mesa/src/panfrost/compiler/pan_nir_lower_helper_invocation.c
Faith Ekstrand 2d286ec80a pan/compiler: Move all NIR passe definitions to pan_nir.h
While we're at it, rename pan_lower_* to pan_nir_lower_* for consistency
with everything else.  The intention is that eventually this will be a
private header and drivers will stop calling these passes themselves.
However, that is a long way off so for now we'll just move them to the
sensibly named place.  Notably, pan_preprocess/optimize/postprocess_nir
stay in pan_compiler.h because those are intended to be external APIs
indefinitely.

Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38753>
2025-12-02 21:00:30 +00:00

49 lines
1.9 KiB
C

/*
* Copyright (C) 2021 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "compiler/nir/nir_builder.h"
#include "pan_nir.h"
/* Lower gl_HelperInvocation to (gl_SampleMaskIn == 0), this depends on
* architectural details but is more efficient than NIR's lowering.
*/
static bool
pan_lower_helper_invocation_instr(nir_builder *b, nir_intrinsic_instr *intr,
void *data)
{
if (intr->intrinsic != nir_intrinsic_load_helper_invocation)
return false;
b->cursor = nir_before_instr(&intr->instr);
nir_def *mask = nir_load_sample_mask_in(b);
nir_def_replace(&intr->def, nir_ieq_imm(b, mask, 0));
return true;
}
bool
pan_nir_lower_helper_invocation(nir_shader *shader)
{
return nir_shader_intrinsics_pass(shader, pan_lower_helper_invocation_instr,
nir_metadata_control_flow, NULL);
}