mesa/src/compiler/nir/nir_opt_constant_folding.c
Jason Ekstrand 5ec456375e nir: Separate texture from sampler in nir_tex_instr
This commit adds the capability to NIR to support separate textures and
samplers.  As it currently stands, glsl_to_nir only sets the texture deref
and leaves the sampler deref alone as it did before and nir_lower_samplers
assumes this.  Backends can still assume that they are combined and only
look at only at the texture index.  Or, if they wish, they can assume that
they are separate because nir_lower_samplers, tgsi_to_nir, and prog_to_nir
all set both texture and sampler index whenever a sampler is required (the
two indices are the same in this case).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 15:00:17 -08:00

206 lines
5.8 KiB
C

/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Jason Ekstrand (jason@jlekstrand.net)
*
*/
#include "nir_constant_expressions.h"
#include <math.h>
/*
* Implements SSA-based constant folding.
*/
struct constant_fold_state {
void *mem_ctx;
nir_function_impl *impl;
bool progress;
};
static bool
constant_fold_alu_instr(nir_alu_instr *instr, void *mem_ctx)
{
nir_const_value src[4];
if (!instr->dest.dest.is_ssa)
return false;
for (unsigned i = 0; i < nir_op_infos[instr->op].num_inputs; i++) {
if (!instr->src[i].src.is_ssa)
return false;
nir_instr *src_instr = instr->src[i].src.ssa->parent_instr;
if (src_instr->type != nir_instr_type_load_const)
return false;
nir_load_const_instr* load_const = nir_instr_as_load_const(src_instr);
for (unsigned j = 0; j < nir_ssa_alu_instr_src_components(instr, i);
j++) {
src[i].u[j] = load_const->value.u[instr->src[i].swizzle[j]];
}
/* We shouldn't have any source modifiers in the optimization loop. */
assert(!instr->src[i].abs && !instr->src[i].negate);
}
/* We shouldn't have any saturate modifiers in the optimization loop. */
assert(!instr->dest.saturate);
nir_const_value dest =
nir_eval_const_opcode(instr->op, instr->dest.dest.ssa.num_components,
src);
nir_load_const_instr *new_instr =
nir_load_const_instr_create(mem_ctx,
instr->dest.dest.ssa.num_components);
new_instr->value = dest;
nir_instr_insert_before(&instr->instr, &new_instr->instr);
nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa,
nir_src_for_ssa(&new_instr->def));
nir_instr_remove(&instr->instr);
ralloc_free(instr);
return true;
}
static bool
constant_fold_deref(nir_instr *instr, nir_deref_var *deref)
{
bool progress = false;
for (nir_deref *tail = deref->deref.child; tail; tail = tail->child) {
if (tail->deref_type != nir_deref_type_array)
continue;
nir_deref_array *arr = nir_deref_as_array(tail);
if (arr->deref_array_type == nir_deref_array_type_indirect &&
arr->indirect.is_ssa &&
arr->indirect.ssa->parent_instr->type == nir_instr_type_load_const) {
nir_load_const_instr *indirect =
nir_instr_as_load_const(arr->indirect.ssa->parent_instr);
arr->base_offset += indirect->value.u[0];
/* Clear out the source */
nir_instr_rewrite_src(instr, &arr->indirect, nir_src_for_ssa(NULL));
arr->deref_array_type = nir_deref_array_type_direct;
progress = true;
}
}
return progress;
}
static bool
constant_fold_intrinsic_instr(nir_intrinsic_instr *instr)
{
bool progress = false;
unsigned num_vars = nir_intrinsic_infos[instr->intrinsic].num_variables;
for (unsigned i = 0; i < num_vars; i++) {
progress |= constant_fold_deref(&instr->instr, instr->variables[i]);
}
return progress;
}
static bool
constant_fold_tex_instr(nir_tex_instr *instr)
{
bool progress = false;
if (instr->texture)
progress |= constant_fold_deref(&instr->instr, instr->texture);
if (instr->sampler)
progress |= constant_fold_deref(&instr->instr, instr->sampler);
return progress;
}
static bool
constant_fold_block(nir_block *block, void *void_state)
{
struct constant_fold_state *state = void_state;
nir_foreach_instr_safe(block, instr) {
switch (instr->type) {
case nir_instr_type_alu:
state->progress |= constant_fold_alu_instr(nir_instr_as_alu(instr),
state->mem_ctx);
break;
case nir_instr_type_intrinsic:
state->progress |=
constant_fold_intrinsic_instr(nir_instr_as_intrinsic(instr));
break;
case nir_instr_type_tex:
state->progress |= constant_fold_tex_instr(nir_instr_as_tex(instr));
break;
default:
/* Don't know how to constant fold */
break;
}
}
return true;
}
static bool
nir_opt_constant_folding_impl(nir_function_impl *impl)
{
struct constant_fold_state state;
state.mem_ctx = ralloc_parent(impl);
state.impl = impl;
state.progress = false;
nir_foreach_block(impl, constant_fold_block, &state);
if (state.progress)
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
return state.progress;
}
bool
nir_opt_constant_folding(nir_shader *shader)
{
bool progress = false;
nir_foreach_function(shader, function) {
if (function->impl)
progress |= nir_opt_constant_folding_impl(function->impl);
}
return progress;
}