mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-06-01 20:08:31 +02:00
When computing line smoothing, we can also do something similar to compute the line stippling. This can be useful for some drivers, who can't easily split the lines before rasterizing them. This does lead to slightly inaccurate stippling, because the line-smoothing extends the line-length by a small amount. That leads to the line-stippling pattern being over-stretched over the line-segment by a fraction of a pixel in lenght. For short lines, this can be quite a lot of error. Reviewed-by: Soroush Kashani <soroush.kashani@imgtec.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20134>
384 lines
13 KiB
C
384 lines
13 KiB
C
/**************************************************************************
|
|
*
|
|
* Copyright 2019 Red Hat.
|
|
* All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included
|
|
* in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*
|
|
**************************************************************************/
|
|
|
|
/*
|
|
* NIR lowering passes to handle the draw stages for
|
|
* - pstipple
|
|
* - aaline
|
|
* - aapoint.
|
|
*
|
|
* These are all ported from the equivalent TGSI transforms.
|
|
*/
|
|
|
|
#include "nir.h"
|
|
#include "tgsi/tgsi_from_mesa.h"
|
|
#include "nir_builder.h"
|
|
|
|
#include "nir_draw_helpers.h"
|
|
|
|
typedef struct {
|
|
nir_builder b;
|
|
nir_shader *shader;
|
|
bool fs_pos_is_sysval;
|
|
nir_variable *stip_tex;
|
|
nir_ssa_def *fragcoord;
|
|
} lower_pstipple;
|
|
|
|
static nir_ssa_def *
|
|
load_frag_coord(nir_builder *b)
|
|
{
|
|
nir_foreach_shader_in_variable(var, b->shader) {
|
|
if (var->data.location == VARYING_SLOT_POS)
|
|
return nir_load_var(b, var);
|
|
}
|
|
|
|
nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
|
|
glsl_vec4_type(), NULL);
|
|
pos->data.location = VARYING_SLOT_POS;
|
|
pos->data.interpolation = INTERP_MODE_NOPERSPECTIVE;
|
|
pos->data.driver_location = b->shader->num_inputs++;
|
|
return nir_load_var(b, pos);
|
|
}
|
|
|
|
static void
|
|
nir_lower_pstipple_block(nir_block *block,
|
|
lower_pstipple *state)
|
|
{
|
|
nir_builder *b = &state->b;
|
|
nir_ssa_def *texcoord;
|
|
|
|
b->cursor = nir_before_block(block);
|
|
|
|
nir_ssa_def *frag_coord = state->fs_pos_is_sysval ? nir_load_frag_coord(b) : load_frag_coord(b);
|
|
|
|
texcoord = nir_fmul(b, nir_channels(b, frag_coord, 0x3),
|
|
nir_imm_vec2(b, 1.0/32.0, 1.0/32.0));
|
|
|
|
nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1);
|
|
tex->op = nir_texop_tex;
|
|
tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
|
|
tex->coord_components = 2;
|
|
tex->dest_type = nir_type_float32;
|
|
tex->texture_index = state->stip_tex->data.binding;
|
|
tex->sampler_index = state->stip_tex->data.binding;
|
|
tex->src[0].src_type = nir_tex_src_coord;
|
|
tex->src[0].src = nir_src_for_ssa(texcoord);
|
|
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
|
|
|
|
nir_builder_instr_insert(b, &tex->instr);
|
|
|
|
nir_ssa_def *condition = nir_f2b32(b, nir_channel(b, &tex->dest.ssa, 3));
|
|
nir_discard_if(b, condition);
|
|
