_flush(codec);
if (!pD3D12Dec->m_spDPBManager->is_pipe_buffer_underlying_output_decode_allocation()) {
///
/// If !pD3D12Dec->m_spDPBManager->is_pipe_buffer_underlying_output_decode_allocation()
/// We cannot use the standalone video buffer allocation directly and we must use instead
/// either a ID3D12Resource with DECODE_REFERENCE only flag or a texture array within the same
/// allocation
/// Do GPU->GPU texture copy from decode output to pipe target decode texture sampler view planes
///
// Get destination resource
struct pipe_sampler_view **pPipeDstViews = target->get_sampler_view_planes(target);
// Get source pipe_resource
pipe_resource *pPipeSrc =
d3d12_resource_from_resource(&pD3D12Screen->base, d3d12OutputArguments.pOutputTexture2D);
assert(pPipeSrc);
// Copy all format subresources/texture planes
for (PlaneSlice = 0; PlaneSlice < pD3D12Dec->m_decodeFormatInfo.PlaneCount; PlaneSlice++) {
assert(d3d12OutputArguments.OutputSubresource < INT16_MAX);
struct pipe_box box = { 0,
0,
// src array slice, taken as Z for TEXTURE_2D_ARRAY
static_cast<int16_t>(d3d12OutputArguments.OutputSubresource),
static_cast<int>(pPipeDstViews[PlaneSlice]->texture->width0),
static_cast<int16_t>(pPipeDstViews[PlaneSlice]->texture->height0),
1 };
pD3D12Dec->base.context->resource_copy_region(pD3D12Dec->base.context,
pPipeDstViews[PlaneSlice]->texture, // dst
0, // dst level
0, // dstX
0, // dstY
0, // dstZ
(PlaneSlice == 0) ? pPipeSrc : pPipeSrc->next, // src
0, // src level
&box);
}
// Flush resource_copy_region batch and wait on this CPU thread for GPU work completion
struct pipe_fence_handle *completion_fence = NULL;
pD3D12Dec->base.context->flush(pD3D12Dec->base.context,
&completion_fence,
PIPE_FLUSH_ASYNC | PIPE_FLUSH_HINT_FINISH);
assert(completion_fence);
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_end_frame - Waiting on GPU completion fence for "
"resource_copy_region on decoded frame.\n");
pD3D12Screen->base.fence_finish(&pD3D12Screen->base, NULL, completion_fence, PIPE_TIMEOUT_INFINITE);
pD3D12Screen->base.fence_reference(&pD3D12Screen->base, &completion_fence, NULL);
pipe_resource_reference(&pPipeSrc, NULL);
}
}
/**
* flush any outstanding command buffers to the hardware
* should be called before a video_buffer is acessed by the gallium frontend again
*/
void
d3d12_video_decoder_flush(struct pipe_video_codec *codec)
{
struct d3d12_video_decoder *pD3D12Dec = (struct d3d12_video_decoder *) codec;
assert(pD3D12Dec);
assert(pD3D12Dec->m_spD3D12VideoDevice);
assert(pD3D12Dec->m_spDecodeCommandQueue);
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_flush started. Will flush video queue work and CPU wait on "
"fenceValue: %d\n",
pD3D12Dec->m_fenceValue);
if (!pD3D12Dec->m_needsGPUFlush) {
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_flush started. Nothing to flush, all up to date.\n");
} else {
HRESULT hr = pD3D12Dec->m_pD3D12Screen->dev->GetDeviceRemovedReason();
if (hr != S_OK) {
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_flush"
" - D3D12Device was removed BEFORE commandlist "
"execution with HR %x.\n",
hr);
goto flush_fail;
}
// Close and execute command list and wait for idle on CPU blocking
// this method before resetting list and allocator for next submission.
