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This makes much more sense and should be more performant in some critical paths such as SSO validation which is called at draw time. Previously the CurrentProgram array could have contained multiple pointers to the same struct which was confusing and we would often need to fish out the information we were really after from the gl_program anyway. Also it was error prone to depend on the _LinkedShader array for programs in current use because a failed linking attempt will lose the infomation about the current program in use which is still valid. V2: fix validate_io() to compare linked_stages rather than the consumer and producer to decide if we are looking at inward facing shader interfaces which don't need validation. Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net> To avoid build regressions the following 2 patches were squashed in to this commit: mesa/meta: rewrite _mesa_shader_program_use() and _mesa_program_use() These are rewritten to do what the function name suggests, that is _mesa_shader_program_use() sets the use of all stage and _mesa_program_use() sets the use of a single stage. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net> mesa: update active relinked program This likely fixes a subroutine bug were _mesa_shader_program_init_subroutine_defaults() would never have been called for the relinked program as we previously just set _NEW_PROGRAM as dirty and never called the _mesa_use* functions when linking. Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
1521 lines
51 KiB
C
1521 lines
51 KiB
C
/*
|
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
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* copy of this software and associated documentation files (the "Software"),
|
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* to deal in the Software without restriction, including without limitation
|
||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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||
* and/or sell copies of the Software, and to permit persons to whom the
|
||
* Software is furnished to do so, subject to the following conditions:
|
||
*
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* The above copyright notice and this permission notice shall be included
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||
* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <stdbool.h>
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#include "glheader.h"
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#include "api_validate.h"
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#include "arrayobj.h"
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#include "bufferobj.h"
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#include "context.h"
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#include "imports.h"
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#include "mtypes.h"
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#include "pipelineobj.h"
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#include "enums.h"
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#include "state.h"
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#include "transformfeedback.h"
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#include "uniforms.h"
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#include "vbo/vbo.h"
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#include "program/prog_print.h"
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static bool
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check_blend_func_error(struct gl_context *ctx)
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{
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/* The ARB_blend_func_extended spec's ERRORS section says:
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*
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* "The error INVALID_OPERATION is generated by Begin or any procedure
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* that implicitly calls Begin if any draw buffer has a blend function
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* requiring the second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR,
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* SRC1_ALPHA or ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that
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* has more than the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active
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* color attachements."
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*/
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for (unsigned i = ctx->Const.MaxDualSourceDrawBuffers;
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i < ctx->DrawBuffer->_NumColorDrawBuffers;
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i++) {
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if (ctx->Color.Blend[i]._UsesDualSrc) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"dual source blend on illegal attachment");
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return false;
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}
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}
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if (ctx->Color.BlendEnabled && ctx->Color._AdvancedBlendMode) {
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/* The KHR_blend_equation_advanced spec says:
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*
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* "If any non-NONE draw buffer uses a blend equation found in table
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* X.1 or X.2, the error INVALID_OPERATION is generated by Begin or
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* any operation that implicitly calls Begin (such as DrawElements)
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* if:
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*
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* * the draw buffer for color output zero selects multiple color
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* buffers (e.g., FRONT_AND_BACK in the default framebuffer); or
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*
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* * the draw buffer for any other color output is not NONE."
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*/
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if (ctx->DrawBuffer->ColorDrawBuffer[0] == GL_FRONT_AND_BACK) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"advanced blending is active and draw buffer for color "
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"output zero selects multiple color buffers");
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return false;
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}
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for (unsigned i = 1; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
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if (ctx->DrawBuffer->ColorDrawBuffer[i] != GL_NONE) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"advanced blending is active with multiple color "
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"draw buffers");
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return false;
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}
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}
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/* The KHR_blend_equation_advanced spec says:
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*
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* "Advanced blending equations require the use of a fragment shader
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* with a matching "blend_support" layout qualifier. If the current
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* blend equation is found in table X.1 or X.2, and the active
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* fragment shader does not include the layout qualifier matching
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* the blend equation or "blend_support_all_equations", the error
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* INVALID_OPERATION is generated [...]"
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*/
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const struct gl_program *prog = ctx->_Shader->_CurrentFragmentProgram;
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const GLbitfield blend_support = !prog ? 0 : prog->sh.fs.BlendSupport;
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if ((blend_support & ctx->Color._AdvancedBlendMode) == 0) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"fragment shader does not allow advanced blending mode "
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"(%s)",
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_mesa_enum_to_string(ctx->Color.Blend[0].EquationRGB));
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}
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}
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return true;
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}
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/**
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* Prior to drawing anything with glBegin, glDrawArrays, etc. this function
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* is called to see if it's valid to render. This involves checking that
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* the current shader is valid and the framebuffer is complete.
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* It also check the current pipeline object is valid if any.
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* If an error is detected it'll be recorded here.
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* \return GL_TRUE if OK to render, GL_FALSE if not
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*/
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GLboolean
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_mesa_valid_to_render(struct gl_context *ctx, const char *where)
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{
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/* This depends on having up to date derived state (shaders) */
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if (ctx->NewState)
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_mesa_update_state(ctx);
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if (ctx->API == API_OPENGL_COMPAT) {
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/* Any shader stages that are not supplied by the GLSL shader and have
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* assembly shaders enabled must now be validated.
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*/
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if (!ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]
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&& ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(vertex program not valid)", where);
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return GL_FALSE;
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}
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if (!ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]) {
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if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(fragment program not valid)", where);
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return GL_FALSE;
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}
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/* If drawing to integer-valued color buffers, there must be an
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* active fragment shader (GL_EXT_texture_integer).
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*/
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if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerBuffers) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(integer format but no fragment shader)", where);
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return GL_FALSE;
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}
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}
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}
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/* A pipeline object is bound */
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if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
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if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glValidateProgramPipeline failed to validate the "
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"pipeline");
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return GL_FALSE;
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}
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}
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/* If a program is active and SSO not in use, check if validation of
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* samplers succeeded for the active program. */
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if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) {
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char errMsg[100];
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if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram,
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errMsg, 100)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", errMsg);
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return GL_FALSE;
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}
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}
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if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
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_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
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"%s(incomplete framebuffer)", where);
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return GL_FALSE;
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}
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if (!check_blend_func_error(ctx)) {
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return GL_FALSE;
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}
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#ifdef DEBUG
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if (ctx->_Shader->Flags & GLSL_LOG) {
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struct gl_program **prog = ctx->_Shader->CurrentProgram;
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (prog[i] == NULL || prog[i]->_Used)
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continue;
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/* This is the first time this shader is being used.
