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54 lines
878 B
GLSL
54 lines
878 B
GLSL
#version 120
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const int KernelSize = 16;
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uniform float KernelValue1f[KernelSize];
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float add_two(float a, float b)
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{
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if (a > b)
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return a - b;
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else
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return a + b;
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}
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vec4 myfunc(vec4 x, vec4 mult, vec4 c)
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{
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if (x.x >= 0.5) {
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return mult * c;
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} else {
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return mult + c;
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}
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}
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vec4 func2(vec4 x)
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{
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int i;
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vec4 color = vec4(0);
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for (i = 0; i < KernelSize; ++i) {
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vec4 tmp = vec4(1./KernelSize);
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color += myfunc(x, tmp, gl_Color);
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}
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return x * color;
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}
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vec4 func(vec4 x)
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{
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int i;
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vec4 tmp = gl_Color;
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vec4 sum = x;
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for (i = 0; i < KernelSize; ++i) {
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sum = vec4( add_two(sum.x, KernelValue1f[i]) );
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}
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sum = func2(sum);
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return sum;
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}
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void main(void)
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{
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vec4 sum = vec4(0.0);
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sum = func(sum);
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gl_Position = gl_Vertex;
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gl_FrontColor = sum;
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}
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