mesa/src/gallium
Connor Abbott c2f48d8f32 lima/gpir: Always schedule complex2 and *_impl right after complex1
See https://gitlab.freedesktop.org/lima/mesa/issues/94 for the gory
details of why this is needed. For *_impl this is easy, since it never
increases register pressure and it goes in the complex slot hence it
never counts against max nodes. It's a bit more challenging for
complex2, since it does count against max nodes, so we need to change
the reservation logic to reserve an extra slot for complex2 when
scheduling complex1. This second part isn't strictly necessary yet, but
it will be for exp2.

Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Acked-by: Qiang Yu <yuq825@gmail.com>
2019-07-30 23:00:41 +02:00
..
auxiliary gallium: Add PIPE_CAP_TEXTURE_SHADOW_LOD 2019-07-30 10:42:20 -07:00
docs gallium: Add PIPE_CAP_TEXTURE_SHADOW_LOD 2019-07-30 10:42:20 -07:00
drivers lima/gpir: Always schedule complex2 and *_impl right after complex1 2019-07-30 23:00:41 +02:00
include gallium: Add PIPE_CAP_TEXTURE_SHADOW_LOD 2019-07-30 10:42:20 -07:00
state_trackers st/nine: Drop preprocessor guards for glibc-2.12 2019-07-30 11:49:09 -07:00
targets kmsro: Extend to include mxsfb-drm 2019-07-23 17:12:10 +00:00
tests u_half_test: Turn it into an actual unit test. 2019-07-16 12:51:13 -07:00
tools trace: Fix parsing of recent traces. 2018-06-04 21:06:31 +01:00
winsys meson: Test for program_invocation_name 2019-07-30 11:49:09 -07:00
Android.common.mk mesa: android: freedreno: build libfreedreno_{drm,ir3} static libs 2019-05-06 11:29:26 +00:00
Android.mk android: virgl: fix libmesa_winsys_virgil_common build and dependencies 2019-06-21 15:53:29 +02:00
meson.build virgl: Introduce virgl_resource_cache 2019-06-14 12:58:51 +03:00
README.portability
SConscript gallium: move ddebug, noop, rbug, trace to auxiliary to improve build times 2018-04-13 14:08:14 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.