if (pD3D12Dec->m_transitionsBeforeCloseCmdList.size() > 0) {
pD3D12Dec->m_spDecodeCommandList->ResourceBarrier(pD3D12Dec->m_transitionsBeforeCloseCmdList.size(),
pD3D12Dec->m_transitionsBeforeCloseCmdList.data());
pD3D12Dec->m_transitionsBeforeCloseCmdList.clear();
}
hr = pD3D12Dec->m_spDecodeCommandList->Close();
if (FAILED(hr)) {
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_flush - Can't close command list with HR %x\n", hr);
goto flush_fail;
}
ID3D12CommandList *ppCommandLists[1] = { pD3D12Dec->m_spDecodeCommandList.Get() };
pD3D12Dec->m_spDecodeCommandQueue->ExecuteCommandLists(1, ppCommandLists);
pD3D12Dec->m_spDecodeCommandQueue->Signal(pD3D12Dec->m_spFence.Get(), pD3D12Dec->m_fenceValue);
pD3D12Dec->m_spFence->SetEventOnCompletion(pD3D12Dec->m_fenceValue, nullptr);
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_flush - ExecuteCommandLists finished on signal with "
"fenceValue: %d\n",
pD3D12Dec->m_fenceValue);
hr = pD3D12Dec->m_spCommandAllocator->Reset();
if (FAILED(hr)) {
debug_printf(
"[d3d12_video_decoder] d3d12_video_decoder_flush - resetting ID3D12CommandAllocator failed with HR %x\n",
hr);
goto flush_fail;
}
hr = pD3D12Dec->m_spDecodeCommandList->Reset(pD3D12Dec->m_spCommandAllocator.Get());
if (FAILED(hr)) {
debug_printf(
"[d3d12_video_decoder] d3d12_video_decoder_flush - resetting ID3D12GraphicsCommandList failed with HR %x\n",
hr);
goto flush_fail;
}
// Validate device was not removed
hr = pD3D12Dec->m_pD3D12Screen->dev->GetDeviceRemovedReason();
if (hr != S_OK) {
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_flush"
" - D3D12Device was removed AFTER commandlist "
"execution with HR %x, but wasn't before.\n",
hr);
goto flush_fail;
}
debug_printf(
"[d3d12_video_decoder] d3d12_video_decoder_flush - GPU signaled execution finalized for fenceValue: %d\n",
pD3D12Dec->m_fenceValue);
pD3D12Dec->m_fenceValue++;
pD3D12Dec->m_needsGPUFlush = false;
}
return;
flush_fail:
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_flush failed for fenceValue: %d\n", pD3D12Dec->m_fenceValue);
assert(false);
}
bool
d3d12_video_decoder_create_command_objects(const struct d3d12_screen *pD3D12Screen,
struct d3d12_video_decoder *pD3D12Dec)
{
assert(pD3D12Dec->m_spD3D12VideoDevice);
D3D12_COMMAND_QUEUE_DESC commandQueueDesc = { D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE };
HRESULT hr = pD3D12Screen->dev->CreateCommandQueue(&commandQueueDesc,
IID_PPV_ARGS(pD3D12Dec->m_spDecodeCommandQueue.GetAddressOf()));
if (FAILED(hr)) {
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_create_command_objects - Call to CreateCommandQueue "
"failed with HR %x\n",
hr);
return false;
}
hr = pD3D12Screen->dev->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&pD3D12Dec->m_spFence));
if (FAILED(hr)) {
debug_printf(
"[d3d12_video_decoder] d3d12_video_decoder_create_command_objects - Call to CreateFence failed with HR %x\n",
hr);
return false;
}
hr = pD3D12Screen->dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE,
IID_PPV_ARGS(pD3D12Dec->m_spCommandAllocator.GetAddressOf()));
if (FAILED(hr)) {
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_create_command_objects - Call to "
"CreateCommandAllocator failed with HR %x\n",
hr);
return false;
}
hr = pD3D12Screen->dev->CreateCommandList(0,
D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE,
pD3D12Dec->m_spCommandAllocator.Get(),
nullptr,
IID_PPV_ARGS(pD3D12Dec->m_spDecodeCommandList.GetAddressOf()));
if (FAILED(hr)) {
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_create_command_objects - Call to CreateCommandList "
"failed with HR %x\n",
hr);
return false;
}
return true;
}
bool
d3d12_video_decoder_check_caps_and_create_decoder(const struct d3d12_screen *pD3D12Screen,
struct d3d12_video_decoder *pD3D12Dec)
{
assert(pD3D12Dec->m_spD3D12VideoDevice);
pD3D12Dec->m_decoderDesc = {};
D3D12_VIDEO_DECODE_CONFIGURATION decodeConfiguration = { pD3D12Dec->m_d3d12DecProfile,
D3D12_BITSTREAM_ENCRYPTION_TYPE_NONE,
D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE_NONE };
D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT decodeSupport = {};
decodeSupport.NodeIndex = pD3D12Dec->m_NodeIndex;
decodeSupport.Configuration = decodeConfiguration;
decodeSupport.Width = pD3D12Dec->base.width;
decodeSupport.Height = pD3D12Dec->base.height;
decodeSupport.DecodeFormat = pD3D12Dec->m_decodeFormat;
// no info from above layer on framerate/bitrate
decodeSupport.FrameRate.Numerator = 0;
decodeSupport.FrameRate.Denominator = 0;
decodeSupport.BitRate = 0;
