mesa/src/gallium
Patrick Lerda c707bb5e8f r600: fix cayman sfn_nir_legalize_image_load_store ssa dominance
After dae57e184a ("glsl,st/mesa: always lower IO for GLSL, unlower
IO for drivers"), the shaders updated by sfn_nir_legalize_image_load_store
on cayman could trigger a segmentation fault. The main issue is that
sfn_nir_legalize_image_load_store does not handle properly the ssa
dominance functionality and this issue is exacerbated by this last
mesa update.

This change makes the ssa dominance functionality operational.

This commit implements pass_flags to avoid an infinite loop.

For instance, this issue is triggered on cayman using this
environment variable NIR_DEBUG=validate_ssa_dominance with:
"piglit/bin/oes_egl_image_external_essl3 -auto -fbo":
NIR validation failed after r600_legalize_image_load_store in ../src/gallium/drivers/r600/sfn/sfn_nir.cpp

Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32894>
2025-03-03 22:15:09 +00:00
..
auxiliary treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
drivers r600: fix cayman sfn_nir_legalize_image_load_store ssa dominance 2025-03-03 22:15:09 +00:00
frontends ci/angle: condense angle variables in one job 2025-02-28 01:33:34 +00:00
include dri: delete INVALIDATE extension 2025-02-26 21:46:06 +00:00
targets glx: make it more obvious what libglapi_bridge is 2025-03-03 21:06:06 +00:00
tests gallium/meson: Deconflate swrast/softpipe/llvmpipe 2024-07-18 17:48:20 +00:00
tools gallium: remove take_ownership from set_vertex_buffers, assume it's true 2024-02-07 09:19:42 +00:00
winsys winsys/amdgpu: userq non imported fence can be ignored for same ip_type 2025-02-26 13:53:44 +00:00
meson.build gallium/meson: Ensure all needed sym_config are set. 2024-12-31 16:14:36 +00:00
README.portability util: include "util/compiler.h" instead of "pipe/p_compiler.h" 2023-06-27 18:18:30 +08:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.