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The term "client array" is a legacy thing dating back to the pre-VBO era when _all_ vertex arrays lived in client memory. Nowadays, it only contains vertex array state which is derived from gl_array_attributes and gl_vertex_buffer_binding. It's used by the VBO module and some drivers. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> |
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| gallium | ||
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| getopt | ||
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| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| vulkan/wsi | ||
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| SConscript | ||