mesa/src/compiler
Iago Toral Quiroga c573b50179 glsl: add missing initialization of the location path field
This was apparently missed in 67b32190f3, which added support
for ARB_shading_language_include to #line, including the 'path'
field for the location.

Fixes crashes in CTS with all drivers as they attempt to access
an uninitialized path string during parsing.

Fixes: 67b32190f3 ("glsl: add ARB_shading_language_include support to #line")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2132
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jose Maria Casanova <jmcasanova@igalia.com>
2019-11-21 12:55:15 +01:00
..
glsl glsl: add missing initialization of the location path field 2019-11-21 12:55:15 +01:00
nir nir/validate: validate num_components on registers and intrinsics 2019-11-21 01:10:24 +01:00
spirv nir: move data.image.access to data.access 2019-11-19 18:20:05 -05:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk
builtin_type_macros.h
glsl_types.cpp glsl: encode struct/interface types better 2019-11-01 19:19:03 -04:00
glsl_types.h Move blob from compiler/ to util/ 2019-09-19 19:56:22 +00:00
Makefile.sources compiler: move build definition of pp_standalone_scaffolding.c 2019-11-21 16:07:08 +11:00
meson.build meson: drop unused inc_nir 2019-10-07 21:49:40 +01:00
nir_types.cpp nir: define 8-byte size and alignment for bindless variables 2019-09-23 15:34:22 -04:00
nir_types.h compiler: Add glsl_contains_opaque() helper 2019-09-10 14:36:46 -07:00
SConscript
SConscript.glsl compiler: move build definition of pp_standalone_scaffolding.c 2019-11-21 16:07:08 +11:00
SConscript.nir
SConscript.spirv
shader_enums.c freedreno/ir3: Add ir3 intrinsics for tessellation 2019-11-07 16:36:50 -08:00
shader_enums.h freedreno/ir3: Add ir3 intrinsics for tessellation 2019-11-07 16:36:50 -08:00
shader_info.h compiler: pack shader_info from 160 bytes to 96 bytes 2019-11-08 16:54:08 -05:00