mesa/src/microsoft
Jason Ekstrand 319d87846c nir,microsoft: Move scale_fdiv into a common NIR pass
While we're at it, convert to nir_shader_instructions_pass() to get rid
of some boilerplate and get metadata correct.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15983>
2022-04-16 02:10:25 +00:00
..
ci dzn: Add CI target for vulkan driver 2022-04-13 18:05:44 +00:00
clc nir,microsoft: Move scale_fdiv into a common NIR pass 2022-04-16 02:10:25 +00:00
compiler microsoft/compiler: Fix when using a shadow sampler more than once 2022-04-15 00:19:55 +00:00
resource_state_manager d3d12: Add UAV barriers for UAVs that are being used by compute transforms 2022-01-31 13:13:33 -08:00
spirv_to_dxil microsoft/spirv_to_dxil: Add pass to lower dynamic accesses on ubo[1] 2022-04-15 00:19:55 +00:00
vulkan dzn: Make sure sampler heaps don't contain more than 2048 samplers 2022-04-14 13:14:57 +00:00
meson.build microsoft: Initial vulkan-on-12 driver 2022-03-25 16:21:45 +00:00