HRESULT hr = pD3D12Dec->m_spD3D12VideoDevice->CheckFeatureSupport(D3D12_FEATURE_VIDEO_DECODE_SUPPORT,
&decodeSupport,
sizeof(decodeSupport));
if (FAILED(hr)) {
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_check_caps_and_create_decoder - CheckFeatureSupport "
"failed with HR %x\n",
hr);
return false;
}
if (!(decodeSupport.SupportFlags & D3D12_VIDEO_DECODE_SUPPORT_FLAG_SUPPORTED)) {
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_check_caps_and_create_decoder - "
"D3D12_VIDEO_DECODE_SUPPORT_FLAG_SUPPORTED was false when checking caps \n");
return false;
}
pD3D12Dec->m_configurationFlags = decodeSupport.ConfigurationFlags;
pD3D12Dec->m_tier = decodeSupport.DecodeTier;
if (d3d12_video_decoder_supports_aot_dpb(decodeSupport, pD3D12Dec->m_d3d12DecProfileType)) {
pD3D12Dec->m_ConfigDecoderSpecificFlags |= d3d12_video_decode_config_specific_flag_array_of_textures;
}
if (decodeSupport.ConfigurationFlags & D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_HEIGHT_ALIGNMENT_MULTIPLE_32_REQUIRED) {
pD3D12Dec->m_ConfigDecoderSpecificFlags |= d3d12_video_decode_config_specific_flag_alignment_height;
}
if (decodeSupport.ConfigurationFlags & D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_REFERENCE_ONLY_ALLOCATIONS_REQUIRED) {
pD3D12Dec->m_ConfigDecoderSpecificFlags |=
d3d12_video_decode_config_specific_flag_reference_only_textures_required;
}
pD3D12Dec->m_decoderDesc.NodeMask = pD3D12Dec->m_NodeMask;
pD3D12Dec->m_decoderDesc.Configuration = decodeConfiguration;
hr = pD3D12Dec->m_spD3D12VideoDevice->CreateVideoDecoder(&pD3D12Dec->m_decoderDesc,
IID_PPV_ARGS(pD3D12Dec->m_spVideoDecoder.GetAddressOf()));
if (FAILED(hr)) {
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_check_caps_and_create_decoder - CreateVideoDecoder "
"failed with HR %x\n",
hr);
return false;
}
return true;
}
bool
d3d12_video_decoder_create_video_state_buffers(const struct d3d12_screen *pD3D12Screen,
struct d3d12_video_decoder *pD3D12Dec)
{
assert(pD3D12Dec->m_spD3D12VideoDevice);
if (!d3d12_video_decoder_create_staging_bitstream_buffer(pD3D12Screen,
pD3D12Dec,
pD3D12Dec->m_InitialCompBitstreamGPUBufferSize)) {
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_create_video_state_buffers - Failure on "
"d3d12_video_decoder_create_staging_bitstream_buffer\n");
return false;
}
return true;
}
bool
d3d12_video_decoder_create_staging_bitstream_buffer(const struct d3d12_screen *pD3D12Screen,
struct d3d12_video_decoder *pD3D12Dec,
uint64_t bufSize)
{
assert(pD3D12Dec->m_spD3D12VideoDevice);
if (pD3D12Dec->m_curFrameCompressedBitstreamBuffer.Get() != nullptr) {
pD3D12Dec->m_curFrameCompressedBitstreamBuffer.Reset();
}
auto descHeap = CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT, pD3D12Dec->m_NodeMask, pD3D12Dec->m_NodeMask);
auto descResource = CD3DX12_RESOURCE_DESC::Buffer(bufSize);
HRESULT hr = pD3D12Screen->dev->CreateCommittedResource(
&descHeap,
D3D12_HEAP_FLAG_NONE,
&descResource,
D3D12_RESOURCE_STATE_COMMON,
nullptr,
IID_PPV_ARGS(pD3D12Dec->m_curFrameCompressedBitstreamBuffer.GetAddressOf()));
if (FAILED(hr)) {
debug_printf("[d3d12_video_decoder] d3d12_video_decoder_create_staging_bitstream_buffer - "
"CreateCommittedResource failed with HR %x\n",
hr);
return false;
}
pD3D12Dec->m_curFrameCompressedBitstreamBufferAllocatedSize = bufSize;
return true;
}
bool
d3d12_video_decoder_prepare_for_decode_frame(struct d3d12_video_decoder *pD3D12Dec,
struct pipe_video_buffer *pCurrentDecodeTarget,
struct d3d12_video_buffer *pD3D12VideoBuffer,
ID3D12Resource **ppOutTexture2D,
uint32_t *pOutSubresourceIndex,
ID3D12Resource **ppRefOnlyOutTexture2D,
uint32_t *pRefOnlyOutSubresourceIndex,
const d3d12_video_decode_output_conversion_arguments &conversionArgs)
{
if(!d3d12_video_decoder_reconfigure_dpb(pD3D12Dec, pD3D12VideoBuffer, conversionArgs)) {
debug_printf("d3d12_video_decoder_reconfigure_dpb failed!\n");
return false;
}
// Refresh DPB active references for current frame, release memory for unused references.
d3d12_video_decoder_refresh_dpb_active_references(pD3D12Dec);
// Get the output texture for the current frame to be decoded
pD3D12Dec->m_spDPBManager->get_current_frame_decode_output_texture(pCurrentDecodeTarget,
ppOutTexture2D,
pOutSubresourceIndex);
auto vidBuffer = (struct d3d12_video_buffer *)(pCurrentDecodeTarget);
// If is_pipe_buffer_underlying_output_decode_allocation is enabled,
// we can just use the underlying allocation in pCurrentDecodeTarget
// and avoid an extra copy after decoding the frame.