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* Append shader's constants/uniforms to log file.
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*
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* Only log data for the program target that matches the shader
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* target. It's possible to have a program bound to the vertex
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* shader target that also supplied a fragment shader. If that
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* program isn't also bound to the fragment shader target we don't
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* want to log its fragment data.
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*/
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_mesa_append_uniforms_to_file(prog[i]);
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}
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (prog[i] != NULL)
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prog[i]->_Used = GL_TRUE;
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}
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}
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#endif
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return GL_TRUE;
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}
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/**
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* Check if OK to draw arrays/elements.
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*/
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static bool
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check_valid_to_render(struct gl_context *ctx, const char *function)
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{
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if (!_mesa_valid_to_render(ctx, function)) {
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return false;
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}
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if (!_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(vertex buffers are mapped)", function);
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return false;
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}
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switch (ctx->API) {
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case API_OPENGLES2:
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/* For ES2, we can draw if we have a vertex program/shader). */
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return ctx->VertexProgram._Current != NULL;
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case API_OPENGLES:
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/* For OpenGL ES, only draw if we have vertex positions
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*/
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if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
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return false;
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break;
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case API_OPENGL_CORE:
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/* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
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* Core Profile spec says:
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*
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* "An INVALID_OPERATION error is generated if no vertex array
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* object is bound (see section 10.3.1)."
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*/
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if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
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return false;
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}
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/* The spec argues that this is allowed because a tess ctrl shader
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* without a tess eval shader can be used with transform feedback.
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* However, glBeginTransformFeedback doesn't allow GL_PATCHES and
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* therefore doesn't allow tessellation.
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*
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* Further investigation showed that this is indeed a spec bug and
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* a tess ctrl shader without a tess eval shader shouldn't have been
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* allowed, because there is no API in GL 4.0 that can make use this
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* to produce something useful.
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*
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* Also, all vendors except one don't support a tess ctrl shader without
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* a tess eval shader anyway.
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*/
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if (ctx->TessCtrlProgram._Current && !ctx->TessEvalProgram._Current) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(tess eval shader is missing)", function);
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return false;
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}
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|
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/* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec
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* says:
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*
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* "If there is no active program for the vertex or fragment shader
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* stages, the results of vertex and/or fragment processing will be
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* undefined. However, this is not an error."
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*
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* The fragment shader is not tested here because other state (e.g.,
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* GL_RASTERIZER_DISCARD) affects whether or not we actually care.
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*/
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return ctx->VertexProgram._Current != NULL;
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case API_OPENGL_COMPAT:
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if (ctx->VertexProgram._Current != NULL) {
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/* Draw regardless of whether or not we have any vertex arrays.
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* (Ex: could draw a point using a constant vertex pos)
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*/
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return true;
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} else {
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/* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
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* array [0]).
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*/
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return (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
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ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
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}
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break;
|
||
|
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default:
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unreachable("Invalid API value in check_valid_to_render()");
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}
|
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|
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return true;
|
||
}
|
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|
||
|
||
/**
|
||
* Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
|
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* etc? The set of legal values depends on whether geometry shaders/programs
|
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* are supported.
|
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* Note: This may be called during display list compilation.
|
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*/
|
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bool
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_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
|
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{
|
||
/* The overwhelmingly common case is (mode <= GL_TRIANGLE_FAN). Test that
|
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* first and exit. You would think that a switch-statement would be the
|
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* right approach, but at least GCC 4.7.2 generates some pretty dire code
|
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* for the common case.
|
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*/
|
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if (likely(mode <= GL_TRIANGLE_FAN))
|
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return true;
|
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|
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if (mode <= GL_POLYGON)
|
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return (ctx->API == API_OPENGL_COMPAT);
|
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|
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if (mode <= GL_TRIANGLE_STRIP_ADJACENCY)
|
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return _mesa_has_geometry_shaders(ctx);
|
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|
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if (mode == GL_PATCHES)
|
||
return _mesa_has_tessellation(ctx);
|
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|
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return false;
|
||
}
|
||
|
||
|
||
/**
|
||
* Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
|
||
* etc? Also, do additional checking related to transformation feedback.
|
||
* Note: this function cannot be called during glNewList(GL_COMPILE) because
|
||
* this code depends on current transform feedback state.
|
||
* Also, do additional checking related to tessellation shaders.
|
||
*/
|
||
GLboolean
|
||
_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
|
||
{
|
||
bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode);
|
||
|
||
if (!valid_enum) {
|
||
_mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
/* From the OpenGL 4.5 specification, section 11.3.1:
|
||
*
|
||
* The error INVALID_OPERATION is generated if Begin, or any command that
|
||
* implicitly calls Begin, is called when a geometry shader is active and:
|
||
*
|
||
* * the input primitive type of the current geometry shader is
|
||
* POINTS and <mode> is not POINTS,
|
||
*
|
||
* * the input primitive type of the current geometry shader is
|
||
* LINES and <mode> is not LINES, LINE_STRIP, or LINE_LOOP,
|
||
*
|
||
* * the input primitive type of the current geometry shader is
|
||
* TRIANGLES and <mode> is not TRIANGLES, TRIANGLE_STRIP or
|
||
* TRIANGLE_FAN,
|
||
*
|
||
* * the input primitive type of the current geometry shader is
|
||
* LINES_ADJACENCY_ARB and <mode> is not LINES_ADJACENCY_ARB or
|
||
* LINE_STRIP_ADJACENCY_ARB, or
|
||
*
|
||
* * the input primitive type of the current geometry shader is
|
||
* TRIANGLES_ADJACENCY_ARB and <mode> is not
|
||
* TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB.
|
||
*
|
||
* The GL spec doesn't mention any interaction with tessellation, which
|
||
* is clearly a spec bug. The same rule should apply, but instead of
|
||
* the draw primitive mode, the tessellation evaluation shader primitive
|
||
* mode should be used for the checking.