b->shader->info.fs.uses_discard = true;
|
|
}
|
|
|
|
static void
|
|
nir_lower_pstipple_impl(nir_function_impl *impl,
|
|
lower_pstipple *state)
|
|
{
|
|
nir_builder *b = &state->b;
|
|
|
|
nir_builder_init(b, impl);
|
|
|
|
nir_block *start = nir_start_block(impl);
|
|
nir_lower_pstipple_block(start, state);
|
|
}
|
|
|
|
void
|
|
nir_lower_pstipple_fs(struct nir_shader *shader,
|
|
unsigned *samplerUnitOut,
|
|
unsigned fixedUnit,
|
|
bool fs_pos_is_sysval)
|
|
{
|
|
lower_pstipple state = {
|
|
.shader = shader,
|
|
.fs_pos_is_sysval = fs_pos_is_sysval,
|
|
};
|
|
if (shader->info.stage != MESA_SHADER_FRAGMENT)
|
|
return;
|
|
|
|
int binding = 0;
|
|
nir_foreach_uniform_variable(var, shader) {
|
|
if (glsl_type_is_sampler(var->type)) {
|
|
if (var->data.binding >= binding)
|
|
binding = var->data.binding + 1;
|
|
}
|
|
}
|
|
const struct glsl_type *sampler2D =
|
|
glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
|
|
|
|
nir_variable *tex_var = nir_variable_create(shader, nir_var_uniform, sampler2D, "stipple_tex");
|
|
tex_var->data.binding = binding;
|
|
tex_var->data.explicit_binding = true;
|
|
tex_var->data.how_declared = nir_var_hidden;
|
|
|
|
BITSET_SET(shader->info.textures_used, binding);
|
|
BITSET_SET(shader->info.samplers_used, binding);
|
|
state.stip_tex = tex_var;
|
|
|
|
nir_foreach_function(function, shader) {
|
|
if (function->impl) {
|
|
nir_lower_pstipple_impl(function->impl, &state);
|
|
}
|
|
}
|
|
*samplerUnitOut = binding;
|
|
}
|
|
|
|
typedef struct {
|
|
nir_variable *line_width_input;
|
|
nir_variable *stipple_counter;
|
|
nir_variable *stipple_pattern;
|
|
} lower_aaline;
|
|
|
|
static bool
|
|
lower_aaline_instr(nir_builder *b, nir_instr *instr, void *data)
|
|
{
|
|
lower_aaline *state = data;
|
|
|
|
if (instr->type != nir_instr_type_intrinsic)
|
|
return false;
|
|
|
|
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
|
|
if (intrin->intrinsic != nir_intrinsic_store_deref)
|
|
return false;
|
|
|
|
nir_variable *var = nir_intrinsic_get_var(intrin, 0);
|
|
if (var->data.mode != nir_var_shader_out)
|
|
return false;
|
|
if (var->data.location < FRAG_RESULT_DATA0 && var->data.location != FRAG_RESULT_COLOR)
|
|
return false;
|
|
|
|
nir_ssa_def *out_input = intrin->src[1].ssa;
|
|
b->cursor = nir_before_instr(instr);
|
|
nir_ssa_def *lw = nir_load_var(b, state->line_width_input);
|
|
nir_ssa_def *len = nir_channel(b, lw, 3);
|
|
len = nir_fadd_imm(b, nir_fmul_imm(b, len, 2.0), -1.0);
|
|
nir_ssa_def *tmp = nir_fsat(b, nir_fadd(b, nir_channels(b, lw, 0xa),
|
|
nir_fneg(b, nir_fabs(b, nir_channels(b, lw, 0x5)))));
|
|
|
|
nir_ssa_def *max = len;
|
|
if (state->stipple_counter) {
|
|
assert(state->stipple_pattern);
|
|
|
|
nir_ssa_def *counter = nir_load_var(b, state->stipple_counter);
|
|
nir_ssa_def *pattern = nir_load_var(b, state->stipple_pattern);
|
|
nir_ssa_def *factor = nir_i2f32(b, nir_ishr_imm(b, pattern, 16));
|
|
pattern = nir_iand_imm(b, pattern, 0xffff);
|
|
|
|
nir_ssa_def *stipple_pos = nir_vec2(b, nir_fadd_imm(b, counter, -0.5),
|
|
nir_fadd_imm(b, counter, 0.5));
|
|
|
|
stipple_pos = nir_frem(b, nir_fdiv(b, stipple_pos, factor),