// If this is the case, we need to handle the residency of this resource
// (if not we're actually creating the resources with CreateCommitedResource with
// residency by default)
if(pD3D12Dec->m_spDPBManager->is_pipe_buffer_underlying_output_decode_allocation()) {
assert(d3d12_resource_resource(vidBuffer->texture) == *ppOutTexture2D);
// Make it permanently resident for video use
d3d12_promote_to_permanent_residency(pD3D12Dec->m_pD3D12Screen, vidBuffer->texture);
}
// Get the reference only texture for the current frame to be decoded (if applicable)
bool fReferenceOnly = (pD3D12Dec->m_ConfigDecoderSpecificFlags &
d3d12_video_decode_config_specific_flag_reference_only_textures_required) != 0;
if (fReferenceOnly) {
bool needsTransitionToDecodeWrite = false;
pD3D12Dec->m_spDPBManager->get_reference_only_output(pCurrentDecodeTarget,
ppRefOnlyOutTexture2D,
pRefOnlyOutSubresourceIndex,
needsTransitionToDecodeWrite);
assert(needsTransitionToDecodeWrite);
CD3DX12_RESOURCE_DESC outputDesc(GetDesc(*ppRefOnlyOutTexture2D));
uint32_t MipLevel, PlaneSlice, ArraySlice;
D3D12DecomposeSubresource(*pRefOnlyOutSubresourceIndex,
outputDesc.MipLevels,
outputDesc.ArraySize(),
MipLevel,
ArraySlice,
PlaneSlice);
for (PlaneSlice = 0; PlaneSlice < pD3D12Dec->m_decodeFormatInfo.PlaneCount; PlaneSlice++) {
uint planeOutputSubresource = outputDesc.CalcSubresource(MipLevel, ArraySlice, PlaneSlice);
D3D12_RESOURCE_BARRIER resourceBarrierCommonToDecode[1] = {
CD3DX12_RESOURCE_BARRIER::Transition(*ppRefOnlyOutTexture2D,
D3D12_RESOURCE_STATE_COMMON,
D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE,
planeOutputSubresource),
};
pD3D12Dec->m_spDecodeCommandList->ResourceBarrier(1u, resourceBarrierCommonToDecode);
}
// Schedule reverse (back to common) transitions before command list closes for current frame
for (PlaneSlice = 0; PlaneSlice < pD3D12Dec->m_decodeFormatInfo.PlaneCount; PlaneSlice++) {
uint planeOutputSubresource = outputDesc.CalcSubresource(MipLevel, ArraySlice, PlaneSlice);
pD3D12Dec->m_transitionsBeforeCloseCmdList.push_back(
CD3DX12_RESOURCE_BARRIER::Transition(*ppRefOnlyOutTexture2D,
D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE,
D3D12_RESOURCE_STATE_COMMON,
planeOutputSubresource));
}
}
// If decoded needs reference_only entries in the dpb, use the reference_only allocation for current frame
// otherwise, use the standard output resource
ID3D12Resource *pCurrentFrameDPBEntry = fReferenceOnly ? *ppRefOnlyOutTexture2D : *ppOutTexture2D;
uint32_t currentFrameDPBEntrySubresource = fReferenceOnly ? *pRefOnlyOutSubresourceIndex : *pOutSubresourceIndex;
switch (pD3D12Dec->m_d3d12DecProfileType) {
case d3d12_video_decode_profile_type_h264:
{
d3d12_video_decoder_prepare_current_frame_references_h264(pD3D12Dec,
pCurrentFrameDPBEntry,
currentFrameDPBEntrySubresource);
} break;
case d3d12_video_decode_profile_type_hevc:
{
d3d12_video_decoder_prepare_current_frame_references_hevc(pD3D12Dec,
pCurrentFrameDPBEntry,
currentFrameDPBEntrySubresource);
} break;
case d3d12_video_decode_profile_type_av1:
{
d3d12_video_decoder_prepare_current_frame_references_av1(pD3D12Dec,
pCurrentFrameDPBEntry,
currentFrameDPBEntrySubresource);
} break;
case d3d12_video_decode_profile_type_vp9:
{
d3d12_video_decoder_prepare_current_frame_references_vp9(pD3D12Dec,
pCurrentFrameDPBEntry,
currentFrameDPBEntrySubresource);
} break;
default:
{
unreachable("Unsupported d3d12_video_decode_profile_type");
} break;
}
return true;
}
bool
d3d12_video_decoder_reconfigure_dpb(struct d3d12_video_decoder *pD3D12Dec,
struct d3d12_video_buffer *pD3D12VideoBuffer,
const d3d12_video_decode_output_conversion_arguments &conversionArguments)
{
uint32_t width;
uint32_t height;
uint16_t maxDPB;
bool isInterlaced;
d3d12_video_decoder_get_frame_info(pD3D12Dec, &width, &height, &maxDPB, isInterlaced);
ID3D12Resource *pPipeD3D12DstResource = d3d12_resource_resource(pD3D12VideoBuffer->texture);
D3D12_RESOURCE_DESC outputResourceDesc = GetDesc(pPipeD3D12DstResource);
pD3D12VideoBuffer->base.interlaced = isInterlaced;
D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE interlaceTypeRequested =
isInterlaced ? D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE_FIELD_BASED : D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE_NONE;
if ((pD3D12Dec->m_decodeFormat != outputResourceDesc.Format) ||
(pD3D12Dec->m_decoderDesc.Configuration.InterlaceType != interlaceTypeRequested)) {
// Copy current pD3D12Dec->m_decoderDesc, modify decodeprofile and re-create decoder.