|
||
*/
|
||
if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
|
||
const GLenum geom_mode =
|
||
ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
|
||
info.gs.input_primitive;
|
||
struct gl_program *tes =
|
||
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
|
||
GLenum mode_before_gs = mode;
|
||
|
||
if (tes) {
|
||
if (tes->info.tess.point_mode)
|
||
mode_before_gs = GL_POINTS;
|
||
else if (tes->info.tess.primitive_mode == GL_ISOLINES)
|
||
mode_before_gs = GL_LINES;
|
||
else
|
||
/* the GL_QUADS mode generates triangles too */
|
||
mode_before_gs = GL_TRIANGLES;
|
||
}
|
||
|
||
switch (mode_before_gs) {
|
||
case GL_POINTS:
|
||
valid_enum = (geom_mode == GL_POINTS);
|
||
break;
|
||
case GL_LINES:
|
||
case GL_LINE_LOOP:
|
||
case GL_LINE_STRIP:
|
||
valid_enum = (geom_mode == GL_LINES);
|
||
break;
|
||
case GL_TRIANGLES:
|
||
case GL_TRIANGLE_STRIP:
|
||
case GL_TRIANGLE_FAN:
|
||
valid_enum = (geom_mode == GL_TRIANGLES);
|
||
break;
|
||
case GL_QUADS:
|
||
case GL_QUAD_STRIP:
|
||
case GL_POLYGON:
|
||
valid_enum = false;
|
||
break;
|
||
case GL_LINES_ADJACENCY:
|
||
case GL_LINE_STRIP_ADJACENCY:
|
||
valid_enum = (geom_mode == GL_LINES_ADJACENCY);
|
||
break;
|
||
case GL_TRIANGLES_ADJACENCY:
|
||
case GL_TRIANGLE_STRIP_ADJACENCY:
|
||
valid_enum = (geom_mode == GL_TRIANGLES_ADJACENCY);
|
||
break;
|
||
default:
|
||
valid_enum = false;
|
||
break;
|
||
}
|
||
if (!valid_enum) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s(mode=%s vs geometry shader input %s)",
|
||
name,
|
||
_mesa_lookup_prim_by_nr(mode_before_gs),
|
||
_mesa_lookup_prim_by_nr(geom_mode));
|
||
return GL_FALSE;
|
||
}
|
||
}
|
||
|
||
/* From the OpenGL 4.0 (Core Profile) spec (section 2.12):
|
||
*
|
||
* "Tessellation operates only on patch primitives. If tessellation is
|
||
* active, any command that transfers vertices to the GL will
|
||
* generate an INVALID_OPERATION error if the primitive mode is not
|
||
* PATCHES.
|
||
* Patch primitives are not supported by pipeline stages below the
|
||
* tessellation evaluation shader. If there is no active program
|
||
* object or the active program object does not contain a tessellation
|
||
* evaluation shader, the error INVALID_OPERATION is generated by any
|
||
* command that transfers vertices to the GL if the primitive mode is
|
||
* PATCHES."
|
||
*
|
||
*/
|
||
if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL] ||
|
||
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]) {
|
||
if (mode != GL_PATCHES) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"only GL_PATCHES valid with tessellation");
|
||
return GL_FALSE;
|
||
}
|
||
}
|
||
else {
|
||
if (mode == GL_PATCHES) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"GL_PATCHES only valid with tessellation");
|
||
return GL_FALSE;
|
||
}
|
||
}
|
||
|
||
/* From the GL_EXT_transform_feedback spec:
|
||
*
|
||
* "The error INVALID_OPERATION is generated if Begin, or any command
|
||
* that performs an explicit Begin, is called when:
|
||
*
|
||
* * a geometry shader is not active and <mode> does not match the
|
||
* allowed begin modes for the current transform feedback state as
|
||
* given by table X.1.
|
||
*
|
||
* * a geometry shader is active and the output primitive type of the
|
||
* geometry shader does not match the allowed begin modes for the
|
||
* current transform feedback state as given by table X.1.
|
||
*
|
||
*/
|
||
if (_mesa_is_xfb_active_and_unpaused(ctx)) {
|
||
GLboolean pass = GL_TRUE;
|
||
|
||
if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
|
||
switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
|
||
info.gs.output_primitive) {
|
||
case GL_POINTS:
|
||
pass = ctx->TransformFeedback.Mode == GL_POINTS;
|
||
break;
|
||
case GL_LINE_STRIP:
|
||
pass = ctx->TransformFeedback.Mode == GL_LINES;
|
||
break;
|
||
case GL_TRIANGLE_STRIP:
|
||
pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
|
||
break;
|
||
default:
|
||
pass = GL_FALSE;
|
||
}
|
||
}
|
||
else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) {
|
||
struct gl_program *tes =
|
||
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
|
||
if (tes->info.tess.point_mode)
|
||
pass = ctx->TransformFeedback.Mode == GL_POINTS;
|
||
else if (tes->info.tess.primitive_mode == GL_ISOLINES)
|
||
pass = ctx->TransformFeedback.Mode == GL_LINES;
|
||
else
|
||
pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
|
||
}
|
||
else {
|
||
switch (mode) {
|
||
case GL_POINTS:
|
||
pass = ctx->TransformFeedback.Mode == GL_POINTS;
|
||
break;
|
||
case GL_LINES:
|
||
case GL_LINE_STRIP:
|
||
case GL_LINE_LOOP:
|
||
pass = ctx->TransformFeedback.Mode == GL_LINES;
|
||
break;
|
||
default:
|
||
pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
|
||
break;
|
||
}
|
||
}
|
||
if (!pass) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s(mode=%s vs transform feedback %s)",
|
||
name,
|
||
_mesa_lookup_prim_by_nr(mode),
|
||
_mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
|
||
return GL_FALSE;
|
||
}
|
||
}
|
||
|
||
/* From GL_INTEL_conservative_rasterization spec:
|
||
*
|
||
* The conservative rasterization option applies only to polygons with
|
||
* PolygonMode state set to FILL. Draw requests for polygons with different
|
||
* PolygonMode setting or for other primitive types (points/lines) generate
|
||
* INVALID_OPERATION error.
