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This just adds the texture target and capability along with 3 new opcodes required to support this extension. As this extension requires some texture opcodes with samp + 5 args, we need to use another src register, this is only required for TEX, TXL and TXB opcodes to implement this spec. TEX2 is required for shadow cube map arrays TXL2 is required for cube map array sampler + explicit lod TXB2 is required for cube map array sampler + lod bias Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com> |
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| .. | ||
| p_compiler.h | ||
| p_config.h | ||
| p_context.h | ||
| p_defines.h | ||
| p_format.h | ||
| p_screen.h | ||
| p_shader_tokens.h | ||
| p_state.h | ||
| p_video_decoder.h | ||
| p_video_enums.h | ||
| p_video_state.h | ||