D3D12_VIDEO_DECODER_DESC decoderDesc = pD3D12Dec->m_decoderDesc;
decoderDesc.Configuration.InterlaceType = interlaceTypeRequested;
decoderDesc.Configuration.DecodeProfile =
d3d12_video_decoder_resolve_profile(pD3D12Dec->m_d3d12DecProfileType, pD3D12Dec->m_decodeFormat);
pD3D12Dec->m_spVideoDecoder.Reset();
HRESULT hr =
pD3D12Dec->m_spD3D12VideoDevice->CreateVideoDecoder(&decoderDesc,
IID_PPV_ARGS(pD3D12Dec->m_spVideoDecoder.GetAddressOf()));
if (FAILED(hr)) {
debug_printf(
"[d3d12_video_decoder] d3d12_video_decoder_reconfigure_dpb - CreateVideoDecoder failed with HR %x\n",
hr);
return false;
}
// Update state after CreateVideoDecoder succeeds only.
pD3D12Dec->m_decoderDesc = decoderDesc;
}
if (!pD3D12Dec->m_spDPBManager || !pD3D12Dec->m_spVideoDecoderHeap ||
pD3D12Dec->m_decodeFormat != outputResourceDesc.Format || pD3D12Dec->m_decoderHeapDesc.DecodeWidth != width ||
pD3D12Dec->m_decoderHeapDesc.DecodeHeight != height ||
pD3D12Dec->m_decoderHeapDesc.MaxDecodePictureBufferCount < maxDPB) {
// Detect the combination of AOT/ReferenceOnly to configure the DPB manager
uint16_t referenceCount = (conversionArguments.Enable) ? (uint16_t) conversionArguments.ReferenceFrameCount +
1 /*extra slot for current picture*/ :
maxDPB;
d3d12_video_decode_dpb_descriptor dpbDesc = {};
dpbDesc.Width = (conversionArguments.Enable) ? conversionArguments.ReferenceInfo.Width : width;
dpbDesc.Height = (conversionArguments.Enable) ? conversionArguments.ReferenceInfo.Height : height;
dpbDesc.Format =
(conversionArguments.Enable) ? conversionArguments.ReferenceInfo.Format.Format : outputResourceDesc.Format;
dpbDesc.fArrayOfTexture =
((pD3D12Dec->m_ConfigDecoderSpecificFlags & d3d12_video_decode_config_specific_flag_array_of_textures) != 0);
dpbDesc.dpbSize = referenceCount;
dpbDesc.m_NodeMask = pD3D12Dec->m_NodeMask;
dpbDesc.fReferenceOnly = ((pD3D12Dec->m_ConfigDecoderSpecificFlags &
d3d12_video_decode_config_specific_flag_reference_only_textures_required) != 0);
// Create DPB manager
if (pD3D12Dec->m_spDPBManager == nullptr) {
pD3D12Dec->m_spDPBManager.reset(new d3d12_video_decoder_references_manager(pD3D12Dec->m_pD3D12Screen,
pD3D12Dec->m_NodeMask,
pD3D12Dec->m_d3d12DecProfileType,
dpbDesc));
}
//
// (Re)-create decoder heap
//
D3D12_VIDEO_DECODER_HEAP_DESC decoderHeapDesc = {};
decoderHeapDesc.NodeMask = pD3D12Dec->m_NodeMask;
decoderHeapDesc.Configuration = pD3D12Dec->m_decoderDesc.Configuration;
decoderHeapDesc.DecodeWidth = dpbDesc.Width;
decoderHeapDesc.DecodeHeight = dpbDesc.Height;
decoderHeapDesc.Format = dpbDesc.Format;
decoderHeapDesc.MaxDecodePictureBufferCount = maxDPB;
pD3D12Dec->m_spVideoDecoderHeap.Reset();
HRESULT hr = pD3D12Dec->m_spD3D12VideoDevice->CreateVideoDecoderHeap(
&decoderHeapDesc,
IID_PPV_ARGS(pD3D12Dec->m_spVideoDecoderHeap.GetAddressOf()));
if (FAILED(hr)) {
debug_printf(
"[d3d12_video_decoder] d3d12_video_decoder_reconfigure_dpb - CreateVideoDecoderHeap failed with HR %x\n",
hr);
return false;
}
// Update pD3D12Dec after CreateVideoDecoderHeap succeeds only.
