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This change adds a gallium D3D10 state tracker that works as a WDDM UMD software driver, similar to Microsoft WARP, but using llvmpipe/softpipe. The final deliverable is a d3d10sw.dll, which is similar to WARP's d3d10warp.dll. This has been used to run Microsoft Windows HCK wgf11* tests with llvmpipe, and they were at one point passing 100%. Known limitations: - TGSI (no NIR) - D3D10 only (no D3D11 support yet) - no WINE integration (WINE doesn't implement WDDM DDI.) For further details see: - src/gallium/frontends/d3d10umd/README.md - src/gallium/targets/d3d10sw/README.md v2: Drop the DXBC-based disassembly. Add missing break statements. v3: Incorporate Jesse's feedback. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Acked-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10687> |
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| .. | ||
| android_stub | ||
| c11 | ||
| CL | ||
| D3D9 | ||
| d3dadapter | ||
| drm-uapi | ||
| EGL | ||
| GL | ||
| GLES | ||
| GLES2 | ||
| GLES3 | ||
| HaikuGL | ||
| KHR | ||
| pci_ids | ||
| vulkan | ||
| winddk | ||
| c11_compat.h | ||
| c99_alloca.h | ||
| c99_compat.h | ||
| c99_math.h | ||
| meson.build | ||
| no_extern_c.h | ||