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This reads the buffer value, combines it with the inverted setting and sets SET_RENDER_ENABLE depending on this. This works for draw and clear calls, but not for dispatch. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24520> |
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| codegen | ||
| compiler | ||
| drm-shim | ||
| mme | ||
| nil | ||
| nvidia-headers | ||
| vulkan | ||
| winsys | ||
| meson.build | ||