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We need to push loop nesting to handle this correctly -- at the end of the innermost loop, the correct nesting is 1 (from the if), not 0. Fixes assertion failure in dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_nested_struct_array_fragment,UnexpectedPass dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_nested_struct_array_vertex,UnexpectedPass dEQP-GLES2.functional.shaders.struct.uniform.dynamic_loop_nested_struct_array_fragment,UnexpectedPass dEQP-GLES2.functional.shaders.struct.uniform.dynamic_loop_nested_struct_array_vertex,UnexpectedPass Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17128> |
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