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This was the only meta function (including those built into honeykrisp) which wasn't setting view usage so we can also assert that it's always provided. Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36301>
624 lines
22 KiB
C
624 lines
22 KiB
C
/*
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* Copyright © 2022 Collabora Ltd
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "vk_meta_private.h"
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#include "vk_command_buffer.h"
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#include "vk_device.h"
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#include "vk_format.h"
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#include "vk_image.h"
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#include "vk_pipeline.h"
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#include "vk_util.h"
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#include "nir_builder.h"
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struct vk_meta_clear_key {
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enum vk_meta_object_key_type key_type;
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struct vk_meta_rendering_info render;
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uint8_t color_attachments_cleared;
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bool clear_depth;
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bool clear_stencil;
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};
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struct vk_meta_clear_push_data {
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VkClearColorValue color_values[MESA_VK_MAX_COLOR_ATTACHMENTS];
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};
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static nir_shader *
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build_clear_shader(const struct vk_meta_clear_key *key)
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{
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nir_builder build = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT,
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NULL, "vk-meta-clear");
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nir_builder *b = &build;
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struct glsl_struct_field push_field = {
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.type = glsl_array_type(glsl_vec4_type(),
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MESA_VK_MAX_COLOR_ATTACHMENTS,
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16 /* explicit_stride */),
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.name = "color_values",
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};
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const struct glsl_type *push_iface_type =
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glsl_interface_type(&push_field, 1, GLSL_INTERFACE_PACKING_STD140,
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false /* row_major */, "push");
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nir_variable *push = nir_variable_create(b->shader, nir_var_mem_push_const,
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push_iface_type, "push");
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nir_deref_instr *push_arr =
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nir_build_deref_struct(b, nir_build_deref_var(b, push), 0);
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u_foreach_bit(a, key->color_attachments_cleared) {
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nir_def *color_value =
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nir_load_deref(b, nir_build_deref_array_imm(b, push_arr, a));
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const struct glsl_type *out_type;
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if (vk_format_is_sint(key->render.color_attachment_formats[a]))
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out_type = glsl_ivec4_type();
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else if (vk_format_is_uint(key->render.color_attachment_formats[a]))
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out_type = glsl_uvec4_type();
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else
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out_type = glsl_vec4_type();
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char out_name[8];
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snprintf(out_name, sizeof(out_name), "color%u", a);
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nir_variable *out = nir_variable_create(b->shader, nir_var_shader_out,
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out_type, out_name);
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out->data.location = FRAG_RESULT_DATA0 + a;
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nir_store_var(b, out, color_value, 0xf);
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}
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return b->shader;
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}
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static VkResult
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get_clear_pipeline_layout(struct vk_device *device,
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struct vk_meta_device *meta,
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VkPipelineLayout *layout_out)
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{
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enum vk_meta_object_key_type key = VK_META_OBJECT_KEY_CLEAR;
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VkPipelineLayout from_cache =
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vk_meta_lookup_pipeline_layout(meta, &key, sizeof(key));
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if (from_cache != VK_NULL_HANDLE) {
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*layout_out = from_cache;
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return VK_SUCCESS;
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}
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const VkPushConstantRange push_range = {
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.offset = 0,
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.size = sizeof(struct vk_meta_clear_push_data),
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};
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const VkPipelineLayoutCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.pushConstantRangeCount = 1,
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.pPushConstantRanges = &push_range,
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};
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return vk_meta_create_pipeline_layout(device, meta, &info,
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&key, sizeof(key), layout_out);
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}
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static VkResult
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get_clear_pipeline(struct vk_device *device,
