mesa/src/glsl/Makefile
Chia-I Wu dfdb34b7c1 glsl: Refactor source lists to Makefile.sources
With the hope that Android.mk and SConscript can share the file to reduce
future breakage.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Chad Versace <chad@chad-versace.us>
2011-11-02 06:34:39 +08:00

172 lines
4.3 KiB
Makefile

#src/glsl/pp/Makefile
TOP = ../..
include $(TOP)/configs/current
LIBNAME = glsl
include Makefile.sources
GLCPP_SOURCES = \
$(LIBGLCPP_GENERATED_SOURCES) \
$(LIBGLCPP_SOURCES) \
ralloc.c \
glcpp/glcpp.c
C_SOURCES = \
$(LIBGLCPP_GENERATED_SOURCES) \
$(LIBGLCPP_SOURCES) \
$(LIBGLSL_SOURCES)
# common sources for builtin_compiler and libglsl
CXX_SOURCES = \
$(BUILTIN_COMPILER_GENERATED_CXX_SOURCES) \
$(LIBGLSL_CXX_SOURCES)
LIBS = \
$(TOP)/src/glsl/libglsl.a
APPS = glsl_compiler glsl_test glcpp/glcpp
GLSL2_C_SOURCES = \
../mesa/program/hash_table.c \
../mesa/program/symbol_table.c
GLSL2_CXX_SOURCES = \
$(GLSL_COMPILER_CXX_SOURCES)
GLSL2_OBJECTS = \
$(GLSL2_C_SOURCES:.c=.o) \
$(GLSL2_CXX_SOURCES:.cpp=.o)
TEST_C_SOURCES = \
../mesa/program/hash_table.c \
../mesa/program/symbol_table.c
TEST_CXX_SOURCES = \
standalone_scaffolding.cpp \
test.cpp \
test_optpass.cpp
TEST_OBJECTS = \
$(TEST_C_SOURCES:.c=.o) \
$(TEST_CXX_SOURCES:.cpp=.o)
### Basic defines ###
DEFINES += \
$(LIBRARY_DEFINES) \
$(API_DEFINES)
GLCPP_OBJECTS = \
$(GLCPP_SOURCES:.c=.o) \
../mesa/program/hash_table.o
OBJECTS = \
$(C_SOURCES:.c=.o) \
$(CXX_SOURCES:.cpp=.o)
DRICORE_OBJ_DIR = obj-visible
OBJECTS_DRICORE = $(addprefix $(DRICORE_OBJ_DIR)/,$(OBJECTS))
INCLUDES = \
-I. \
-I../mesa \
-I../mapi \
-I../../include \
$(LIBRARY_INCLUDES)
ALL_SOURCES = \
$(C_SOURCES) \
$(CXX_SOURCES) \
$(GLSL2_CXX_SOURCES) \
$(GLSL2_C_SOURCES) \
$(TEST_CXX_SOURCES) \
$(TEST_C_SOURCES)
##### TARGETS #####
default: depend lib$(LIBNAME).a $(APPS) $(DRICORE_GLSL_LIBS)
$(TOP)/$(LIB_DIR)/libglsl.so: $(OBJECTS_DRICORE) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
$(MKLIB) -o $@ -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
-cplusplus -noprefix \
-install $(TOP)/$(LIB_DIR) -id $(INSTALL_LIB_DIR)/$@.dylib \
$(OBJECTS_DRICORE) builtin_function.o
lib$(LIBNAME).a: $(OBJECTS) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
$(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) builtin_function.o
depend: $(ALL_SOURCES) Makefile
rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
$(MKDEP) $(MKDEP_OPTIONS) -a -p $(DRICORE_OBJ_DIR)/ $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
# Remove .o and backup files
clean: clean-dricore
rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(TEST_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak builtin_function.cpp builtin_function.o builtin_stubs.o builtin_compiler
-rm -f $(APPS)
clean-dricore:
-rm -f $(OBJECTS_DRICORE) $(TOP)/$(LIB_DIR)/libglsl.so libglsl.so
ifneq (,$(DRICORE_GLSL_LIBS))
DRICORE_INSTALL_TARGET = install-dricore
endif
# Dummy target
install: $(DRICORE_INSTALL_TARGET)
@echo -n ""
install-dricore: default
$(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
$(INSTALL) -m 755 $(DRICORE_GLSL_LIBS) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
##### RULES #####
glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
glsl_test: $(TEST_OBJECTS) libglsl.a
$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(TEST_OBJECTS) $(LIBS) -o $@
glcpp: glcpp/glcpp
glcpp/glcpp: $(GLCPP_OBJECTS)
$(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) -o $@
.cpp.o:
$(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
.c.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
$(DRICORE_OBJ_DIR)/%.o : %.cpp
@mkdir -p $(dir $@)
$(CXX) -c $(INCLUDES) $(DRI_CXXFLAGS) $(DEFINES) $< -o $@
$(DRICORE_OBJ_DIR)/%.o : %.c
@mkdir -p $(dir $@)
$(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DEFINES) $< -o $@
glsl_lexer.cpp: glsl_lexer.ll
$(FLEX) --nounistd -o$@ $<
glsl_parser.cpp: glsl_parser.yy
$(BISON) -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
$(FLEX) --nounistd -o$@ $<
glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
$(BISON) -v -o "$@" --defines=glcpp/glcpp-parse.h $<
builtin_compiler: $(GLSL2_OBJECTS) $(OBJECTS) builtin_stubs.o
$(APP_CXX) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) $(OBJECTS) $(GLSL2_OBJECTS) builtin_stubs.o -o $@
builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler
@echo Regenerating builtin_function.cpp...
$(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp
-include depend