mesa/src/vulkan/runtime/bvh
Konstantin Seurer c0f332f1cb vulkan/bvh: Add leaf.h to vk_bvh_includes
Otherwise, the shader will not recompile when the file was modified.

Reviewed-by: Natalie Vock <natalie.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36965>
2025-10-21 19:32:55 +00:00
..
lbvh_generate_ir.comp vulkan/bvh: Enable glsl extensions in meson 2025-09-16 20:18:01 +00:00
lbvh_main.comp vulkan/bvh: Enable glsl extensions in meson 2025-09-16 20:18:01 +00:00
leaf.comp vulkan/bvh: Enable glsl extensions in meson 2025-09-16 20:18:01 +00:00
leaf.h vulkan: Remove the vk_ir_triangle_node::id field 2025-10-21 19:32:55 +00:00
meson.build vulkan/bvh: Add leaf.h to vk_bvh_includes 2025-10-21 19:32:55 +00:00
morton.comp vulkan/bvh: Enable glsl extensions in meson 2025-09-16 20:18:01 +00:00
ploc_internal.comp vulkan/bvh: Enable glsl extensions in meson 2025-09-16 20:18:01 +00:00
vk_build_helpers.h vulkan/runtime/bvh: Propagate opaqueness information through the BVH 2025-06-28 10:31:37 +00:00
vk_build_interface.h vulkan/runtime/bvh: Propagate opaqueness information through the BVH 2025-06-28 10:31:37 +00:00
vk_bvh.h vulkan: Remove the vk_ir_triangle_node::id field 2025-10-21 19:32:55 +00:00
vk_debug.h vulkan/bvh: Add some debug helpers 2025-10-21 19:32:54 +00:00