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Setting this flag prevents declarations of uniforms from being removed from the IR. Since the IR is directly used by several API functions that query uniforms in shaders, uniform declarations cannot be removed after the locations have been set. However, it should still be safe to reorder the declarations (this is not tested). Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41980 Tested-by: Brian Paul <brianp@vmware.com> Reviewed-by: Bryan Cain <bryancain3@gmail.com> Cc: Vinson Lee <vlee@vmware.com> Cc: José Fonseca <jfonseca@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
281 lines
7.4 KiB
C++
281 lines
7.4 KiB
C++
/*
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* Copyright © 2008, 2009 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <getopt.h>
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#include "ast.h"
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#include "glsl_parser_extras.h"
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#include "ir_optimization.h"
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#include "ir_print_visitor.h"
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#include "program.h"
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#include "loop_analysis.h"
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#include "standalone_scaffolding.h"
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static void
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initialize_context(struct gl_context *ctx, gl_api api)
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{
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initialize_context_to_defaults(ctx, api);
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/* GLSL 1.30 isn't fully supported, but we need to advertise 1.30 so that
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* the built-in functions for 1.30 can be built.
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*/
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ctx->Const.GLSLVersion = 130;
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ctx->Const.MaxClipPlanes = 8;
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ctx->Const.MaxDrawBuffers = 2;
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/* More than the 1.10 minimum to appease parser tests taken from
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* apps that (hopefully) already checked the number of coords.
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*/
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ctx->Const.MaxTextureCoordUnits = 4;
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ctx->Driver.NewShader = _mesa_new_shader;
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}
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/* Returned string will have 'ctx' as its ralloc owner. */
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static char *
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load_text_file(void *ctx, const char *file_name)
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{
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char *text = NULL;
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size_t size;
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size_t total_read = 0;
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FILE *fp = fopen(file_name, "rb");
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if (!fp) {
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return NULL;
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}
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fseek(fp, 0L, SEEK_END);
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size = ftell(fp);
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fseek(fp, 0L, SEEK_SET);
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text = (char *) ralloc_size(ctx, size + 1);
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if (text != NULL) {
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do {
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size_t bytes = fread(text + total_read,
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1, size - total_read, fp);
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if (bytes < size - total_read) {
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free(text);
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text = NULL;
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break;
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}
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if (bytes == 0) {
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break;
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}
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total_read += bytes;
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} while (total_read < size);
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text[total_read] = '\0';
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}
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fclose(fp);
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return text;
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}
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int glsl_es = 0;
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int dump_ast = 0;
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int dump_hir = 0;
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int dump_lir = 0;
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int do_link = 0;
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const struct option compiler_opts[] = {
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{ "glsl-es", 0, &glsl_es, 1 },
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{ "dump-ast", 0, &dump_ast, 1 },
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{ "dump-hir", 0, &dump_hir, 1 },
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{ "dump-lir", 0, &dump_lir, 1 },
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{ "link", 0, &do_link, 1 },
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{ NULL, 0, NULL, 0 }
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};
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/**
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* \brief Print proper usage and exit with failure.
