mesa/src/glx/glxcurrent.c
Jon TURNEY 5a459a036e Fix build of appleglx
Define GLX_USE_APPLEGL, as config/darwin used to, to turn on specific code to
use the applegl direct renderer

Convert src/glx/apple/Makefile to automake

Since the applegl libGL is now built by linking libappleglx into libGL, rather
than by linking selected files into a special libGL:

- Remove duplicate code in apple/glxreply.c and apple/apple_glx.c.  This makes
apple/glxreply.c empty, so remove it

- Some indirect rendering code is already guarded by !GLX_USE_APPLEGL, but we
need to add those guards to indirect_glx.c, indirect_init.c (via it's
generator), render2.c and vertarr.c so they don't generate anything

Fix and update various includes

glapi_gentable.c (which is only used on darwin), should be included in shared
glapi as well, to provide _glapi_create_table_from_handle()

Note that neither swrast nor indirect is supported in the APPLEGL path at the
moment, which makes things more complex than they need to be.  More untangling
is needed to allow that

v2: Correct apple/Makefile.am for srcdir != builddir

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-05-23 15:24:07 +01:00

288 lines
7.7 KiB
C

/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/**
* \file glxcurrent.c
* Client-side GLX interface for current context management.
*/
#ifdef HAVE_PTHREAD
#include <pthread.h>
#endif
#include "glxclient.h"
#include "glapi.h"
/*
** We setup some dummy structures here so that the API can be used
** even if no context is current.
*/
static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE];
static struct glx_context_vtable dummyVtable;
/*
** Dummy context used by small commands when there is no current context.
** All the
** gl and glx entry points are designed to operate as nop's when using
** the dummy context structure.
*/
struct glx_context dummyContext = {
&dummyBuffer[0],
&dummyBuffer[0],
&dummyBuffer[0],
&dummyBuffer[__GLX_BUFFER_LIMIT_SIZE],
sizeof(dummyBuffer),
&dummyVtable
};
/*
* Current context management and locking
*/
#if defined( HAVE_PTHREAD )
_X_HIDDEN pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER;
# if defined( GLX_USE_TLS )
/**
* Per-thread GLX context pointer.
*
* \c __glXSetCurrentContext is written is such a way that this pointer can
* \b never be \c NULL. This is important! Because of this
* \c __glXGetCurrentContext can be implemented as trivial macro.
*/
__thread void *__glX_tls_Context __attribute__ ((tls_model("initial-exec")))
= &dummyContext;
_X_HIDDEN void
__glXSetCurrentContext(struct glx_context * c)
{
__glX_tls_Context = (c != NULL) ? c : &dummyContext;
}
# else
static pthread_once_t once_control = PTHREAD_ONCE_INIT;
/**
* Per-thread data key.
*
* Once \c init_thread_data has been called, the per-thread data key will
* take a value of \c NULL. As each new thread is created the default
* value, in that thread, will be \c NULL.
*/
static pthread_key_t ContextTSD;
/**
* Initialize the per-thread data key.
*
* This function is called \b exactly once per-process (not per-thread!) to
* initialize the per-thread data key. This is ideally done using the
* \c pthread_once mechanism.
*/
static void
init_thread_data(void)
{
if (pthread_key_create(&ContextTSD, NULL) != 0) {
perror("pthread_key_create");
exit(-1);
}
}
_X_HIDDEN void
__glXSetCurrentContext(struct glx_context * c)
{
pthread_once(&once_control, init_thread_data);
pthread_setspecific(ContextTSD, c);
}
_X_HIDDEN struct glx_context *
__glXGetCurrentContext(void)
{