|
||
*/
|
||
if (ctx->IntelConservativeRasterization) {
|
||
GLboolean pass = GL_TRUE;
|
||
|
||
switch (mode) {
|
||
case GL_POINTS:
|
||
case GL_LINES:
|
||
case GL_LINE_LOOP:
|
||
case GL_LINE_STRIP:
|
||
case GL_LINES_ADJACENCY:
|
||
case GL_LINE_STRIP_ADJACENCY:
|
||
pass = GL_FALSE;
|
||
break;
|
||
case GL_TRIANGLES:
|
||
case GL_TRIANGLE_STRIP:
|
||
case GL_TRIANGLE_FAN:
|
||
case GL_QUADS:
|
||
case GL_QUAD_STRIP:
|
||
case GL_POLYGON:
|
||
case GL_TRIANGLES_ADJACENCY:
|
||
case GL_TRIANGLE_STRIP_ADJACENCY:
|
||
if (ctx->Polygon.FrontMode != GL_FILL ||
|
||
ctx->Polygon.BackMode != GL_FILL)
|
||
pass = GL_FALSE;
|
||
break;
|
||
default:
|
||
pass = GL_FALSE;
|
||
}
|
||
if (!pass) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"mode=%s invalid with GL_INTEL_conservative_rasterization",
|
||
_mesa_lookup_prim_by_nr(mode));
|
||
return GL_FALSE;
|
||
}
|
||
}
|
||
|
||
return GL_TRUE;
|
||
}
|
||
|
||
/**
|
||
* Verify that the element type is valid.
|
||
*
|
||
* Generates \c GL_INVALID_ENUM and returns \c false if it is not.
|
||
*/
|
||
static bool
|
||
valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
|
||
{
|
||
switch (type) {
|
||
case GL_UNSIGNED_BYTE:
|
||
case GL_UNSIGNED_SHORT:
|
||
case GL_UNSIGNED_INT:
|
||
return true;
|
||
|
||
default:
|
||
_mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name,
|
||
_mesa_enum_to_string(type));
|
||
return false;
|
||
}
|
||
}
|
||
|
||
static bool
|
||
validate_DrawElements_common(struct gl_context *ctx,
|
||
GLenum mode, GLsizei count, GLenum type,
|
||
const GLvoid *indices,
|
||
const char *caller)
|
||
{
|
||
/* Section 2.14.2 (Transform Feedback Primitive Capture) of the OpenGL ES
|
||
* 3.1 spec says:
|
||
*
|
||
* The error INVALID_OPERATION is also generated by DrawElements,
|
||
* DrawElementsInstanced, and DrawRangeElements while transform feedback
|
||
* is active and not paused, regardless of mode.
|
||
*
|
||
* The OES_geometry_shader_spec says:
|
||
*
|
||
* Issues:
|
||
*
|
||
* ...
|
||
*
|
||
* (13) Does this extension change how transform feedback operates
|
||
* compared to unextended OpenGL ES 3.0 or 3.1?
|
||
*
|
||
* RESOLVED: Yes... Since we no longer require being able to predict how
|
||
* much geometry will be generated, we also lift the restriction that
|
||
* only DrawArray* commands are supported and also support the
|
||
* DrawElements* commands for transform feedback.
|
||
*
|
||
* This should also be reflected in the body of the spec, but that appears
|
||
* to have been overlooked. The body of the spec only explicitly allows
|
||
* the indirect versions.
|
||
*/
|
||
if (_mesa_is_gles3(ctx) && !ctx->Extensions.OES_geometry_shader &&
|
||
_mesa_is_xfb_active_and_unpaused(ctx)) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s(transform feedback active)", caller);
|
||
return false;
|
||
}
|
||
|
||
if (count < 0) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", caller);
|
||
return false;
|
||
}
|
||
|
||
if (!_mesa_valid_prim_mode(ctx, mode, caller)) {
|
||
return false;
|
||
}
|
||
|
||
if (!valid_elements_type(ctx, type, caller))
|
||
return false;
|
||
|
||
if (!check_valid_to_render(ctx, caller))
|
||
return false;
|
||
|
||
/* Not using a VBO for indices, so avoid NULL pointer derefs later.
|
||
*/
|
||
if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL)
|
||
return false;
|
||
|
||
if (count == 0)
|
||
return false;
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Error checking for glDrawElements(). Includes parameter checking
|
||
* and VBO bounds checking.
|
||
* \return GL_TRUE if OK to render, GL_FALSE if error found
|
||
*/
|
||
GLboolean
|
||
_mesa_validate_DrawElements(struct gl_context *ctx,
|
||
GLenum mode, GLsizei count, GLenum type,
|
||
const GLvoid *indices)
|
||
{
|
||
FLUSH_CURRENT(ctx, 0);
|
||
|
||
return validate_DrawElements_common(ctx, mode, count, type, indices,
|
||
"glDrawElements");
|
||
}
|
||
|
||
|
||
/**
|
||
* Error checking for glMultiDrawElements(). Includes parameter checking
|
||
* and VBO bounds checking.
|
||
* \return GL_TRUE if OK to render, GL_FALSE if error found
|
||
*/
|
||
GLboolean
|
||
_mesa_validate_MultiDrawElements(struct gl_context *ctx,
|
||
GLenum mode, const GLsizei *count,
|
||
GLenum type, const GLvoid * const *indices,
|
||
GLuint primcount)
|
||
{
|
||
unsigned i;
|
||
|
||
FLUSH_CURRENT(ctx, 0);
|
||
|
||
for (i = 0; i < primcount; i++) {
|
||
if (count[i] < 0) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||
"glMultiDrawElements(count)" );
|
||
return GL_FALSE;
|
||
}
|
||
}
|
||
|
||
if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
|
||
return GL_FALSE;
|
||
}
|
||
|
||
if (!valid_elements_type(ctx, type, "glMultiDrawElements"))
|
||
return GL_FALSE;
|
||
|
||
if (!check_valid_to_render(ctx, "glMultiDrawElements"))
|
||
return GL_FALSE;
|
||
|
||
/* Not using a VBO for indices, so avoid NULL pointer derefs later.
|
||
*/
|
||
if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
|
||
for (i = 0; i < primcount; i++) {
|
||
if (!indices[i])
|
||
return GL_FALSE;
|
||
}
|
||
}
|
||
|
||
return GL_TRUE;
|
||
}
|
||
|
||
|
||
/**
|
||
* Error checking for glDrawRangeElements(). Includes parameter checking
|
||
* and VBO bounds checking.
