mesa/src
Timothy Arceri c54865db78 glsl: only do type and qualifier validation once per declaration
For struct and block members previously we were doing it for
every variable declaration.

So for example

struct S {
  atomic_uint x, y, z;
};

Would previously generate three error messages when one is sufficient.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-18 07:29:47 +11:00
..
egl egl: make it clear which platform x11 backend is being used (dri2 or 3) 2015-11-17 17:26:20 +02:00
gallium radeonsi: enable optimal raster config setting for fiji (v2) 2015-11-16 10:09:47 -05:00
gbm gbm.h: Add a missing stddef.h include for size_t. 2015-10-30 19:12:14 +00:00
getopt
glsl glsl: only do type and qualifier validation once per declaration 2015-11-18 07:29:47 +11:00
glx glx/dri3: Convert to use dri3 helper in loader library 2015-11-17 17:26:20 +02:00
gtest mesa: Enable subdir-objects globally. 2015-06-26 12:55:25 +01:00
hgl glapi/hgl: Drop extern "C" as it was added to glapi 2015-05-13 15:26:29 -04:00
loader loader/dri3: Expose function to create __DRIimage from pixmap 2015-11-17 17:26:20 +02:00
mapi mesa: expose support for GL_EXT_buffer_storage 2015-11-04 00:01:03 -05:00
mesa i965: Add INTEL_DEBUG=shader_time support for tessellation shaders. 2015-11-17 10:34:04 -08:00
util ralloc: Set *start in ralloc_vasprintf_rewrite_tail() if str is NULL. 2015-11-12 11:00:10 -08:00
Makefile.am glsl: move shader_enums into nir 2015-10-09 15:03:28 -04:00
SConscript scons: rework the EGL build 2015-07-22 16:35:27 +01:00