mesa/src
Zack Rusin c08baef508 draw: make sure viewport index is fetched from leading vertex
Viewport index should only be used on a per primitive basis, so
instead of fetching it from each vertex, potentially making each
vertex in a primitive use a different viewport index, which is
obviously broken, make sure that we only fetch from the first
vertex in the primitive making the viewport index the same
for the entire primtive.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca<jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-05-25 09:49:20 -04:00
..
egl egl/android: Fix error condition for EGL_ANDROID_image_native_buffer 2013-05-08 08:44:05 -07:00
gallium draw: make sure viewport index is fetched from leading vertex 2013-05-25 09:49:20 -04:00
gbm gbm: Remember to init format on gbm_dri_bo_create. 2013-02-07 20:00:52 -05:00
getopt
glsl glsl: Fix MSVC build. 2013-05-28 13:56:18 +01:00
glx mesa: Restore 78-column wrapping of license text in C-style comments. 2013-04-23 22:07:09 -07:00
gtest gtest: Build it only for 'make check'. 2013-01-13 12:38:44 +01:00
mapi scons: Don't force stabs debug format for Mingw. 2013-05-21 12:34:19 +01:00
mesa mesa: Delete the ctx->Array._RestartIndex derived state. 2013-05-29 14:22:17 -07:00
Makefile.am build: Remove GALLIUM_DIRS 2013-04-15 12:04:26 -07:00
SConscript Remove libGLU 2012-08-31 10:58:15 -07:00