|
||
* \return GL_TRUE if OK to render, GL_FALSE if error found
|
||
*/
|
||
GLboolean
|
||
_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
|
||
GLuint start, GLuint end,
|
||
GLsizei count, GLenum type,
|
||
const GLvoid *indices)
|
||
{
|
||
FLUSH_CURRENT(ctx, 0);
|
||
|
||
if (end < start) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
|
||
return GL_FALSE;
|
||
}
|
||
|
||
return validate_DrawElements_common(ctx, mode, count, type, indices,
|
||
"glDrawRangeElements");
|
||
}
|
||
|
||
static bool
|
||
validate_draw_arrays(struct gl_context *ctx, const char *func,
|
||
GLenum mode, GLsizei count, GLsizei numInstances)
|
||
{
|
||
struct gl_transform_feedback_object *xfb_obj
|
||
= ctx->TransformFeedback.CurrentObject;
|
||
FLUSH_CURRENT(ctx, 0);
|
||
|
||
if (count < 0) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", func);
|
||
return false;
|
||
}
|
||
|
||
if (!_mesa_valid_prim_mode(ctx, mode, func))
|
||
return false;
|
||
|
||
if (!check_valid_to_render(ctx, func))
|
||
return false;
|
||
|
||
/* From the GLES3 specification, section 2.14.2 (Transform Feedback
|
||
* Primitive Capture):
|
||
*
|
||
* The error INVALID_OPERATION is generated by DrawArrays and
|
||
* DrawArraysInstanced if recording the vertices of a primitive to the
|
||
* buffer objects being used for transform feedback purposes would result
|
||
* in either exceeding the limits of any buffer object’s size, or in
|
||
* exceeding the end position offset + size − 1, as set by
|
||
* BindBufferRange.
|
||
*
|
||
* This is in contrast to the behaviour of desktop GL, where the extra
|
||
* primitives are silently dropped from the transform feedback buffer.
|
||
*
|
||
* This text is removed in ES 3.2, presumably because it's not really
|
||
* implementable with geometry and tessellation shaders. In fact,
|
||
* the OES_geometry_shader spec says:
|
||
*
|
||
* "(13) Does this extension change how transform feedback operates
|
||
* compared to unextended OpenGL ES 3.0 or 3.1?
|
||
*
|
||
* RESOLVED: Yes. Because dynamic geometry amplification in a geometry
|
||
* shader can make it difficult if not impossible to predict the amount
|
||
* of geometry that may be generated in advance of executing the shader,
|
||
* the draw-time error for transform feedback buffer overflow conditions
|
||
* is removed and replaced with the GL behavior (primitives are not
|
||
* written and the corresponding counter is not updated)..."
|
||
*/
|
||
if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
|
||
!_mesa_has_OES_geometry_shader(ctx) &&
|
||
!_mesa_has_OES_tessellation_shader(ctx)) {
|
||
size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1);
|
||
if (xfb_obj->GlesRemainingPrims < prim_count) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s(exceeds transform feedback size)", func);
|
||
return false;
|
||
}
|
||
xfb_obj->GlesRemainingPrims -= prim_count;
|
||
}
|
||
|
||
if (count == 0)
|
||
return false;
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Called from the tnl module to error check the function parameters and
|
||
* verify that we really can draw something.
|
||
* \return GL_TRUE if OK to render, GL_FALSE if error found
|
||
*/
|
||
GLboolean
|
||
_mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count)
|
||
{
|
||
return validate_draw_arrays(ctx, "glDrawArrays", mode, count, 1);
|
||
}
|
||
|
||
|
||
GLboolean
|
||
_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
|
||
GLsizei count, GLsizei numInstances)
|
||
{
|
||
if (first < 0) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||
"glDrawArraysInstanced(start=%d)", first);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
if (numInstances <= 0) {
|
||
if (numInstances < 0)
|
||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||
"glDrawArraysInstanced(numInstances=%d)", numInstances);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
return validate_draw_arrays(ctx, "glDrawArraysInstanced", mode, count, 1);
|
||
}
|
||
|
||
|
||
GLboolean
|
||
_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
|
||
GLenum mode, GLsizei count, GLenum type,
|
||
const GLvoid *indices, GLsizei numInstances)
|
||
{
|
||
FLUSH_CURRENT(ctx, 0);
|
||
|
||
if (numInstances < 0) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||
"glDrawElementsInstanced(numInstances=%d)", numInstances);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
return validate_DrawElements_common(ctx, mode, count, type, indices,
|
||
"glDrawElementsInstanced")
|
||
&& (numInstances > 0);
|
||
}
|
||
|
||
|
||
GLboolean
|
||
_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
|
||
GLenum mode,
|
||
struct gl_transform_feedback_object *obj,
|
||
GLuint stream,
|
||
GLsizei numInstances)
|
||
{
|
||
FLUSH_CURRENT(ctx, 0);
|
||
|
||
if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
|
||
return GL_FALSE;
|
||
}
|
||
|
||
if (!obj) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
|
||
return GL_FALSE;
|
||
}
|
||
|
||
/* From the GL 4.5 specification, page 429:
|
||
* "An INVALID_VALUE error is generated if id is not the name of a
|
||
* transform feedback object."
|
||
*/
|
||
if (!obj->EverBound) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
|
||
return GL_FALSE;
|
||
}
|
||
|
||
if (stream >= ctx->Const.MaxVertexStreams) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||
"glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
|
||
return GL_FALSE;
|
||
}
|
||
|
||
if (!obj->EndedAnytime) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
|
||
return GL_FALSE;
|
||
}
|
||
|
||
if (numInstances <= 0) {
|
||
if (numInstances < 0)
|
||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||
"glDrawTransformFeedback*Instanced(numInstances=%d)",
|
||
numInstances);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
|
||
return GL_FALSE;
|
||
}
|
||
|
||
return GL_TRUE;
|
||
}
|
||
|
||
static GLboolean
|
||
valid_draw_indirect(struct gl_context *ctx,
|
||
GLenum mode, const GLvoid *indirect,
|
||
GLsizei size, const char *name)
|
||
{
|
||
const uint64_t end = (uint64_t) (uintptr_t) indirect + size;
|
||
|
||
/* OpenGL ES 3.1 spec. section 10.5:
|
||
*
|
||
* "DrawArraysIndirect requires that all data sourced for the
|
||
* command, including the DrawArraysIndirectCommand
|
||
* structure, be in buffer objects, and may not be called when
|
||
* the default vertex array object is bound."
|
||
*/
|
||
if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION, "(no VAO bound)");
|
||
return GL_FALSE;
|
||
}
|
||
|
||
/* From OpenGL ES 3.1 spec. section 10.5:
|
||
* "An INVALID_OPERATION error is generated if zero is bound to
|
||
* VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
|
||
* vertex array."
