..
amd
ac: remove switch cases for pc_lines for compute-only chips
2021-03-10 18:02:28 +00:00
android_stub
egl/android: implement image cleanup callback
2020-12-15 06:05:27 +00:00
broadcom
v3dv: call util_cpu_detect() when initializing the instance
2021-03-10 11:44:01 +01:00
compiler
compiler/nir: Increment shader input count and mark as used when adding new gl_PointCoord
2021-03-09 21:24:35 +00:00
drm-shim
drm-shim: report support for timeline semaphores
2021-02-09 21:08:52 +00:00
egl
egl: use render node for wl_drm if available
2021-03-09 15:43:51 +00:00
etnaviv
etnaviv, v3d: Fix valgrind include paths.
2020-12-15 19:39:29 +00:00
freedreno
turnip: Move the CreateRenderPass wrapper to common code
2021-03-10 18:17:31 +00:00
gallium
ac,radeonsi: use correct VGPR granularity on Aldebaran
2021-03-10 18:02:28 +00:00
gbm
egl: implement EGL_EXT_protected_surface support
2020-11-02 10:15:47 +01:00
getopt
glx
Adjust dylib compatibility versions to match what was set by mesa-18.3's autotools-based builds
2021-02-22 21:27:19 +00:00
gtest
hgl
hgl: Major refactor and cleanup
2021-01-09 20:51:35 -06:00
imgui
intel
anv: Move multialloc to common code
2021-03-10 18:17:31 +00:00
loader
loader: Silence a warning at -Og
2021-02-18 20:59:43 +00:00
mapi
glapi: keep declspec(thread) msvc-specific
2021-02-24 13:47:30 +00:00
mesa
shader_info: convert textures_used to a bitset.
2021-03-10 06:16:09 +10:00
microsoft
microsoft/compiler: Don't separate phis while inserting upcasts
2021-03-09 01:41:32 +00:00
nouveau
nouveau: add drm-shim support
2021-01-11 22:45:01 +00:00
panfrost
util/panfrost/glsl: rename BITSET_LAST_BIT to BITSET_LAST_BIT_SIZED
2021-03-10 06:15:50 +10:00
util
util/bitset: add a new last bit api
2021-03-10 06:16:05 +10:00
virtio
virgl: implement support for PIPE_CAP_STRING_MARKER
2021-03-09 13:57:05 +00:00
vulkan
vulkan: Use VK_MULTIALLOC in CreateRenderPass
2021-03-10 18:17:31 +00:00
meson.build
nouveau: add drm-shim support
2021-01-11 22:45:01 +00:00
SConscript