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A commit earlier this year reworked out python scripts to use a separate file for these. Followed by removing support from the parser, and removing all of the offset tags. Seems like we either missed a few, or people added them by mistake. Either way let's nuke the ones that are still around. Cc: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
84 lines
3 KiB
XML
84 lines
3 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
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<!-- Note: no GLX protocol info yet. -->
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<OpenGLAPI>
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<category name="GL_ARB_shader_subroutine" number="90">
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<function name="GetSubroutineUniformLocation">
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<param name="program" type="GLuint"/>
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<param name="shadertype" type="GLenum"/>
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<param name="name" type="const GLchar *"/>
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<return type="GLint"/>
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</function>
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<function name="GetSubroutineIndex">
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<param name="program" type="GLuint"/>
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<param name="shadertype" type="GLenum"/>
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<param name="name" type="const GLchar *"/>
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<return type="GLuint"/>
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</function>
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<function name="GetActiveSubroutineUniformiv">
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<param name="program" type="GLuint"/>
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<param name="shadertype" type="GLenum"/>
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<param name="index" type="GLuint"/>
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<param name="pname" type="GLenum"/>
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<param name="values" type="GLint *" output="true"/>
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</function>
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<function name="GetActiveSubroutineUniformName">
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<param name="program" type="GLuint"/>
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<param name="shadertype" type="GLenum"/>
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<param name="index" type="GLuint"/>
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<param name="bufsize" type="GLsizei"/>
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<param name="length" type="GLsizei *" output="true"/>
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<param name="name" type="GLchar *" output="true"/>
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</function>
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<function name="GetActiveSubroutineName">
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<param name="program" type="GLuint"/>
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<param name="shadertype" type="GLenum"/>
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<param name="index" type="GLuint"/>
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<param name="bufsize" type="GLsizei"/>
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<param name="length" type="GLsizei *" output="true"/>
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<param name="name" type="GLchar *" output="true"/>
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</function>
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<function name="UniformSubroutinesuiv">
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<param name="shadertype" type="GLenum"/>
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<param name="count" type="GLsizei"/>
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<param name="indices" type="const GLuint *"/>
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</function>
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<function name="GetUniformSubroutineuiv">
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<param name="shadertype" type="GLenum"/>
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<param name="location" type="GLint"/>
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<param name="params" type="GLuint *" output="true"/>
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</function>
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<function name="GetProgramStageiv">
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<param name="program" type="GLuint"/>
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<param name="shadertype" type="GLenum"/>
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<param name="pname" type="GLenum"/>
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<param name="values" type="GLint *" output="true"/>
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</function>
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<enum name="ACTIVE_SUBROUTINES" value="0x8DE5"/>
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<enum name="ACTIVE_SUBROUTINE_UNIFORMS" value="0x8DE6"/>
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<enum name="ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" value="0x8E47"/>
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<enum name="ACTIVE_SUBROUTINE_MAX_LENGTH" value="0x8E48"/>
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<enum name="ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" value="0x8E49"/>
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<enum name="MAX_SUBROUTINES" value="0x8DE7"/>
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<enum name="MAX_SUBROUTINE_UNIFORM_LOCATIONS" value="0x8DE8"/>
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<enum name="NUM_COMPATIBLE_SUBROUTINES" value="0x8E4A"/>
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<enum name="COMPATIBLE_SUBROUTINES" value="0x8E4B"/>
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<!-- UNIFORM_SIZE, UNIFORM_NAME_LENGTH already in GL3.1 -->
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</category>
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</OpenGLAPI>
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