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This patch modifies post-GS pipeline stages (transform feedback, clip, sf, fs) to refer to the VUE map through brw->vue_map_geom_out rather than brw->vs.prog_data->vue_map. This ensures that when geometry shader support is added, these pipeline stages will consult the geometry shader output VUE map when appropriate, rather than the vertex shader output VUE map. v2: Fixed some stale "CACHE_NEW_VS_PROG" comments. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> |
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| gallium | ||
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| getopt | ||
| glsl | ||
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| gtest | ||
| mapi | ||
| mesa | ||
| Makefile.am | ||
| SConscript | ||