|
||
*
|
||
* Here we check that for each enabled vertex array we have a vertex
|
||
* buffer bound.
|
||
*/
|
||
if (_mesa_is_gles31(ctx) &&
|
||
ctx->Array.VAO->_Enabled & ~ctx->Array.VAO->VertexAttribBufferMask) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
if (!_mesa_valid_prim_mode(ctx, mode, name))
|
||
return GL_FALSE;
|
||
|
||
/* OpenGL ES 3.1 specification, section 10.5:
|
||
*
|
||
* "An INVALID_OPERATION error is generated if
|
||
* transform feedback is active and not paused."
|
||
*
|
||
* The OES_geometry_shader spec says:
|
||
*
|
||
* On p. 250 in the errors section for the DrawArraysIndirect command,
|
||
* and on p. 254 in the errors section for the DrawElementsIndirect
|
||
* command, delete the errors which state:
|
||
*
|
||
* "An INVALID_OPERATION error is generated if transform feedback is
|
||
* active and not paused."
|
||
*
|
||
* (thus allowing transform feedback to work with indirect draw commands).
|
||
*/
|
||
if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader &&
|
||
_mesa_is_xfb_active_and_unpaused(ctx)) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s(TransformFeedback is active and not paused)", name);
|
||
}
|
||
|
||
/* From OpenGL version 4.4. section 10.5
|
||
* and OpenGL ES 3.1, section 10.6:
|
||
*
|
||
* "An INVALID_VALUE error is generated if indirect is not a
|
||
* multiple of the size, in basic machine units, of uint."
|
||
*/
|
||
if ((GLsizeiptr)indirect & (sizeof(GLuint) - 1)) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||
"%s(indirect is not aligned)", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
if (!_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s: no buffer bound to DRAW_INDIRECT_BUFFER", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
if (_mesa_check_disallowed_mapping(ctx->DrawIndirectBuffer)) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s(DRAW_INDIRECT_BUFFER is mapped)", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
/* From the ARB_draw_indirect specification:
|
||
* "An INVALID_OPERATION error is generated if the commands source data
|
||
* beyond the end of the buffer object [...]"
|
||
*/
|
||
if (ctx->DrawIndirectBuffer->Size < end) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s(DRAW_INDIRECT_BUFFER too small)", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
if (!check_valid_to_render(ctx, name))
|
||
return GL_FALSE;
|
||
|
||
return GL_TRUE;
|
||
}
|
||
|
||
static inline GLboolean
|
||
valid_draw_indirect_elements(struct gl_context *ctx,
|
||
GLenum mode, GLenum type, const GLvoid *indirect,
|
||
GLsizeiptr size, const char *name)
|
||
{
|
||
if (!valid_elements_type(ctx, type, name))
|
||
return GL_FALSE;
|
||
|
||
/*
|
||
* Unlike regular DrawElementsInstancedBaseVertex commands, the indices
|
||
* may not come from a client array and must come from an index buffer.
|
||
* If no element array buffer is bound, an INVALID_OPERATION error is
|
||
* generated.
|
||
*/
|
||
if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s(no buffer bound to GL_ELEMENT_ARRAY_BUFFER)", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
return valid_draw_indirect(ctx, mode, indirect, size, name);
|
||
}
|
||
|
||
static inline GLboolean
|
||
valid_draw_indirect_multi(struct gl_context *ctx,
|
||
GLsizei primcount, GLsizei stride,
|
||
const char *name)
|
||
{
|
||
|
||
/* From the ARB_multi_draw_indirect specification:
|
||
* "INVALID_VALUE is generated by MultiDrawArraysIndirect or
|
||
* MultiDrawElementsIndirect if <primcount> is negative."
|
||
*
|
||
* "<primcount> must be positive, otherwise an INVALID_VALUE error will
|
||
* be generated."
|
||
*/
|
||
if (primcount < 0) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE, "%s(primcount < 0)", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
|
||
/* From the ARB_multi_draw_indirect specification:
|
||
* "<stride> must be a multiple of four, otherwise an INVALID_VALUE
|
||
* error is generated."
|
||
*/
|
||
if (stride % 4) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE, "%s(stride %% 4)", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
return GL_TRUE;
|
||
}
|
||
|
||
GLboolean
|
||
_mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
|
||
GLenum mode,
|
||
const GLvoid *indirect)
|
||
{
|
||
const unsigned drawArraysNumParams = 4;
|
||
|
||
FLUSH_CURRENT(ctx, 0);
|
||
|
||
return valid_draw_indirect(ctx, mode,
|
||
indirect, drawArraysNumParams * sizeof(GLuint),
|
||
"glDrawArraysIndirect");
|
||
}
|
||
|
||
GLboolean
|
||
_mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
|
||
GLenum mode, GLenum type,
|
||
const GLvoid *indirect)
|
||
{
|
||
const unsigned drawElementsNumParams = 5;
|
||
|
||
FLUSH_CURRENT(ctx, 0);
|
||
|
||
return valid_draw_indirect_elements(ctx, mode, type,
|
||
indirect, drawElementsNumParams * sizeof(GLuint),
|
||
"glDrawElementsIndirect");
|
||
}
|
||
|
||
GLboolean
|
||
_mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
|
||
GLenum mode,
|
||
const GLvoid *indirect,
|
||
GLsizei primcount, GLsizei stride)
|
||
{
|
||
GLsizeiptr size = 0;
|
||
const unsigned drawArraysNumParams = 4;
|
||
|
||
FLUSH_CURRENT(ctx, 0);
|
||
|
||
/* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
|
||
assert(stride != 0);
|
||
|
||
if (!valid_draw_indirect_multi(ctx, primcount, stride,
|
||
"glMultiDrawArraysIndirect"))
|
||
return GL_FALSE;
|
||
|
||
/* number of bytes of the indirect buffer which will be read */
|
||
size = primcount
|
||
? (primcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
|
||
: 0;
|
||
|
||
if (!valid_draw_indirect(ctx, mode, indirect, size,
|
||
"glMultiDrawArraysIndirect"))
|
||
return GL_FALSE;
|
||
|
||
return GL_TRUE;
|
||
}
|
||
|
||
GLboolean
|
||
_mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
|
||
GLenum mode, GLenum type,
|
||
const GLvoid *indirect,
|
||
GLsizei primcount, GLsizei stride)
|
||
{
|
||
GLsizeiptr size = 0;
|
||
const unsigned drawElementsNumParams = 5;
|
||
|
||
FLUSH_CURRENT(ctx, 0);
|
||
|
||
/* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
|
||
assert(stride != 0);
|
||
|
||
if (!valid_draw_indirect_multi(ctx, primcount, stride,
|
||
"glMultiDrawElementsIndirect"))
|
||
return GL_FALSE;
|
||
|
||
/* number of bytes of the indirect buffer which will be read */
|
||
size = primcount
|
||
? (primcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
|
||
: 0;
|
||
|
||
if (!valid_draw_indirect_elements(ctx, mode, type,
|
||
indirect, size,
|
||
"glMultiDrawElementsIndirect"))
|
||
return GL_FALSE;
|
||
|
||
return GL_TRUE;
|
||
}
|
||
|
||
static GLboolean
|
||
valid_draw_indirect_parameters(struct gl_context *ctx,
|
||
const char *name,
|
||
GLintptr drawcount)
|
||
{
|
||
/* From the ARB_indirect_parameters specification:
|
||
* "INVALID_VALUE is generated by MultiDrawArraysIndirectCountARB or
|
||
* MultiDrawElementsIndirectCountARB if <drawcount> is not a multiple of
|
||
* four."
