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If either source of the CMP is modified before an appropriate ADD is found, the ADD and the CMP will not have the same result. No shader-db changes on any ELK platform. I suspect the problematic cases only occur after scheduling has rearranged instructions. This is likely the reason BRW didn't experience this problem until |
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| .. | ||
| blorp | ||
| ci | ||
| common | ||
| compiler | ||
| decoder | ||
| dev | ||
| ds | ||
| executor | ||
| genxml | ||
| isl | ||
| mda | ||
| nullhw-layer | ||
| perf | ||
| shaders | ||
| tools | ||
| vulkan | ||
| vulkan_hasvk | ||
| meson.build | ||