..
clc
nir: only set fp_math_ctrl if meaningful
2026-02-18 14:04:22 +00:00
glsl
glsl: support adding point size to io_lowered shaders
2026-03-13 11:44:31 +00:00
isaspec
isaspec: Use %g format for float display to ensure round-trip fidelity
2026-03-04 22:42:27 +00:00
libcl
libcl_vk: Add VkCopyMemoryIndirectCommandKHR
2026-02-13 20:53:47 +00:00
nir
nir/print: print per_vertex for variables
2026-03-16 14:42:11 +00:00
rust
nir: add nvidias shared memory non unform address shift
2026-02-11 03:41:23 +01:00
spirv
vtn: Fix vtn_mediump_upconvert_value() with transposed matrices
2026-03-16 18:33:54 +00:00
builtin_types.py
compiler: add float8 glsl types
2025-06-23 07:59:24 +00:00
builtin_types_c.py
util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template
2023-12-07 12:41:07 +00:00
builtin_types_h.py
compiler: Generate files with newline at end
2025-06-24 14:01:04 +00:00
glsl_types.c
compiler: Add FP8 types to GLSL type decoder
2025-12-19 00:09:53 +00:00
glsl_types.h
spirv: Fix spec constant to handle Select for non-native floats
2026-03-04 22:04:45 +00:00
list.h
nir: remove unused stuff from list.h
2025-07-31 20:23:04 +00:00
meson.build
nir, glsl: Add support for softfloat32
2025-11-14 19:31:17 +00:00
shader_enums.c
nir, ir3: Make ir3 GS varyings use a proper index
2026-01-21 20:54:15 +00:00
shader_enums.h
nir: add ACCESS_SPARSE
2026-02-02 17:56:52 +00:00
shader_info.h
glsl/nir: Add texture_buffers to shader info
2026-01-13 10:00:58 +01:00