|
||
*/
|
||
if (drawcount & 3) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||
"%s(drawcount is not a multiple of 4)", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
/* From the ARB_indirect_parameters specification:
|
||
* "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
|
||
* MultiDrawElementsIndirectCountARB if no buffer is bound to the
|
||
* PARAMETER_BUFFER_ARB binding point."
|
||
*/
|
||
if (!_mesa_is_bufferobj(ctx->ParameterBuffer)) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s: no buffer bound to PARAMETER_BUFFER", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
if (_mesa_check_disallowed_mapping(ctx->ParameterBuffer)) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s(PARAMETER_BUFFER is mapped)", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
/* From the ARB_indirect_parameters specification:
|
||
* "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
|
||
* MultiDrawElementsIndirectCountARB if reading a <sizei> typed value
|
||
* from the buffer bound to the PARAMETER_BUFFER_ARB target at the offset
|
||
* specified by <drawcount> would result in an out-of-bounds access."
|
||
*/
|
||
if (ctx->ParameterBuffer->Size < drawcount + sizeof(GLsizei)) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s(PARAMETER_BUFFER too small)", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
return GL_TRUE;
|
||
}
|
||
|
||
GLboolean
|
||
_mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx,
|
||
GLenum mode,
|
||
GLintptr indirect,
|
||
GLintptr drawcount,
|
||
GLsizei maxdrawcount,
|
||
GLsizei stride)
|
||
{
|
||
GLsizeiptr size = 0;
|
||
const unsigned drawArraysNumParams = 4;
|
||
|
||
FLUSH_CURRENT(ctx, 0);
|
||
|
||
/* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
|
||
assert(stride != 0);
|
||
|
||
if (!valid_draw_indirect_multi(ctx, maxdrawcount, stride,
|
||
"glMultiDrawArraysIndirectCountARB"))
|
||
return GL_FALSE;
|
||
|
||
/* number of bytes of the indirect buffer which will be read */
|
||
size = maxdrawcount
|
||
? (maxdrawcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
|
||
: 0;
|
||
|
||
if (!valid_draw_indirect(ctx, mode, (void *)indirect, size,
|
||
"glMultiDrawArraysIndirectCountARB"))
|
||
return GL_FALSE;
|
||
|
||
return valid_draw_indirect_parameters(
|
||
ctx, "glMultiDrawArraysIndirectCountARB", drawcount);
|
||
}
|
||
|
||
GLboolean
|
||
_mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx,
|
||
GLenum mode, GLenum type,
|
||
GLintptr indirect,
|
||
GLintptr drawcount,
|
||
GLsizei maxdrawcount,
|
||
GLsizei stride)
|
||
{
|
||
GLsizeiptr size = 0;
|
||
const unsigned drawElementsNumParams = 5;
|
||
|
||
FLUSH_CURRENT(ctx, 0);
|
||
|
||
/* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
|
||
assert(stride != 0);
|
||
|
||
if (!valid_draw_indirect_multi(ctx, maxdrawcount, stride,
|
||
"glMultiDrawElementsIndirectCountARB"))
|
||
return GL_FALSE;
|
||
|
||
/* number of bytes of the indirect buffer which will be read */
|
||
size = maxdrawcount
|
||
? (maxdrawcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
|
||
: 0;
|
||
|
||
if (!valid_draw_indirect_elements(ctx, mode, type,
|
||
(void *)indirect, size,
|
||
"glMultiDrawElementsIndirectCountARB"))
|
||
return GL_FALSE;
|
||
|
||
return valid_draw_indirect_parameters(
|
||
ctx, "glMultiDrawElementsIndirectCountARB", drawcount);
|
||
}
|
||
|
||
static bool
|
||
check_valid_to_compute(struct gl_context *ctx, const char *function)
|
||
{
|
||
if (!_mesa_has_compute_shaders(ctx)) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"unsupported function (%s) called",
|
||
function);
|
||
return false;
|
||
}
|
||
|
||
/* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
|
||
*
|
||
* "An INVALID_OPERATION error is generated if there is no active program
|
||
* for the compute shader stage."
|
||
*/
|
||
if (ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE] == NULL) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s(no active compute shader)",
|
||
function);
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
GLboolean
|
||
_mesa_validate_DispatchCompute(struct gl_context *ctx,
|
||
const GLuint *num_groups)
|
||
{
|
||
int i;
|
||
FLUSH_CURRENT(ctx, 0);
|
||
|
||
if (!check_valid_to_compute(ctx, "glDispatchCompute"))
|
||
return GL_FALSE;
|
||
|
||
for (i = 0; i < 3; i++) {
|
||
/* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
|
||
*
|
||
* "An INVALID_VALUE error is generated if any of num_groups_x,
|
||
* num_groups_y and num_groups_z are greater than or equal to the
|
||
* maximum work group count for the corresponding dimension."
|
||
*
|
||
* However, the "or equal to" portions appears to be a specification
|
||
* bug. In all other areas, the specification appears to indicate that
|
||
* the number of workgroups can match the MAX_COMPUTE_WORK_GROUP_COUNT
|
||
* value. For example, under DispatchComputeIndirect:
|
||
*
|
||
* "If any of num_groups_x, num_groups_y or num_groups_z is greater than
|
||
* the value of MAX_COMPUTE_WORK_GROUP_COUNT for the corresponding
|
||
* dimension then the results are undefined."