|
|
nir_imm_float(b, 16.0));
|
|
|
|
nir_ssa_def *p = nir_f2i32(b, stipple_pos);
|
|
nir_ssa_def *one = nir_imm_float(b, 1.0);
|
|
|
|
// float t = 1.0 - min((1.0 - fract(stipple_pos.x)) * factor, 1.0);
|
|
nir_ssa_def *t = nir_ffract(b, nir_channel(b, stipple_pos, 0));
|
|
t = nir_fsub(b, one,
|
|
nir_fmin(b, nir_fmul(b, factor,
|
|
nir_fsub(b, one, t)), one));
|
|
|
|
// vec2 a = vec2((uvec2(pattern) >> p) & uvec2(1u));
|
|
nir_ssa_def *a = nir_i2f32(b,
|
|
nir_iand(b, nir_ishr(b, nir_vec2(b, pattern, pattern), p),
|
|
nir_imm_ivec2(b, 1, 1)));
|
|
|
|
// float cov = mix(a.x, a.y, t);
|
|
nir_ssa_def *cov = nir_flrp(b, nir_channel(b, a, 0), nir_channel(b, a, 1), t);
|
|
|
|
max = nir_fmin(b, len, cov);
|
|
}
|
|
|
|
tmp = nir_fmul(b, nir_channel(b, tmp, 0),
|
|
nir_fmin(b, nir_channel(b, tmp, 1), max));
|
|
tmp = nir_fmul(b, nir_channel(b, out_input, 3), tmp);
|
|
|
|
nir_ssa_def *out = nir_vec4(b, nir_channel(b, out_input, 0),
|
|
nir_channel(b, out_input, 1),
|
|
nir_channel(b, out_input, 2),
|
|
tmp);
|
|
nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(out));
|
|
return true;
|
|
}
|
|
|
|
void
|
|
nir_lower_aaline_fs(struct nir_shader *shader, int *varying,
|
|
nir_variable *stipple_counter,
|
|
nir_variable *stipple_pattern)
|
|
{
|
|
lower_aaline state = {
|
|
.stipple_counter = stipple_counter,
|
|
.stipple_pattern = stipple_pattern,
|
|
};
|
|
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
|
|
|
|
int highest_location = -1, highest_drv_location = -1;
|
|
nir_foreach_shader_in_variable(var, shader) {
|
|
if ((int)var->data.location > highest_location)
|
|
highest_location = var->data.location;
|
|
if ((int)var->data.driver_location > highest_drv_location)
|
|
highest_drv_location = var->data.driver_location;
|
|
}
|
|
|
|
nir_variable *line_width = nir_variable_create(shader, nir_var_shader_in,
|
|
glsl_vec4_type(), "aaline");
|
|
if (highest_location == -1 || highest_location < VARYING_SLOT_VAR0) {
|
|
line_width->data.location = VARYING_SLOT_VAR0;
|
|
line_width->data.driver_location = highest_drv_location + 1;
|
|
} else {
|
|
line_width->data.location = highest_location + 1;
|
|
line_width->data.driver_location = highest_drv_location + 1;
|
|
}
|
|
shader->num_inputs++;
|
|
*varying = tgsi_get_generic_gl_varying_index(line_width->data.location, true);
|
|
state.line_width_input = line_width;
|
|
|
|
nir_shader_instructions_pass(shader, lower_aaline_instr,
|
|
nir_metadata_dominance, &state);
|
|
}
|
|
|
|
typedef struct {
|
|
nir_builder b;
|
|
nir_shader *shader;
|
|
nir_variable *input;
|
|
} lower_aapoint;
|
|
|
|
static void
|
|
nir_lower_aapoint_block(nir_block *block,
|
|
lower_aapoint *state, nir_ssa_def *sel)
|
|
{
|
|
nir_builder *b = &state->b;
|
|
nir_foreach_instr(instr, block) {
|
|
if (instr->type != nir_instr_type_intrinsic)
|
|
continue;
|
|
|
|
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
|
|
if (intrin->intrinsic != nir_intrinsic_store_deref)
|
|
continue;
|
|
|
|
nir_variable *var = nir_intrinsic_get_var(intrin, 0);
|
|
if (var->data.mode != nir_var_shader_out)
|
|
continue;