void *v;
pthread_once(&once_control, init_thread_data);
v = pthread_getspecific(ContextTSD);
return (v == NULL) ? &dummyContext : (struct glx_context *) v;
}
# endif /* defined( GLX_USE_TLS ) */
#elif defined( THREADS )
#error Unknown threading method specified.
#else
/* not thread safe */
_X_HIDDEN struct glx_context *__glXcurrentContext = &dummyContext;
#endif
_X_HIDDEN void
__glXSetCurrentContextNull(void)
{
__glXSetCurrentContext(&dummyContext);
#if defined(GLX_DIRECT_RENDERING)
_glapi_set_dispatch(NULL); /* no-op functions */
_glapi_set_context(NULL);
#endif
}
_X_EXPORT GLXContext
glXGetCurrentContext(void)
{
struct glx_context *cx = __glXGetCurrentContext();
if (cx == &dummyContext) {
return NULL;
}
else {
return (GLXContext) cx;
}
}
_X_EXPORT GLXDrawable
glXGetCurrentDrawable(void)
{
struct glx_context *gc = __glXGetCurrentContext();
return gc->currentDrawable;
}
static void
__glXGenerateError(Display * dpy, XID resource,
BYTE errorCode, CARD16 minorCode)
{
xError error;
error.errorCode = errorCode;
error.resourceID = resource;
error.sequenceNumber = dpy->request;
error.type = X_Error;
error.majorCode = __glXSetupForCommand(dpy);
error.minorCode = minorCode;
_XError(dpy, &error);
}
/**
* Make a particular context current.
*
* \note This is in this file so that it can access dummyContext.
*/
static Bool
MakeContextCurrent(Display * dpy, GLXDrawable draw,
GLXDrawable read, GLXContext gc_user)
{
struct glx_context *gc = (struct glx_context *) gc_user;
struct glx_context *oldGC = __glXGetCurrentContext();
/* Make sure that the new context has a nonzero ID. In the request,
* a zero context ID is used only to mean that we bind to no current
* context.
*/
if ((gc != NULL) && (gc->xid == None)) {
return GL_FALSE;
}
_glapi_check_multithread();
__glXLock();
if (oldGC == gc &&
gc->currentDrawable == draw && gc->currentReadable == read) {
__glXUnlock();
return True;
}
if (oldGC != &dummyContext) {
if (--oldGC->thread_refcount == 0) {
oldGC->vtable->unbind(oldGC, gc);
oldGC->currentDpy = 0;
}
}
if (gc) {
/* Attempt to bind the context. We do this before mucking with
* gc and __glXSetCurrentContext to properly handle our state in
* case of an error.
*
* If an error occurs, set the Null context since we've already
* blown away our old context. The caller is responsible for
* figuring out how to handle setting a valid context.
*/
if (gc->vtable->bind(gc, oldGC, draw, read) != Success) {
__glXSetCurrentContextNull();
__glXUnlock();
__glXGenerateError(dpy, None, GLXBadContext, X_GLXMakeContextCurrent);
return GL_FALSE;
}
if (gc->thread_refcount == 0) {
gc->currentDpy = dpy;
gc->currentDrawable = draw;
gc->currentReadable = read;
}
gc->thread_refcount++;
__glXSetCurrentContext(gc);
} else {
__glXSetCurrentContextNull();
}
if (oldGC->thread_refcount == 0 && oldGC != &dummyContext && oldGC->xid == None) {
/* We are switching away from a context that was
* previously destroyed, so we need to free the memory
* for the old handle. */
oldGC->vtable->destroy(oldGC);
}
__glXUnlock();
return GL_TRUE;
}
_X_EXPORT Bool
glXMakeCurrent(Display * dpy, GLXDrawable draw, GLXContext gc)
{
return MakeContextCurrent(dpy, draw, draw, gc);
}
_X_EXPORT
GLX_ALIAS(Bool, glXMakeCurrentReadSGI,
(Display * dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx),
(dpy, d, r, ctx), MakeContextCurrent)
_X_EXPORT
GLX_ALIAS(Bool, glXMakeContextCurrent,
(Display * dpy, GLXDrawable d, GLXDrawable r,
GLXContext ctx), (dpy, d, r, ctx), MakeContextCurrent)