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struct vk_meta_device *meta,
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const struct vk_meta_clear_key *key,
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VkPipelineLayout layout,
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VkPipeline *pipeline_out)
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{
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VkPipeline from_cache = vk_meta_lookup_pipeline(meta, key, sizeof(*key));
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if (from_cache != VK_NULL_HANDLE) {
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*pipeline_out = from_cache;
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return VK_SUCCESS;
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}
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const VkPipelineShaderStageNirCreateInfoMESA fs_nir_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_NIR_CREATE_INFO_MESA,
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.nir = build_clear_shader(key),
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};
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const VkPipelineShaderStageCreateInfo fs_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = &fs_nir_info,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.pName = "main",
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};
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VkPipelineDepthStencilStateCreateInfo ds_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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};
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const VkDynamicState dyn_stencil_ref = VK_DYNAMIC_STATE_STENCIL_REFERENCE;
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VkPipelineDynamicStateCreateInfo dyn_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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};
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if (key->clear_depth) {
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ds_info.depthTestEnable = VK_TRUE;
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ds_info.depthWriteEnable = VK_TRUE;
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ds_info.depthCompareOp = VK_COMPARE_OP_ALWAYS;
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}
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if (key->clear_stencil) {
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ds_info.stencilTestEnable = VK_TRUE;
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ds_info.front.compareOp = VK_COMPARE_OP_ALWAYS;
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ds_info.front.passOp = VK_STENCIL_OP_REPLACE;
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ds_info.front.compareMask = ~0u;
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ds_info.front.writeMask = ~0u;
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ds_info.back = ds_info.front;
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dyn_info.dynamicStateCount = 1;
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dyn_info.pDynamicStates = &dyn_stencil_ref;
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}
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const VkGraphicsPipelineCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.stageCount = 1,
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.pStages = &fs_info,
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.pDepthStencilState = &ds_info,
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.pDynamicState = &dyn_info,
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.layout = layout,
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};
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VkResult result = vk_meta_create_graphics_pipeline(device, meta, &info,
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&key->render,
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key, sizeof(*key),
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pipeline_out);
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ralloc_free(fs_nir_info.nir);
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return result;
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}
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static int
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vk_meta_rect_cmp_layer(const void *_a, const void *_b)
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{
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const struct vk_meta_rect *a = _a, *b = _b;
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assert(a->layer <= INT_MAX && b->layer <= INT_MAX);
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return a->layer - b->layer;
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}
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void
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vk_meta_clear_attachments(struct vk_command_buffer *cmd,
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struct vk_meta_device *meta,
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const struct vk_meta_rendering_info *render,
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uint32_t attachment_count,
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const VkClearAttachment *attachments,
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uint32_t clear_rect_count,
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const VkClearRect *clear_rects)
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{
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struct vk_device *device = cmd->base.device;
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const struct vk_device_dispatch_table *disp = &device->dispatch_table;
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VkResult result;
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struct vk_meta_clear_key key;
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memset(&key, 0, sizeof(key));
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key.key_type = VK_META_OBJECT_KEY_CLEAR;
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vk_meta_rendering_info_copy(&key.render, render);
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struct vk_meta_clear_push_data push = {0};
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float depth_value = 1.0f;
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uint32_t stencil_value = 0;
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for (uint32_t i = 0; i < attachment_count; i++) {
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if (attachments[i].aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
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const uint32_t a = attachments[i].colorAttachment;
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if (a == VK_ATTACHMENT_UNUSED)
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continue;
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assert(a < MESA_VK_MAX_COLOR_ATTACHMENTS);
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if (render->color_attachment_formats[a] == VK_FORMAT_UNDEFINED)
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continue;
