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Viewport index should only be used on a per primitive basis, so instead of fetching it from each vertex, potentially making each vertex in a primitive use a different viewport index, which is obviously broken, make sure that we only fetch from the first vertex in the primitive making the viewport index the same for the entire primtive. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: José Fonseca<jfonseca@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> |
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