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This capability allows gl_ViewportIndex and gl_Layer to also be used
as outputs in Vertex and Tesselation shaders.
v2: Make conditional to the capability, add gl_Layer, add tesselation
shaders. (Iago)
v3: Don't export to tesselation control shader.
v4: Add Reviewd-by tag.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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| .. | ||
| .gitignore | ||
| GLSL.std.450.h | ||
| nir_spirv.h | ||
| spirv.core.grammar.json | ||
| spirv.h | ||
| spirv2nir.c | ||
| spirv_info.h | ||
| spirv_info_c.py | ||
| spirv_to_nir.c | ||
| vtn_alu.c | ||
| vtn_cfg.c | ||
| vtn_gather_types_c.py | ||
| vtn_glsl450.c | ||
| vtn_private.h | ||
| vtn_variables.c | ||