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If the gallium driver doesn't support PIPE_FORMAT_R16G16B16A16_SNORM the call to st_choose_renderbuffer_format() would fail and we'd generate an GL_OUT_OF_MEMORY error. We'd never get to the subsequent code that handles software/malloc-based renderbuffers. Add a special-case check for PIPE_FORMAT_R16G16B16A16_SNORM which is used for software-based accum buffers. This could be fixed in other ways but it would be a much larger patch. st_renderbuffer_alloc_storage() could be reorganized in the future. This fixes accum buffer allocation for the svga driver. Note: This is a candidate for the 7.11 branch. Reviewed-by: José Fonseca <jfonseca@vmware.com> |
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File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.