pD3D12Dec->m_decoderHeapDesc = decoderHeapDesc;
}
pD3D12Dec->m_decodeFormat = outputResourceDesc.Format;
return true;
}
void
d3d12_video_decoder_refresh_dpb_active_references(struct d3d12_video_decoder *pD3D12Dec)
{
switch (pD3D12Dec->m_d3d12DecProfileType) {
case d3d12_video_decode_profile_type_h264:
{
d3d12_video_decoder_refresh_dpb_active_references_h264(pD3D12Dec);
} break;
case d3d12_video_decode_profile_type_hevc:
{
d3d12_video_decoder_refresh_dpb_active_references_hevc(pD3D12Dec);
} break;
case d3d12_video_decode_profile_type_av1:
{
d3d12_video_decoder_refresh_dpb_active_references_av1(pD3D12Dec);
} break;
case d3d12_video_decode_profile_type_vp9:
{
d3d12_video_decoder_refresh_dpb_active_references_vp9(pD3D12Dec);
} break;
default:
{
unreachable("Unsupported d3d12_video_decode_profile_type");
} break;
}
}
void
d3d12_video_decoder_get_frame_info(
struct d3d12_video_decoder *pD3D12Dec, uint32_t *pWidth, uint32_t *pHeight, uint16_t *pMaxDPB, bool &isInterlaced)
{
*pWidth = 0;
*pHeight = 0;
*pMaxDPB = 0;
isInterlaced = false;
switch (pD3D12Dec->m_d3d12DecProfileType) {
case d3d12_video_decode_profile_type_h264:
{
d3d12_video_decoder_get_frame_info_h264(pD3D12Dec, pWidth, pHeight, pMaxDPB, isInterlaced);
} break;
case d3d12_video_decode_profile_type_hevc:
{
d3d12_video_decoder_get_frame_info_hevc(pD3D12Dec, pWidth, pHeight, pMaxDPB, isInterlaced);
} break;
case d3d12_video_decode_profile_type_av1:
{
d3d12_video_decoder_get_frame_info_av1(pD3D12Dec, pWidth, pHeight, pMaxDPB, isInterlaced);
} break;
case d3d12_video_decode_profile_type_vp9:
{
d3d12_video_decoder_get_frame_info_vp9(pD3D12Dec, pWidth, pHeight, pMaxDPB, &isInterlaced);
} break;
default:
{
unreachable("Unsupported d3d12_video_decode_profile_type");
} break;
}
if (pD3D12Dec->m_ConfigDecoderSpecificFlags & d3d12_video_decode_config_specific_flag_alignment_height) {
const uint32_t AlignmentMask = 31;
*pHeight = (*pHeight + AlignmentMask) & ~AlignmentMask;
}
}
///
/// Returns the number of bytes starting from [buf.data() + buffsetOffset] where the _targetCode_ is found
/// Returns -1 if start code not found
///
int
d3d12_video_decoder_get_next_startcode_offset(std::vector<uint8_t> &buf,
unsigned int bufferOffset,
unsigned int targetCode,
unsigned int targetCodeBitSize,
unsigned int numBitsToSearchIntoBuffer)
{
struct vl_vlc vlc = { 0 };
// Shorten the buffer to be [buffetOffset, endOfBuf)
unsigned int bufSize = buf.size() - bufferOffset;
uint8_t *bufPtr = buf.data();
bufPtr += bufferOffset;
/* search the first numBitsToSearchIntoBuffer bytes for a startcode */
vl_vlc_init(&vlc, 1, (const void *const *) &bufPtr, &bufSize);
for (uint i = 0; i < numBitsToSearchIntoBuffer && vl_vlc_bits_left(&vlc) >= targetCodeBitSize; ++i) {
if (vl_vlc_peekbits(&vlc, targetCodeBitSize) == targetCode)
return i;
vl_vlc_eatbits(&vlc, 8); // Stride is 8 bits = 1 byte
vl_vlc_fillbits(&vlc);
}
return -1;
}
void
d3d12_video_decoder_store_converted_dxva_picparams_from_pipe_input(
struct d3d12_video_decoder *codec, // input argument, current decoder
struct pipe_picture_desc
*picture, // input argument, base structure of pipe_XXX_picture_desc where XXX is the codec name
struct d3d12_video_buffer *pD3D12VideoBuffer // input argument, target video buffer
)
{
assert(picture);
assert(codec);
struct d3d12_video_decoder *pD3D12Dec = (struct d3d12_video_decoder *) codec;
d3d12_video_decode_profile_type profileType =
d3d12_video_decoder_convert_pipe_video_profile_to_profile_type(codec->base.profile);
ID3D12Resource *pPipeD3D12DstResource = d3d12_resource_resource(pD3D12VideoBuffer->texture);
D3D12_RESOURCE_DESC outputResourceDesc = GetDesc(pPipeD3D12DstResource);
pD3D12Dec->qp_matrix_frame_argument_enabled = false;
switch (profileType) {
case d3d12_video_decode_profile_type_h264:
{
size_t dxvaPicParamsBufferSize = sizeof(DXVA_PicParams_H264);
pipe_h264_picture_desc *pPicControlH264 = (pipe_h264_picture_desc *) picture;
DXVA_PicParams_H264 dxvaPicParamsH264 =
d3d12_video_decoder_dxva_picparams_from_pipe_picparams_h264(pD3D12Dec->m_fenceValue,
