mesa/src/broadcom/vulkan
Iago Toral Quiroga c6dca4c529 v3dv: allow to create shader modules from NIR
This will come in handy when the driver needs to generate its own shaders,
such as for partial clears.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:29 +00:00
..
.dir-locals.el
.editorconfig
meson.build v3dv: implement vkCmdClearAttachments 2020-10-13 21:21:27 +00:00
v3d_tiling.c v3dv: implement vkCreateImage 2020-10-13 21:21:25 +00:00
v3dv_bo.c v3dv/bo: add a bo name 2020-10-13 21:21:27 +00:00
v3dv_bo.h v3dv/bo: add a bo name 2020-10-13 21:21:27 +00:00
v3dv_cl.c v3dv: support submits without a command buffer 2020-10-13 21:21:28 +00:00
v3dv_cl.h v3dv: initial descriptor set support 2020-10-13 21:21:27 +00:00
v3dv_cmd_buffer.c v3dv/cmd_buffer: allow return in the middle of variant update if needed 2020-10-13 21:21:29 +00:00
v3dv_debug.c v3dv/debug: add v3dv_debug 2020-10-13 21:21:25 +00:00
v3dv_debug.h v3dv/debug: add v3dv_debug 2020-10-13 21:21:25 +00:00
v3dv_descriptor_set.c v3dv/cmd_buffer: allow return in the middle of variant update if needed 2020-10-13 21:21:29 +00:00
v3dv_device.c v3dv/descriptor_set: added support for samplers 2020-10-13 21:21:29 +00:00
v3dv_entrypoints_gen.py
v3dv_extensions.py v3dv: hook up WSI support 2020-10-13 21:21:26 +00:00
v3dv_extensions_gen.py
v3dv_formats.c v3dv/cmd_buffer: update shader variants at CmdBindDescriptorSets/CmdBindPipeline 2020-10-13 21:21:29 +00:00
v3dv_icd.py
v3dv_image.c v3dv/descriptor_set: added support for samplers 2020-10-13 21:21:29 +00:00
v3dv_meta_clear.c v3dv: don't emit the subpass RCL for jobs that have emitted their own 2020-10-13 21:21:28 +00:00
v3dv_meta_copy.c v3dv: fix clearing of 3D images 2020-10-13 21:21:28 +00:00
v3dv_pass.c v3dv: always flush draw calls if we are doing sRGB blending 2020-10-13 21:21:28 +00:00
v3dv_pipeline.c v3dv: allow to create shader modules from NIR 2020-10-13 21:21:29 +00:00
v3dv_pipeline_cache.c v3dv: stubs for Create/DestroyPipelineCache 2020-10-13 21:21:26 +00:00
v3dv_private.h v3dv: allow to create shader modules from NIR 2020-10-13 21:21:29 +00:00
v3dv_queue.c v3dv: use vk_error() for all queue/submit errors 2020-10-13 21:21:28 +00:00
v3dv_uniforms.c v3dv/cmd_buffer: update shader variants at CmdBindDescriptorSets/CmdBindPipeline 2020-10-13 21:21:29 +00:00
v3dv_util.c
v3dv_wsi.c v3dv: rename drm device fields so they are more explict 2020-10-13 21:21:26 +00:00
v3dv_wsi_x11.c v3dv: hook up WSI support 2020-10-13 21:21:26 +00:00
vk_format_info.h v3dv: always flush draw calls if we are doing sRGB blending 2020-10-13 21:21:28 +00:00