mesa/src/gallium
Roland Scheidegger 6e9005e8b0 draw: fix clipvertex trouble if position comes from gs
If the vertex shader has no position but the gs has, the clipvertex output
was -1 (because it's the same as vs position in this case if there's no
explicit clipvertex output). This caused crashes (or assertion failures) in
clipping since in the end position (which came from gs) was different from
cv (-1) and we then tried to use the bogus cv input.
Rather than just test for -1 cv value in clipping, make it explicitly return
the position output of the gs instead which seems cleaner (since we really
don't want to use the clipvertex value from the vs (it could be a valid value
in the (unsupported) case of vs writing clipvertex but still using a gs).
This fixes piglit shader_runner clip-distance-out-values.shader_test.

Reviewed-by: Zack Rusin <zackr@vmware.com>
2014-08-06 18:01:33 +02:00
..
auxiliary draw: fix clipvertex trouble if position comes from gs 2014-08-06 18:01:33 +02:00
docs gallium/docs: Document TEX2/TXL2/TXB2 instructions and fix up other tex doc 2014-08-05 04:13:17 +02:00
drivers llvmpipe/tests: automake: link against libmesautil.la 2014-08-05 13:56:32 +01:00
include gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZE 2014-07-28 23:57:08 +02:00
state_trackers util: Gather some common macros 2014-08-04 11:07:10 -07:00
targets libgl-xlib: drop duplicate mesautil from scons build 2014-08-05 13:56:35 +01:00
tests gallium/tests: automake: link against libmesautil.la 2014-08-05 13:56:30 +01:00
tools gallium: add an index argument to create_query 2014-07-01 11:34:31 -04:00
winsys dri: Add a new capabilities for drivers that can't share buffers 2014-07-30 16:43:41 +01:00
Android.common.mk
Android.mk Move nv30, nv50 and nvc0 to nouveau. 2013-09-11 21:47:07 +02:00
Automake.inc gallium: Move sRGB <-> RGB handling to libmesautil 2014-08-04 11:07:15 -07:00
README.portability
SConscript gallium: Add a dumb drm/kms winsys backed swrast provider 2014-07-30 16:33:09 +01:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.