|
||
*
|
||
* Additionally, the OpenGLES 3.1 specification does not contain "or
|
||
* equal to" as an error condition.
|
||
*/
|
||
if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||
"glDispatchCompute(num_groups_%c)", 'x' + i);
|
||
return GL_FALSE;
|
||
}
|
||
}
|
||
|
||
/* The ARB_compute_variable_group_size spec says:
|
||
*
|
||
* "An INVALID_OPERATION error is generated by DispatchCompute if the active
|
||
* program for the compute shader stage has a variable work group size."
|
||
*/
|
||
struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||
if (prog->info.cs.local_size_variable) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"glDispatchCompute(variable work group size forbidden)");
|
||
return GL_FALSE;
|
||
}
|
||
|
||
return GL_TRUE;
|
||
}
|
||
|
||
GLboolean
|
||
_mesa_validate_DispatchComputeGroupSizeARB(struct gl_context *ctx,
|
||
const GLuint *num_groups,
|
||
const GLuint *group_size)
|
||
{
|
||
GLuint total_invocations = 1;
|
||
int i;
|
||
|
||
FLUSH_CURRENT(ctx, 0);
|
||
|
||
if (!check_valid_to_compute(ctx, "glDispatchComputeGroupSizeARB"))
|
||
return GL_FALSE;
|
||
|
||
/* The ARB_compute_variable_group_size spec says:
|
||
*
|
||
* "An INVALID_OPERATION error is generated by
|
||
* DispatchComputeGroupSizeARB if the active program for the compute
|
||
* shader stage has a fixed work group size."
|
||
*/
|
||
struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||
if (!prog->info.cs.local_size_variable) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"glDispatchComputeGroupSizeARB(fixed work group size "
|
||
"forbidden)");
|
||
return GL_FALSE;
|
||
}
|
||
|
||
for (i = 0; i < 3; i++) {
|
||
/* The ARB_compute_variable_group_size spec says:
|
||
*
|
||
* "An INVALID_VALUE error is generated if any of num_groups_x,
|
||
* num_groups_y and num_groups_z are greater than or equal to the
|
||
* maximum work group count for the corresponding dimension."
|
||
*/
|
||
if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||
"glDispatchComputeGroupSizeARB(num_groups_%c)", 'x' + i);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
/* The ARB_compute_variable_group_size spec says:
|
||
*
|
||
* "An INVALID_VALUE error is generated by DispatchComputeGroupSizeARB if
|
||
* any of <group_size_x>, <group_size_y>, or <group_size_z> is less than
|
||
* or equal to zero or greater than the maximum local work group size
|
||
* for compute shaders with variable group size
|
||
* (MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB) in the corresponding
|
||
* dimension."
|
||
*
|
||
* However, the "less than" is a spec bug because they are declared as
|
||
* unsigned integers.
|
||
*/
|
||
if (group_size[i] == 0 ||
|
||
group_size[i] > ctx->Const.MaxComputeVariableGroupSize[i]) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||
"glDispatchComputeGroupSizeARB(group_size_%c)", 'x' + i);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
total_invocations *= group_size[i];
|
||
}
|
||
|
||
/* The ARB_compute_variable_group_size spec says:
|
||
*
|
||
* "An INVALID_VALUE error is generated by DispatchComputeGroupSizeARB if
|
||
* the product of <group_size_x>, <group_size_y>, and <group_size_z> exceeds
|
||
* the implementation-dependent maximum local work group invocation count
|
||
* for compute shaders with variable group size
|
||
* (MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB)."
|
||
*/
|
||
if (total_invocations > ctx->Const.MaxComputeVariableGroupInvocations) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||
"glDispatchComputeGroupSizeARB(product of local_sizes "
|
||
"exceeds MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB "
|
||
"(%d > %d))", total_invocations,
|
||
ctx->Const.MaxComputeVariableGroupInvocations);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
return GL_TRUE;
|
||
}
|
||
|
||
static GLboolean
|
||
valid_dispatch_indirect(struct gl_context *ctx,
|
||
GLintptr indirect,
|
||
GLsizei size, const char *name)
|
||
{
|
||
const uint64_t end = (uint64_t) indirect + size;
|
||
|
||
if (!check_valid_to_compute(ctx, name))
|
||
return GL_FALSE;
|
||
|
||
/* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
|
||
*
|
||
* "An INVALID_VALUE error is generated if indirect is negative or is not a
|
||
* multiple of four."
|
||
*/
|
||
if (indirect & (sizeof(GLuint) - 1)) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||
"%s(indirect is not aligned)", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
if (indirect < 0) {
|
||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||
"%s(indirect is less than zero)", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
/* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
|
||
*
|
||
* "An INVALID_OPERATION error is generated if no buffer is bound to the
|
||
* DRAW_INDIRECT_BUFFER binding, or if the command would source data
|
||
* beyond the end of the buffer object."
|
||
*/
|
||
if (!_mesa_is_bufferobj(ctx->DispatchIndirectBuffer)) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s: no buffer bound to DISPATCH_INDIRECT_BUFFER", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
if (_mesa_check_disallowed_mapping(ctx->DispatchIndirectBuffer)) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s(DISPATCH_INDIRECT_BUFFER is mapped)", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
if (ctx->DispatchIndirectBuffer->Size < end) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s(DISPATCH_INDIRECT_BUFFER too small)", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
/* The ARB_compute_variable_group_size spec says:
|
||
*
|
||
* "An INVALID_OPERATION error is generated if the active program for the
|
||
* compute shader stage has a variable work group size."
|
||
*/
|
||
struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||
if (prog->info.cs.local_size_variable) {
|
||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||
"%s(variable work group size forbidden)", name);
|
||
return GL_FALSE;
|
||
}
|
||
|
||
return GL_TRUE;
|
||
}
|
||
|
||
GLboolean
|
||
_mesa_validate_DispatchComputeIndirect(struct gl_context *ctx,
|
||
GLintptr indirect)
|
||
{
|
||
FLUSH_CURRENT(ctx, 0);
|
||
|
||
return valid_dispatch_indirect(ctx, indirect, 3 * sizeof(GLuint),
|
||
"glDispatchComputeIndirect");
|
||
}
|