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key.color_attachments_cleared |= BITFIELD_BIT(a);
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push.color_values[a] = attachments[i].clearValue.color;
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}
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if (attachments[i].aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) {
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key.clear_depth = true;
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depth_value = attachments[i].clearValue.depthStencil.depth;
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}
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if (attachments[i].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) {
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key.clear_stencil = true;
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stencil_value = attachments[i].clearValue.depthStencil.stencil;
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}
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}
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VkPipelineLayout layout;
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result = get_clear_pipeline_layout(device, meta, &layout);
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if (unlikely(result != VK_SUCCESS)) {
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/* TODO: Report error */
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return;
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}
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VkPipeline pipeline;
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result = get_clear_pipeline(device, meta, &key, layout, &pipeline);
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if (unlikely(result != VK_SUCCESS)) {
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/* TODO: Report error */
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return;
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}
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disp->CmdBindPipeline(vk_command_buffer_to_handle(cmd),
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VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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if (key.clear_stencil) {
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disp->CmdSetStencilReference(vk_command_buffer_to_handle(cmd),
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VK_STENCIL_FACE_FRONT_AND_BACK,
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stencil_value);
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}
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disp->CmdPushConstants(vk_command_buffer_to_handle(cmd),
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layout, VK_SHADER_STAGE_FRAGMENT_BIT,
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0, sizeof(push), &push);
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if (render->view_mask == 0) {
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if (clear_rect_count == 1 && clear_rects[0].layerCount > 1) {
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struct vk_meta_rect rect = {
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.x0 = clear_rects[0].rect.offset.x,
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.x1 = clear_rects[0].rect.offset.x +
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clear_rects[0].rect.extent.width,
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.y0 = clear_rects[0].rect.offset.y,
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.y1 = clear_rects[0].rect.offset.y +
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clear_rects[0].rect.extent.height,
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.z = depth_value,
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.layer = clear_rects[0].baseArrayLayer,
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};
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meta->cmd_draw_volume(cmd, meta, &rect, clear_rects[0].layerCount);
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} else {
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uint32_t max_rect_count = 0;
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for (uint32_t r = 0; r < clear_rect_count; r++)
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max_rect_count += clear_rects[r].layerCount;
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STACK_ARRAY(struct vk_meta_rect, rects, max_rect_count);
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uint32_t rect_count = 0;
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for (uint32_t r = 0; r < clear_rect_count; r++) {
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struct vk_meta_rect rect = {
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.x0 = clear_rects[r].rect.offset.x,
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.x1 = clear_rects[r].rect.offset.x +
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clear_rects[r].rect.extent.width,
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.y0 = clear_rects[r].rect.offset.y,
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.y1 = clear_rects[r].rect.offset.y +
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clear_rects[r].rect.extent.height,
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.z = depth_value,
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};
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for (uint32_t a = 0; a < clear_rects[r].layerCount; a++) {
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rect.layer = clear_rects[r].baseArrayLayer + a;
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rects[rect_count++] = rect;
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}
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}
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assert(rect_count <= max_rect_count);
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/* If we have more than one clear rect, sort by layer in the hopes
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* the hardware more or less does all the clears for one layer before
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* moving on to the next, thus reducing cache thrashing.
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*/
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qsort(rects, rect_count, sizeof(*rects), vk_meta_rect_cmp_layer);
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meta->cmd_draw_rects(cmd, meta, rect_count, rects);
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STACK_ARRAY_FINISH(rects);
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}
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} else {
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const uint32_t rect_count = clear_rect_count *
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util_bitcount(render->view_mask);
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STACK_ARRAY(struct vk_meta_rect, rects, rect_count);
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uint32_t rect_idx = 0;
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u_foreach_bit(v, render->view_mask) {
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for (uint32_t r = 0; r < clear_rect_count; r++) {
