mesa/src/compiler
Kenneth Graunke 47303b466c Revert "glsl: Set location on structure-split sampler uniform variables"
This reverts commit 9e0c744f07, which
regressed dEQP-GLES2.functional.uniform_api.random.3.  It turns out
that the newly produced location is meaningless and impossible to
consume by drivers that want to look at gl_uniform_storage, so it's
probably better to leave it unset (0) than a number that looks usable.

Leave a tombstone^Wcomment to discourage the next person from making
the obvious looking fix.

See the next commit for a longer description of the problem.

This breaks tests/spec/glsl-1.10/execution/samplers/uniform-struct
on i965, which was originally fixed by the revert.  The next commit
will fix it again.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-04-22 15:39:55 -07:00
..
glsl Revert "glsl: Set location on structure-split sampler uniform variables" 2019-04-22 15:39:55 -07:00
nir nir: Use the NIR_SRC_AS_ macro to define nir_src_as_deref 2019-04-22 15:23:24 +00:00
spirv compiler/spirv: move the check for Int8 capability 2019-04-18 13:23:03 +02:00
.gitignore nir/spirv: Remove a duplicate spirv2nir from .gitignore 2016-10-04 07:43:15 -07:00
Android.glsl.gen.mk android,autotools,i965: Fix location of float64_glsl.h 2019-01-31 19:04:30 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk Android: fix a missing nir_intrinsics.h error 2018-07-21 08:50:23 +02:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
blob.c compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
blob.h compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp compiler/glsl: handle case where we have multiple users for types 2019-04-16 12:58:00 +03:00
glsl_types.h compiler/glsl: handle case where we have multiple users for types 2019-04-16 12:58:00 +03:00
Makefile.sources nir: Add nir_lower_viewport_transform 2019-04-14 19:15:13 +00:00
meson.build meson: Build with Python 3 2018-08-10 15:15:09 -07:00
nir_types.cpp nir: fix a few signed/unsigned comparison warnings 2019-03-25 06:51:31 -06:00
nir_types.h nir: move gls_type_get_{sampler,image}_count() 2019-03-21 09:13:05 -04:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering 2019-03-02 14:33:44 -08:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c mesa: add MESA_SHADER_KERNEL 2019-01-21 20:36:41 +01:00
shader_enums.h glsl: Parse and propagate derivative_group to shader_info 2019-04-08 19:29:32 -07:00
shader_info.h spirv: add SpvCapabilityFloat16 support 2019-04-15 10:43:52 +02:00