codec->base.profile,
outputResourceDesc.Width,
outputResourceDesc.Height,
pPicControlH264);
d3d12_video_decoder_store_dxva_picparams_in_picparams_buffer(codec,
&dxvaPicParamsH264,
dxvaPicParamsBufferSize);
size_t dxvaQMatrixBufferSize = sizeof(DXVA_Qmatrix_H264);
DXVA_Qmatrix_H264 dxvaQmatrixH264 = {};
d3d12_video_decoder_dxva_qmatrix_from_pipe_picparams_h264((pipe_h264_picture_desc *) picture,
dxvaQmatrixH264);
pD3D12Dec->qp_matrix_frame_argument_enabled = true; // We don't have a way of knowing from the pipe params so send always
d3d12_video_decoder_store_dxva_qmatrix_in_qmatrix_buffer(codec, &dxvaQmatrixH264, dxvaQMatrixBufferSize);
} break;
case d3d12_video_decode_profile_type_hevc:
{
size_t dxvaPicParamsBufferSize = sizeof(DXVA_PicParams_HEVC);
pipe_h265_picture_desc *pPicControlHEVC = (pipe_h265_picture_desc *) picture;
DXVA_PicParams_HEVC dxvaPicParamsHEVC =
d3d12_video_decoder_dxva_picparams_from_pipe_picparams_hevc(pD3D12Dec,
codec->base.profile,
pPicControlHEVC);
d3d12_video_decoder_store_dxva_picparams_in_picparams_buffer(codec,
&dxvaPicParamsHEVC,
dxvaPicParamsBufferSize);
size_t dxvaQMatrixBufferSize = sizeof(DXVA_Qmatrix_HEVC);
DXVA_Qmatrix_HEVC dxvaQmatrixHEVC = {};
pD3D12Dec->qp_matrix_frame_argument_enabled = false;
d3d12_video_decoder_dxva_qmatrix_from_pipe_picparams_hevc((pipe_h265_picture_desc *) picture,
dxvaQmatrixHEVC,
pD3D12Dec->qp_matrix_frame_argument_enabled);
d3d12_video_decoder_store_dxva_qmatrix_in_qmatrix_buffer(codec, &dxvaQmatrixHEVC, dxvaQMatrixBufferSize);
} break;
case d3d12_video_decode_profile_type_av1:
{
size_t dxvaPicParamsBufferSize = sizeof(DXVA_PicParams_AV1);
pipe_av1_picture_desc *pPicControlAV1 = (pipe_av1_picture_desc *) picture;
DXVA_PicParams_AV1 dxvaPicParamsAV1 =
d3d12_video_decoder_dxva_picparams_from_pipe_picparams_av1(pD3D12Dec->m_fenceValue,
codec->base.profile,
pPicControlAV1);
d3d12_video_decoder_store_dxva_picparams_in_picparams_buffer(codec,
&dxvaPicParamsAV1,
dxvaPicParamsBufferSize);
pD3D12Dec->qp_matrix_frame_argument_enabled = false;
} break;
case d3d12_video_decode_profile_type_vp9:
{
size_t dxvaPicParamsBufferSize = sizeof(DXVA_PicParams_VP9);
pipe_vp9_picture_desc *pPicControlVP9 = (pipe_vp9_picture_desc *) picture;
DXVA_PicParams_VP9 dxvaPicParamsVP9 =
d3d12_video_decoder_dxva_picparams_from_pipe_picparams_vp9(pD3D12Dec,
codec->base.profile,
pPicControlVP9);
d3d12_video_decoder_store_dxva_picparams_in_picparams_buffer(codec,
&dxvaPicParamsVP9,
dxvaPicParamsBufferSize);
pD3D12Dec->qp_matrix_frame_argument_enabled = false;
} break;
default:
{
unreachable("Unsupported d3d12_video_decode_profile_type");
} break;
}
}
void
d3d12_video_decoder_prepare_dxva_slices_control(
struct d3d12_video_decoder *pD3D12Dec, // input argument, current decoder
struct pipe_picture_desc *picture
)
{
d3d12_video_decode_profile_type profileType =
d3d12_video_decoder_convert_pipe_video_profile_to_profile_type(pD3D12Dec->base.profile);
switch (profileType) {
case d3d12_video_decode_profile_type_h264:
{
d3d12_video_decoder_prepare_dxva_slices_control_h264(pD3D12Dec, pD3D12Dec->m_SliceControlBuffer, (struct pipe_h264_picture_desc*) picture);
} break;
case d3d12_video_decode_profile_type_hevc:
{
d3d12_video_decoder_prepare_dxva_slices_control_hevc(pD3D12Dec, pD3D12Dec->m_SliceControlBuffer, (struct pipe_h265_picture_desc*) picture);
} break;
case d3d12_video_decode_profile_type_av1:
{
d3d12_video_decoder_prepare_dxva_slices_control_av1(pD3D12Dec, pD3D12Dec->m_SliceControlBuffer, (struct pipe_av1_picture_desc*) picture);
} break;
case d3d12_video_decode_profile_type_vp9:
{
d3d12_video_decoder_prepare_dxva_slices_control_vp9(pD3D12Dec, pD3D12Dec->m_SliceControlBuffer, (struct pipe_vp9_picture_desc*) picture);
} break;
default:
{
unreachable("Unsupported d3d12_video_decode_profile_type");
} break;
}
}
void
d3d12_video_decoder_store_dxva_qmatrix_in_qmatrix_buffer(struct d3d12_video_decoder *pD3D12Dec,
void *pDXVAStruct,
uint64_t DXVAStructSize)
{
if (pD3D12Dec->m_InverseQuantMatrixBuffer.capacity() < DXVAStructSize) {
