Find a file
Kenneth Graunke c429d5025e intel/brw: Don't force g1's live range to be the entire program
The idea here was that pixel shader framebuffer writes used the g0 and
g1 thread payload register values to construct the message header.
However, most messages are headerless and don't use either.  There's a
2012-era comment that the simulator at one point had a bug where certain
headerless messages would incorrectly take the values from the g0/g1
register contents rather than using sideband.  But, that was likely
fixed eons ago.  So we really don't need to do this.

Furthermore, there are many more shader stages these days:
- VS: r1 contains output URB handles
- TCS: r1 contains ICP handles
- TES: r1 contains gl_TessCoord.x (r4 contains output URB handles)
- GS: r1 contains output URB handles
- CS: r1 contains LocalID.X on DG2+ but nothing on older hardware
- Task/Mesh: r1 contains LocalID.X
- BS: r1 contains bindless stack handles

Vertex and geometry aren't likely to benefit here because r1 is needed
for their output messages, which are also what terminate the shader.
TES will definitely benefit because we were making a value pointlessly
live for the whole program.  Same for TCS, to a lesser extent.  Compute
prior to DG2 was the worst, as g1 literally has no meaningful content,
so there is no point to keeping it live.

fossil-db on Alchemist shows substantial spill/fill improvements:

   Totals:
   Instrs: 148782351 -> 148741996 (-0.03%); split: -0.03%, +0.01%
   Cycles: 12602907531 -> 12605795191 (+0.02%); split: -0.70%, +0.72%
   Subgroup size: 7518608 -> 7518632 (+0.00%)
   Send messages: 7341727 -> 7341762 (+0.00%)
   Spill count: 54633 -> 52575 (-3.77%)
   Fill count: 104694 -> 100680 (-3.83%)
   Scratch Memory Size: 3375104 -> 3287040 (-2.61%)

   Totals from 301172 (48.21% of 624670) affected shaders:
   Instrs: 95531927 -> 95491572 (-0.04%); split: -0.05%, +0.01%
   Cycles: 9643531593 -> 9646419253 (+0.03%); split: -0.91%, +0.94%
   Subgroup size: 4492512 -> 4492536 (+0.00%)
   Send messages: 4399737 -> 4399772 (+0.00%)
   Spill count: 20034 -> 17976 (-10.27%)
   Fill count: 41530 -> 37516 (-9.67%)
   Scratch Memory Size: 1522688 -> 1434624 (-5.78%)

Assassin's Creed Odyssey in particular has 20% fewer fills.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30146>
2024-07-23 02:26:52 +00:00
.ci-farms Revert "ci: disable Collabora's farm due to maintenance" 2024-07-01 12:21:10 +00:00
.ci-farms-disabled Revert "ci: disable Collabora's farm due to maintenance" 2024-07-01 12:21:10 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: Reference hang debugging documenttion 2024-05-16 09:47:53 +00:00
.gitlab-ci nak: Drop the nvfuzz binary 2024-07-20 14:40:23 -05:00
android nouveau: import libdrm_nouveau 2024-03-13 15:21:07 +00:00
bin Revert "bin/ci_run_n_monitor: explain that the 'Universal Recycling symbol' ♲ emoji means these jobs were cancelled" 2024-07-19 16:03:24 +00:00
build-support meson: move tsan-blacklist.txt to build-support with the other build support files 2024-05-01 07:05:12 +00:00
docs tu: Implement VK_EXT_device_address_binding_report 2024-07-22 14:23:53 +00:00
include mesa_interface: Move out of GL/internal/ 2024-07-17 23:47:05 +00:00
src intel/brw: Don't force g1's live range to be the entire program 2024-07-23 02:26:52 +00:00
subprojects meson: Add indexmap rust dependencies 2024-07-03 00:07:54 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include teflon: Initial commit 2024-01-24 10:02:10 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs freedreno: Add reformatting commits to .git-blame-ignore-revs 2023-09-22 02:07:36 +00:00
.gitattributes gitlab: Highlight .cl as C 2023-11-02 11:37:46 +00:00
.gitignore .gitignore: add .cache folder 2024-05-13 14:32:12 +00:00
.gitlab-ci.yml ci/image-tags: rename DEBIAN_X86_64_TEST_*_TAG to drop the x86 mention 2024-05-23 06:00:50 +02:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap mailmap: update rohan's primary email address 2024-06-19 09:06:15 +00:00
.mr-label-maker.yml mr-label-maker: Separate freedreno and turnip labels 2024-06-14 18:47:15 +00:00
CODEOWNERS CODEOWNERS: update Imagination maintainers 2024-01-19 10:26:15 +00:00
meson.build build: Check for PyYAML in Meson build 2024-07-20 08:05:44 +00:00
meson_options.txt gallium/meson: Deconflate swrast/softpipe/llvmpipe 2024-07-18 17:48:20 +00:00
README.rst README: update links to our own docs 2024-05-15 17:13:10 +00:00
VERSION VERSION: bump to 24.3 2024-07-19 16:37:23 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.