mesa/src/compiler
Brian Ho a43e974064 turnip: Execute ir3_nir_lower_gs pass again
This commit fixes a GS regression introduced in !4562 where
ir3's GS lowering pass was moved from common code (ir3_nir) to
freedreno-specific code (ir3_shader). For GS support in turnip, we
need to add the GS lowering pass back in, this time in tu_shader.

As for the nir_gather_info change, the GS lowering pass has always
introduced a discard_if intrinsic into the GS. Previously, we simply
ran nir_shader_gather_info before GS lowering, but now since we lower
the GS before we need to remove the assertion that only a FS can use
the discard_if intrinsic.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4892>
2020-05-12 13:42:55 -07:00
..
glsl mesa: extend GLSLZeroInit semantics 2020-05-05 12:26:02 +02:00
nir turnip: Execute ir3_nir_lower_gs pass again 2020-05-12 13:42:55 -07:00
spirv compiler/spirv: flag nclamp/nmin/nmax as exact 2020-05-07 10:39:19 +00:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp glsl: rename has_implicit_uint_to_int_conversion to *_int_to_uint_* 2020-05-05 08:18:14 +00:00
glsl_types.h glsl: Add type queries for fp16+float and fp16+float+double 2020-03-09 16:31:08 +00:00
Makefile.sources nir: Move nir_lower_mediump_outputs from ir3 2020-04-27 16:32:24 +00:00
meson.build meson: inline inc_common 2020-03-28 21:36:54 +01:00
nir_types.cpp nir/lower_amul: fix slot calculation 2020-04-06 18:00:17 +00:00
nir_types.h nir/lower_amul: fix slot calculation 2020-04-06 18:00:17 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl Move compiler.h and imports.h/c from src/mesa/main into src/util 2020-03-27 21:00:09 +00:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: add VARYING_SLOT_VIEWPORT_MASK 2020-04-15 20:12:00 -04:00
shader_enums.h freedreno/ir3: Improve shader key normalization. 2020-05-01 16:26:32 +00:00
shader_info.h glsl: add NV_viewport_array2 support 2020-04-15 20:12:00 -04:00