|
|
if (var->data.location < FRAG_RESULT_DATA0 && var->data.location != FRAG_RESULT_COLOR)
|
|
continue;
|
|
|
|
nir_ssa_def *out_input = intrin->src[1].ssa;
|
|
b->cursor = nir_before_instr(instr);
|
|
|
|
nir_ssa_def *tmp = nir_fmul(b, nir_channel(b, out_input, 3), sel);
|
|
nir_ssa_def *out = nir_vec4(b, nir_channel(b, out_input, 0),
|
|
nir_channel(b, out_input, 1),
|
|
nir_channel(b, out_input, 2),
|
|
tmp);
|
|
nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(out));
|
|
}
|
|
|
|
}
|
|
|
|
static void
|
|
nir_lower_aapoint_impl(nir_function_impl *impl,
|
|
lower_aapoint *state)
|
|
{
|
|
nir_builder *b = &state->b;
|
|
|
|
nir_builder_init(b, impl);
|
|
|
|
nir_block *block = nir_start_block(impl);
|
|
b->cursor = nir_before_block(block);
|
|
|
|
nir_ssa_def *aainput = nir_load_var(b, state->input);
|
|
|
|
nir_ssa_def *dist = nir_fadd(b, nir_fmul(b, nir_channel(b, aainput, 0), nir_channel(b, aainput, 0)),
|
|
nir_fmul(b, nir_channel(b, aainput, 1), nir_channel(b, aainput, 1)));
|
|
|
|
nir_ssa_def *k = nir_channel(b, aainput, 2);
|
|
nir_ssa_def *chan_val_one = nir_channel(b, aainput, 3);
|
|
nir_ssa_def *comp = nir_flt32(b, chan_val_one, dist);
|
|
|
|
nir_discard_if(b, comp);
|
|
b->shader->info.fs.uses_discard = true;
|
|
|
|
/* compute coverage factor = (1-d)/(1-k) */
|
|
/* 1 - k */
|
|
nir_ssa_def *tmp = nir_fadd(b, chan_val_one, nir_fneg(b, k));
|
|
/* 1.0 / (1 - k) */
|
|
tmp = nir_frcp(b, tmp);
|
|
|
|
/* 1 - d */
|
|
nir_ssa_def *tmp2 = nir_fadd(b, chan_val_one, nir_fneg(b, dist));
|
|
|
|
/* (1 - d) / (1 - k) */
|
|
nir_ssa_def *coverage = nir_fmul(b, tmp, tmp2);
|
|
|
|
/* if (k >= distance)
|
|
* sel = coverage;
|
|
* else
|
|
* sel = 1.0;
|
|
*/
|
|
nir_ssa_def *sel = nir_b32csel(b, nir_fge32(b, k, dist), coverage, chan_val_one);
|
|
|
|
nir_foreach_block(block, impl) {
|
|
nir_lower_aapoint_block(block, state, sel);
|
|
}
|
|
}
|
|
|
|
void
|
|
nir_lower_aapoint_fs(struct nir_shader *shader, int *varying)
|
|
{
|
|
lower_aapoint state = {
|
|
.shader = shader,
|
|
};
|
|
if (shader->info.stage != MESA_SHADER_FRAGMENT)
|
|
return;
|
|
|
|
int highest_location = -1, highest_drv_location = -1;
|
|
nir_foreach_shader_in_variable(var, shader) {
|
|
if ((int)var->data.location > highest_location)
|
|
highest_location = var->data.location;
|
|
if ((int)var->data.driver_location > highest_drv_location)
|
|
highest_drv_location = var->data.driver_location;
|
|
}
|
|
|
|
nir_variable *aapoint_input = nir_variable_create(shader, nir_var_shader_in,
|
|
glsl_vec4_type(), "aapoint");
|
|
if (highest_location == -1 || highest_location < VARYING_SLOT_VAR0) {
|
|
aapoint_input->data.location = VARYING_SLOT_VAR0;
|
|
} else {
|
|
aapoint_input->data.location = highest_location + 1;
|
|
}
|
|
aapoint_input->data.driver_location = highest_drv_location + 1;
|
|
|
|
shader->num_inputs++;
|
|
*varying = tgsi_get_generic_gl_varying_index(aapoint_input->data.location, true);
|
|
state.input = aapoint_input;
|
|
|
|
nir_foreach_function(function, shader) {
|
|
if (function->impl) {
|
|
nir_lower_aapoint_impl(function->impl, &state);
|
|
}
|
|
}
|
|
}
|