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Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Acked-by: Konstantin Seurer <konstantin.seurer@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21358>
128 lines
4.3 KiB
C
128 lines
4.3 KiB
C
/*
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* Copyright © 2023 Valve Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "ac_nir.h"
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#include "nir.h"
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#include "nir_builder.h"
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#include "radv_constants.h"
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#include "radv_private.h"
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#include "radv_shader.h"
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#include "radv_shader_args.h"
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typedef struct {
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const struct radv_shader_args *args;
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const struct radv_shader_info *info;
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const struct radv_pipeline_key *pl_key;
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uint32_t address32_hi;
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} lower_vs_inputs_state;
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static nir_ssa_def *
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lower_load_vs_input_from_prolog(nir_builder *b, nir_intrinsic_instr *intrin,
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lower_vs_inputs_state *s)
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{
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nir_src *offset_src = nir_get_io_offset_src(intrin);
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assert(nir_src_is_const(*offset_src));
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const unsigned base = nir_intrinsic_base(intrin);
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const unsigned base_offset = nir_src_as_uint(*offset_src);
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const unsigned driver_location = base + base_offset - VERT_ATTRIB_GENERIC0;
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const unsigned component = nir_intrinsic_component(intrin);
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const unsigned bit_size = intrin->dest.ssa.bit_size;
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const unsigned num_components = intrin->dest.ssa.num_components;
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/* 64-bit inputs: they occupy twice as many 32-bit components.
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* 16-bit inputs: they occupy a 32-bit component (not packed).
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*/
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const unsigned arg_bit_size = MAX2(bit_size, 32);
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unsigned num_input_args = 1;
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nir_ssa_def *input_args[2] = {
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ac_nir_load_arg(b, &s->args->ac, s->args->vs_inputs[driver_location]), NULL};
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if (component * 32 + arg_bit_size * num_components > 128) {
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assert(bit_size == 64);
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num_input_args++;
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input_args[1] = ac_nir_load_arg(b, &s->args->ac, s->args->vs_inputs[driver_location + 1]);
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}
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nir_ssa_def *extracted =
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nir_extract_bits(b, input_args, num_input_args, component * 32, num_components, arg_bit_size);
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if (bit_size < arg_bit_size) {
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assert(bit_size == 16);
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if (nir_alu_type_get_base_type(nir_intrinsic_dest_type(intrin)) == nir_type_float)
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return nir_f2f16(b, extracted);
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else
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return nir_u2u16(b, extracted);
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}
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return extracted;
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}
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static bool
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lower_vs_input_instr(nir_builder *b, nir_instr *instr, void *state)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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if (intrin->intrinsic != nir_intrinsic_load_input)
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return false;
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lower_vs_inputs_state *s = (lower_vs_inputs_state *)state;
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b->cursor = nir_before_instr(instr);
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nir_ssa_def *replacement = NULL;
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if (s->info->vs.dynamic_inputs) {
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replacement = lower_load_vs_input_from_prolog(b, intrin, s);
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} else {
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/* TODO: lower non-dynamic inputs */
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return false;
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}
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nir_ssa_def_rewrite_uses(&intrin->dest.ssa, replacement);
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nir_instr_remove(instr);
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nir_instr_free(instr);
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return true;
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}
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bool
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radv_nir_lower_vs_inputs(nir_shader *shader, const struct radv_pipeline_stage *vs_stage,
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const struct radv_pipeline_key *pl_key, uint32_t address32_hi)
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{
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assert(shader->info.stage == MESA_SHADER_VERTEX);
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lower_vs_inputs_state state = {
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.info = &vs_stage->info,
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.args = &vs_stage->args,
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.pl_key = pl_key,
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.address32_hi = address32_hi,
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};
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return nir_shader_instructions_pass(shader, lower_vs_input_instr,
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nir_metadata_dominance | nir_metadata_block_index, &state);
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}
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