pD3D12Dec->m_InverseQuantMatrixBuffer.reserve(DXVAStructSize);
}
pD3D12Dec->m_InverseQuantMatrixBuffer.resize(DXVAStructSize);
memcpy(pD3D12Dec->m_InverseQuantMatrixBuffer.data(), pDXVAStruct, DXVAStructSize);
}
void
d3d12_video_decoder_store_dxva_picparams_in_picparams_buffer(struct d3d12_video_decoder *pD3D12Dec,
void *pDXVAStruct,
uint64_t DXVAStructSize)
{
if (pD3D12Dec->m_picParamsBuffer.capacity() < DXVAStructSize) {
pD3D12Dec->m_picParamsBuffer.reserve(DXVAStructSize);
}
pD3D12Dec->m_picParamsBuffer.resize(DXVAStructSize);
memcpy(pD3D12Dec->m_picParamsBuffer.data(), pDXVAStruct, DXVAStructSize);
}
bool
d3d12_video_decoder_supports_aot_dpb(D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT decodeSupport,
d3d12_video_decode_profile_type profileType)
{
bool supportedProfile = false;
switch (profileType) {
case d3d12_video_decode_profile_type_h264:
case d3d12_video_decode_profile_type_hevc:
case d3d12_video_decode_profile_type_av1:
case d3d12_video_decode_profile_type_vp9:
supportedProfile = true;
break;
default:
supportedProfile = false;
break;
}
return (decodeSupport.DecodeTier >= D3D12_VIDEO_DECODE_TIER_2) && supportedProfile;
}
d3d12_video_decode_profile_type
d3d12_video_decoder_convert_pipe_video_profile_to_profile_type(enum pipe_video_profile profile)
{
switch (profile) {
case PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE:
case PIPE_VIDEO_PROFILE_MPEG4_AVC_CONSTRAINED_BASELINE:
case PIPE_VIDEO_PROFILE_MPEG4_AVC_MAIN:
case PIPE_VIDEO_PROFILE_MPEG4_AVC_EXTENDED:
case PIPE_VIDEO_PROFILE_MPEG4_AVC_HIGH:
case PIPE_VIDEO_PROFILE_MPEG4_AVC_HIGH10:
return d3d12_video_decode_profile_type_h264;
case PIPE_VIDEO_PROFILE_HEVC_MAIN:
case PIPE_VIDEO_PROFILE_HEVC_MAIN_10:
return d3d12_video_decode_profile_type_hevc;
case PIPE_VIDEO_PROFILE_AV1_MAIN:
return d3d12_video_decode_profile_type_av1;
case PIPE_VIDEO_PROFILE_VP9_PROFILE0:
case PIPE_VIDEO_PROFILE_VP9_PROFILE2:
return d3d12_video_decode_profile_type_vp9;
default:
{
unreachable("Unsupported pipe video profile");
} break;
}
}
GUID
d3d12_video_decoder_convert_pipe_video_profile_to_d3d12_profile(enum pipe_video_profile profile)
{
switch (profile) {
case PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE:
case PIPE_VIDEO_PROFILE_MPEG4_AVC_CONSTRAINED_BASELINE:
case PIPE_VIDEO_PROFILE_MPEG4_AVC_MAIN:
case PIPE_VIDEO_PROFILE_MPEG4_AVC_EXTENDED:
case PIPE_VIDEO_PROFILE_MPEG4_AVC_HIGH:
case PIPE_VIDEO_PROFILE_MPEG4_AVC_HIGH10:
return D3D12_VIDEO_DECODE_PROFILE_H264;
case PIPE_VIDEO_PROFILE_HEVC_MAIN:
return D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN;
case PIPE_VIDEO_PROFILE_HEVC_MAIN_10:
return D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10;
case PIPE_VIDEO_PROFILE_AV1_MAIN:
return D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE0;
case PIPE_VIDEO_PROFILE_VP9_PROFILE0:
return D3D12_VIDEO_DECODE_PROFILE_VP9;
case PIPE_VIDEO_PROFILE_VP9_PROFILE2:
return D3D12_VIDEO_DECODE_PROFILE_VP9_10BIT_PROFILE2;
default:
return {};
}
}
GUID
d3d12_video_decoder_resolve_profile(d3d12_video_decode_profile_type profileType, DXGI_FORMAT decode_format)
{
switch (profileType) {
case d3d12_video_decode_profile_type_h264:
return D3D12_VIDEO_DECODE_PROFILE_H264;
case d3d12_video_decode_profile_type_hevc:
{
switch (decode_format) {
case DXGI_FORMAT_NV12:
return D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN;
case DXGI_FORMAT_P010:
return D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10;
default:
{
unreachable("Unsupported decode_format");
} break;
}
} break;
case d3d12_video_decode_profile_type_av1:
return D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE0;
break;
case d3d12_video_decode_profile_type_vp9:
{
switch (decode_format) {
case DXGI_FORMAT_NV12:
return D3D12_VIDEO_DECODE_PROFILE_VP9;
case DXGI_FORMAT_P010:
return D3D12_VIDEO_DECODE_PROFILE_VP9_10BIT_PROFILE2;
default:
{
unreachable("Unsupported decode_format");
} break;
}
} break;
default:
{
unreachable("Unsupported d3d12_video_decode_profile_type");
} break;
}
}