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*/
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void
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usage_fail(const char *name)
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{
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const char *header =
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"usage: %s [options] <file.vert | file.geom | file.frag>\n"
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"\n"
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"Possible options are:\n";
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printf(header, name, name);
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for (const struct option *o = compiler_opts; o->name != 0; ++o) {
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printf(" --%s\n", o->name);
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}
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exit(EXIT_FAILURE);
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}
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void
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compile_shader(struct gl_context *ctx, struct gl_shader *shader)
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{
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struct _mesa_glsl_parse_state *state =
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new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
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const char *source = shader->Source;
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state->error = preprocess(state, &source, &state->info_log,
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state->extensions, ctx->API) != 0;
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if (!state->error) {
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_mesa_glsl_lexer_ctor(state, source);
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_mesa_glsl_parse(state);
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_mesa_glsl_lexer_dtor(state);
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}
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if (dump_ast) {
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foreach_list_const(n, &state->translation_unit) {
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ast_node *ast = exec_node_data(ast_node, n, link);
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ast->print();
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}
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printf("\n\n");
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}
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shader->ir = new(shader) exec_list;
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if (!state->error && !state->translation_unit.is_empty())
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_mesa_ast_to_hir(shader->ir, state);
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/* Print out the unoptimized IR. */
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if (!state->error && dump_hir) {
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validate_ir_tree(shader->ir);
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_mesa_print_ir(shader->ir, state);
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}
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/* Optimization passes */
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if (!state->error && !shader->ir->is_empty()) {
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bool progress;
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do {
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progress = do_common_optimization(shader->ir, false, false, 32);
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} while (progress);
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validate_ir_tree(shader->ir);
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}
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/* Print out the resulting IR */
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if (!state->error && dump_lir) {
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_mesa_print_ir(shader->ir, state);
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}
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shader->symbols = state->symbols;
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shader->CompileStatus = !state->error;
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shader->Version = state->language_version;
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memcpy(shader->builtins_to_link, state->builtins_to_link,
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sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
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shader->num_builtins_to_link = state->num_builtins_to_link;
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if (shader->InfoLog)
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ralloc_free(shader->InfoLog);
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shader->InfoLog = state->info_log;
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/* Retain any live IR, but trash the rest. */
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reparent_ir(shader->ir, shader);
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ralloc_free(state);
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return;
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}
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int
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main(int argc, char **argv)
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{
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int status = EXIT_SUCCESS;
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struct gl_context local_ctx;
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struct gl_context *ctx = &local_ctx;
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int c;
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int idx = 0;
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while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
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/* empty */ ;
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if (argc <= optind)
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usage_fail(argv[0]);
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initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL);
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struct gl_shader_program *whole_program;
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whole_program = rzalloc (NULL, struct gl_shader_program);
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assert(whole_program != NULL);
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whole_program->InfoLog = ralloc_strdup(whole_program, "");
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for (/* empty */; argc > optind; optind++) {
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whole_program->Shaders =
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reralloc(whole_program, whole_program->Shaders,
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struct gl_shader *, whole_program->NumShaders + 1);
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assert(whole_program->Shaders != NULL);
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struct gl_shader *shader = rzalloc(whole_program, gl_shader);
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whole_program->Shaders[whole_program->NumShaders] = shader;
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whole_program->NumShaders++;
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const unsigned len = strlen(argv[optind]);
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if (len < 6)
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usage_fail(argv[0]);
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const char *const ext = & argv[optind][len - 5];
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if (strncmp(".vert", ext, 5) == 0)
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shader->Type = GL_VERTEX_SHADER;
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else if (strncmp(".geom", ext, 5) == 0)
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shader->Type = GL_GEOMETRY_SHADER;
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else if (strncmp(".frag", ext, 5) == 0)
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shader->Type = GL_FRAGMENT_SHADER;
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else
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usage_fail(argv[0]);
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shader->Source = load_text_file(whole_program, argv[optind]);
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if (shader->Source == NULL) {
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printf("File \"%s\" does not exist.\n", argv[optind]);
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exit(EXIT_FAILURE);
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}
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compile_shader(ctx, shader);
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if (!shader->CompileStatus) {
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printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
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status = EXIT_FAILURE;
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break;
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}
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}
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if ((status == EXIT_SUCCESS) && do_link) {
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link_shaders(ctx, whole_program);
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status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
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if (strlen(whole_program->InfoLog) > 0)
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printf("Info log for linking:\n%s\n", whole_program->InfoLog);
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}
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for (unsigned i = 0; i < MESA_SHADER_TYPES; i++)
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ralloc_free(whole_program->_LinkedShaders[i]);
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ralloc_free(whole_program);
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_mesa_glsl_release_types();
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_mesa_glsl_release_functions();
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return status;
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}
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