mesa/src/mesa
Bas Nieuwenhuizen dd5f0950e4 mesa/st: Fix NULL access if no fragment shader is bound
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2016-03-28 18:02:07 +02:00
..
drivers mesa: optionally associate a gl_program to ATI_fragment_shader 2016-03-27 19:58:33 +02:00
main mesa: optimize out the realloc from glCopyTexImagexD() 2016-03-27 19:58:33 +02:00
math mesa: Mark Identity as const 2016-01-11 14:34:38 -08:00
program program: add ATI_fragment_shader to shader stages list 2016-03-27 19:58:33 +02:00
sparc
state_tracker mesa/st: Fix NULL access if no fragment shader is bound 2016-03-28 18:02:07 +02:00
swrast mesa: replace gl_context->Multisample._Enabled with _mesa_is_multisample_enabled. 2016-03-24 08:36:43 -06:00
swrast_setup mesa: Avoid double promotion. 2015-07-29 09:34:52 -07:00
tnl program: Remove condition-code and precision support. 2016-03-01 11:41:29 -08:00
tnl_dd t_dd_dmatmp: Check provoking vertex convention when rendering quads 2015-10-06 11:16:19 -07:00
vbo vbo: disable the minmax cache when the hit rate is low 2016-02-03 14:04:06 +01:00
x86
x86-64 mesa: Use SSE prefetch instructions rather than 3DNow instructions 2016-02-04 22:02:31 +11:00
.gitignore
Android.gen.mk mapi: Fix enums.c build with other build systems. 2015-12-01 12:19:02 -08:00
Android.libmesa_dricore.mk Android: fix build break from nir/glsl move to compiler/ 2016-02-29 10:51:44 +00:00
Android.libmesa_glsl_utils.mk Android: fix build break from nir/glsl move to compiler/ 2016-02-29 10:51:44 +00:00
Android.libmesa_st_mesa.mk Android: fix build break from nir/glsl move to compiler/ 2016-02-29 10:51:44 +00:00
Android.mesa_gen_matypes.mk Android: fix build break from nir/glsl move to compiler/ 2016-02-29 10:51:44 +00:00
Android.mk
gl.pc.in
Makefile.am glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
Makefile.sources st/mesa: implement GL_ATI_fragment_shader 2016-03-27 19:58:33 +02:00
SConscript nir: move glsl_types.{cpp,h} to compiler 2016-01-26 16:08:24 +00:00