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assert(clear_rects[r].baseArrayLayer == 0);
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assert(clear_rects[r].layerCount == 1);
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rects[rect_idx++] = (struct vk_meta_rect) {
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.x0 = clear_rects[r].rect.offset.x,
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.x1 = clear_rects[r].rect.offset.x +
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clear_rects[r].rect.extent.width,
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.y0 = clear_rects[r].rect.offset.y,
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.y1 = clear_rects[r].rect.offset.y +
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clear_rects[r].rect.extent.height,
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.z = depth_value,
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.layer = v,
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};
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}
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}
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assert(rect_idx == rect_count);
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meta->cmd_draw_rects(cmd, meta, rect_count, rects);
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STACK_ARRAY_FINISH(rects);
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}
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}
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void
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vk_meta_clear_rendering(struct vk_meta_device *meta,
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struct vk_command_buffer *cmd,
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const VkRenderingInfo *pRenderingInfo)
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{
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assert(!(pRenderingInfo->flags & VK_RENDERING_RESUMING_BIT));
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struct vk_meta_rendering_info render = {
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.view_mask = pRenderingInfo->viewMask,
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.color_attachment_count = pRenderingInfo->colorAttachmentCount,
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};
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uint32_t clear_count = 0;
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VkClearAttachment clear_att[MESA_VK_MAX_COLOR_ATTACHMENTS + 1];
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for (uint32_t i = 0; i < pRenderingInfo->colorAttachmentCount; i++) {
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const VkRenderingAttachmentInfo *att_info =
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&pRenderingInfo->pColorAttachments[i];
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if (att_info->imageView == VK_NULL_HANDLE ||
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att_info->loadOp != VK_ATTACHMENT_LOAD_OP_CLEAR)
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continue;
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VK_FROM_HANDLE(vk_image_view, iview, att_info->imageView);
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render.color_attachment_formats[i] = iview->format;
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render.color_attachment_write_masks[i] =
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VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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assert(render.samples == 0 || render.samples == iview->image->samples);
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render.samples = MAX2(render.samples, iview->image->samples);
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clear_att[clear_count++] = (VkClearAttachment) {
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.colorAttachment = i,
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.clearValue = att_info->clearValue,
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};
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}
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/* One more for depth/stencil, if needed */
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clear_att[clear_count] = (VkClearAttachment) { .aspectMask = 0, };
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const VkRenderingAttachmentInfo *d_att_info =
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pRenderingInfo->pDepthAttachment;
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if (d_att_info != NULL && d_att_info->imageView != VK_NULL_HANDLE &&
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d_att_info->loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR) {
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VK_FROM_HANDLE(vk_image_view, iview, d_att_info->imageView);
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render.depth_attachment_format = iview->format;
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render.samples = MAX2(render.samples, iview->image->samples);
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clear_att[clear_count].aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
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clear_att[clear_count].clearValue.depthStencil.depth =
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d_att_info->clearValue.depthStencil.depth;
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}
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const VkRenderingAttachmentInfo *s_att_info =
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pRenderingInfo->pStencilAttachment;
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if (s_att_info != NULL && s_att_info->imageView != VK_NULL_HANDLE &&
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s_att_info->loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR) {
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VK_FROM_HANDLE(vk_image_view, iview, s_att_info->imageView);
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render.stencil_attachment_format = iview->format;
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render.samples = MAX2(render.samples, iview->image->samples);
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clear_att[clear_count].aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
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clear_att[clear_count].clearValue.depthStencil.stencil =
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s_att_info->clearValue.depthStencil.depth;
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}
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if (clear_att[clear_count].aspectMask != 0)
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clear_count++;
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if (clear_count > 0) {
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const VkClearRect clear_rect = {
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.rect = pRenderingInfo->renderArea,
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.baseArrayLayer = 0,
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.layerCount = pRenderingInfo->viewMask ?
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1 : pRenderingInfo->layerCount,
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};
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vk_meta_clear_attachments(cmd, meta, &render,
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clear_count, clear_att,
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1, &clear_rect);
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}
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}
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static void
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clear_image_level_layers(struct vk_command_buffer *cmd,
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struct vk_meta_device *meta,
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struct vk_image *image,
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VkImageLayout image_layout,
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VkFormat format,
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const VkClearValue *clear_value,
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VkImageAspectFlags aspects,
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uint32_t level,
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uint32_t base_array_layer,
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uint32_t layer_count)
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{
|
|
struct vk_device *device = cmd->base.device;
|
|
const struct vk_device_dispatch_table *disp = &device->dispatch_table;
|
|
VkCommandBuffer _cmd = vk_command_buffer_to_handle(cmd);
|
|
VkResult result;
|
|
|
|
VkImageViewUsageCreateInfo view_usage = {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO,
|
|
};
|
|
if (image->aspects == VK_IMAGE_ASPECT_COLOR_BIT)
|
|
view_usage.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
if (aspects & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))
|
|
view_usage.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
|
|
const VkImageViewCreateInfo view_info = {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
.pNext = &view_usage,
|
|
.image = vk_image_to_handle(image),
|
|
.viewType = vk_image_render_view_type(image, layer_count),
|
|
.format = format,
|
|
.subresourceRange = {
|
|
.aspectMask = aspects,
|
|
.baseMipLevel = level,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = base_array_layer,
|
|
.layerCount = layer_count,
|
|
}
|
|
};
|
|
|
|
VkImageView image_view;
|
|
result = vk_meta_create_image_view(cmd, meta, &view_info, &image_view);
|
|
if (unlikely(result != VK_SUCCESS)) {
|
|
/* TODO: Report error */
|
|
return;
|
|
}
|
|
|
|
const VkExtent3D level_extent = vk_image_mip_level_extent(image, level);
|
|
|
|
VkRenderingAttachmentInfo vk_att = {
|
|
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
|
.imageView = image_view,
|
|
.imageLayout = image_layout,
|
|
.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
|
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
|
};
|
|
VkRenderingInfo vk_render = {
|
|
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
|
|
.renderArea = {
|
|
.offset = { 0, 0 },
|
|
.extent = { level_extent.width, level_extent.height },
|
|
},
|
|
.layerCount = layer_count,
|
|
};
|
|
struct vk_meta_rendering_info meta_render = {
|
|
.samples = image->samples,
|
|
};
|
|
|
|
if (image->aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
|
|
vk_render.colorAttachmentCount = 1;
|
|
vk_render.pColorAttachments = &vk_att;
|
|
meta_render.color_attachment_count = 1;
|
|
meta_render.color_attachment_formats[0] = format;
|
|
meta_render.color_attachment_write_masks[0] =
|
|
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
|
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
|
}
|
|
|
|
if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
|
|
vk_render.pDepthAttachment = &vk_att;
|
|
meta_render.depth_attachment_format = format;
|
|
}
|
|
|
|
if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
|
|
vk_render.pStencilAttachment = &vk_att;
|
|
meta_render.stencil_attachment_format = format;
|
|
}
|
|
|
|
const VkClearAttachment clear_att = {
|
|
.aspectMask = aspects,
|
|
.colorAttachment = 0,
|
|
.clearValue = *clear_value,
|
|
};
|
|
|
|
const VkClearRect clear_rect = {
|
|
.rect = {
|
|
.offset = { 0, 0 },
|
|
.extent = { level_extent.width, level_extent.height },
|
|
},
|
|
.baseArrayLayer = 0,
|
|
.layerCount = layer_count,
|
|
};
|
|
|
|
disp->CmdBeginRendering(_cmd, &vk_render);
|
|
|
|
vk_meta_clear_attachments(cmd, meta, &meta_render,
|
|
1, &clear_att, 1, &clear_rect);
|
|
|
|
disp->CmdEndRendering(_cmd);
|
|
}
|
|
|
|
static void
|
|
clear_image_level(struct vk_command_buffer *cmd,
|
|
struct vk_meta_device *meta,
|
|
struct vk_image *image,
|
|
VkImageLayout image_layout,
|
|
VkFormat format,
|
|
const VkClearValue *clear_value,
|
|
uint32_t level,
|
|
const VkImageSubresourceRange *range)
|
|
{
|
|
const VkExtent3D level_extent = vk_image_mip_level_extent(image, level);
|
|
|
|
uint32_t base_array_layer, layer_count;
|
|
if (image->image_type == VK_IMAGE_TYPE_3D) {
|
|
base_array_layer = 0;
|
|
layer_count = level_extent.depth;
|
|
} else {
|
|
base_array_layer = range->baseArrayLayer;
|
|
layer_count = vk_image_subresource_layer_count(image, range);
|
|
}
|
|
|
|
if (layer_count > 1 && !meta->use_layered_rendering) {
|
|
for (uint32_t a = 0; a < layer_count; a++) {
|
|
clear_image_level_layers(cmd, meta, image, image_layout,
|
|
format, clear_value,
|
|
range->aspectMask, level,
|
|
base_array_layer + a, 1);
|
|
}
|
|
} else {
|
|
clear_image_level_layers(cmd, meta, image, image_layout,
|
|
format, clear_value,
|
|
range->aspectMask, level,
|
|
base_array_layer, layer_count);
|
|
}
|
|
}
|
|
|
|
void
|
|
vk_meta_clear_color_image(struct vk_command_buffer *cmd,
|
|
struct vk_meta_device *meta,
|
|
struct vk_image *image,
|
|
VkImageLayout image_layout,
|
|
VkFormat format,
|
|
const VkClearColorValue *color,
|
|
uint32_t range_count,
|
|
const VkImageSubresourceRange *ranges)
|
|
{
|
|
const VkClearValue clear_value = {
|
|
.color = *color,
|
|
};
|
|
for (uint32_t r = 0; r < range_count; r++) {
|
|
const uint32_t level_count =
|
|
vk_image_subresource_level_count(image, &ranges[r]);
|
|
|
|
for (uint32_t l = 0; l < level_count; l++) {
|
|
clear_image_level(cmd, meta, image, image_layout,
|
|
format, &clear_value,
|
|
ranges[r].baseMipLevel + l,
|
|
&ranges[r]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
vk_meta_clear_depth_stencil_image(struct vk_command_buffer *cmd,
|
|
struct vk_meta_device *meta,
|
|
struct vk_image *image,
|
|
VkImageLayout image_layout,
|
|
const VkClearDepthStencilValue *depth_stencil,
|
|
uint32_t range_count,
|
|
const VkImageSubresourceRange *ranges)
|
|
{
|
|
const VkClearValue clear_value = {
|
|
.depthStencil = *depth_stencil,
|
|
};
|
|
for (uint32_t r = 0; r < range_count; r++) {
|
|
const uint32_t level_count =
|
|
vk_image_subresource_level_count(image, &ranges[r]);
|
|
|
|
for (uint32_t l = 0; l < level_count; l++) {
|
|
clear_image_level(cmd, meta, image, image_layout,
|
|
image->format, &clear_value,
|
|
ranges[r].baseMipLevel + l,
|
|
&ranges[r]);
|
|
}
|
|
}
|
|
}
|